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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ Hey guys, Bobbles here, with a newly proposed Nid army list.  As it's only known by the 5 people who read my last post, I played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> back in the days of 2nd edition, back when my Nids were metal, and lictors were relevant.  I've decided I wanted to get back into it, and I've come up with an army that's half shooty, half <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, with a good mix of nidzilla and swarm.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyranid Prime+Regeneration+Bone Swords+Talons+Adrenal Glands=110<br /> Tyranid Prime+Regeneration+Bone Swords+Talons+Adrenal Glands=110<br /> <br /> TR<br /> Tervigon+Catalyst+Regeneration+Scything Talons+Adrenal Glands+Toxin Sacs=440<br /> Tervigon+Catalyst+Regeneration+Scything Talons+Adrenal Glands+Toxin Sacs=440<br /> Termagaunts (15)=75<br /> Termagaunts (15)=75<br /> Genestealer (10)+Broodloard+Scything Talons=188<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span><br /> Zoanthrope (3)=180<br /> Hive Guard (3)=150<br /> Hive Guard (3)=150<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Carnifex+Fragspines (3) = 495<br /> <br /> In total it comes to 1973 points, which I'm sure I can fill with some bio-morphs and upgrades here and there.  I also did have a couple of questions...<br /> <br /> 1.  Is a medium sized brood of genestealers better than a large brood of hormagaunts?<br /> 2.  For a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> choice, are Tyrgon or Fex's better?<br /> 3.  Is a Tyranid Prime a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Choice?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 18:57:33]]> GMT</pubDate>
				<author><![CDATA[ Bobbles]]></author>
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				<title>Re:2000 Pt. Balanced Nids List</title>
				<description><![CDATA[ To answer your questions first:<br /> <br /> 1. Genestealers are generally better in a vacuum. They are one of the best units tyranids have.<br /> 2. Trygons are better. Carnifexes are overpriced, so work best with dual brainleech devourers. For <span class="glossaryitem" onmouseover='gp(19);'>CC</span> get trygons. (or run 2x carnifex with 2x primes for coversaves).<br /> 3. Yes. Tyranids have a good selection of viable <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, and primes are good (and cheap). <br /> <br /> Now onto the list:<br /> <br /> The primes are okay, but I would probably not bother with regeneration, and also give them <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> combo, to strike first in combat.<br /> <br /> Tervigons should not have regeneration or scything talons, neither is worth the points. Just go for catalyst, adrenal glands, toxin sacs.<br /> <br /> The termagant broods are too large, cull them down to 1o models, or give one brood devourers.<br /> <br /> Genestealers are okay, but should have toxin sacs instead of scything talons, they are better and will give you more rending wounds. Broodlords are a love it or hate it option, personally I don't think they are worth it but <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>.<br /> <br /> Zoanthropes could really do with a mycetic spore or they will get shot before they can get in range. <br /> <br /> Hive guard are solid. (read: best unit in codex)<br /> <br /> Carnifexes are mediocre. If you really want to run them, get 2 with dual <span class="glossaryitem" onmouseover='gp(171);'>ST</span> (i.e. no upgrades) and run them with the 2 primes in 1 unit, to get coversaves for them. Best way to run <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fexen.<br /> <br /> Hope this is useful.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 20:22:42]]> GMT</pubDate>
				<author><![CDATA[ Jangustus]]></author>
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				<title>2000 Pt. Balanced Nids List</title>
				<description><![CDATA[ I never leave home without venomthropes. I use old one eye and a Trygon prime as my heavies but again it's down to opinion.]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 20:45:51]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>Re:2000 Pt. Balanced Nids List</title>
				<description><![CDATA[ From the top<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Primes x2, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, <span class="glossaryitem" onmouseover='gp(495);'>LW</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span>, Deathspitter (Join 2x Carni'es)<br />  - You want <span class="glossaryitem" onmouseover='gp(130);'>TS</span> for poison and rerolls on to-wound (psn + <span class="glossaryitem" onmouseover='gp(123);'>str</span> equal or higher)<br /> - You want Lash Whips to help Carni'es get first strike in <span class="glossaryitem" onmouseover='gp(19);'>CC</span><br /> - 'Spitters for more Dakka<br /> <br /> Elite<br /> Hive Guard 2x3/3x2<br /> - Transports &gt; other targets. (last thing you want is your foe to escape <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> Zoan x2 + S-pod<br /> - As he said, they die easily - especially on foot! Too unreliable in my book. But you might get lucky against a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> - (MIGHT!!)<br /> <br /> Troops<br /> 10x2 Termagants<br /> 2x Tervi - <span class="glossaryitem" onmouseover='gp(160);'>AG</span>/<span class="glossaryitem" onmouseover='gp(130);'>TS</span> + Cata'<br /> <br /> Heavy Support<br /> 2x Trygon - <span class="glossaryitem" onmouseover='gp(160);'>AG</span> <br /> - <span class="glossaryitem" onmouseover='gp(160);'>ag</span> = gives first strike vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span><br /> 2x Carni'es - /w 2x dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(29);'>Devs</span><br /> - With 2x Primes for bs4 and Cover Save + Wound allocation!<br /> <br /> Rest is pretty much up to you what you feel like adding! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 21:24:14]]> GMT</pubDate>
				<author><![CDATA[ Billinator]]></author>
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				<title>Re:2000 Pt. Balanced Nids List</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> As he said, they die easily - especially on foot! Too unreliable in my book. But you might get lucky against a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> - (MIGHT!!)<br /> <br /> </div></blockquote><br /> <br /> I was actually just taking Zoans as an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> unit.  Would fex's be better for that?]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2011 21:33:30]]> GMT</pubDate>
				<author><![CDATA[ Bobbles]]></author>
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				<title>Re:2000 Pt. Balanced Nids List</title>
				<description><![CDATA[ Zoeys work better as a drop-pod unit rather than walking as they need to get within 18" of the landraider etc before they can shoot it. If they walk and this is the only obvious threat to armour 13-14 then they won't last beyond about T2. Get a mycetic spore ...<br /> <br /> Ignore the crazy talk on old one eye or single trygons. Trygons work best as pairs. Carnifex are a lot slower as they don't have fleet. If you want them <span class="glossaryitem" onmouseover='gp(19);'>CC</span> then drop them in singly in spores or if you want to run them on foot then with 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> devourers and march them across with the tervigons. 12 twin linked S6 shots each on a T6 platform is a good durable transport killer. Only real downside is the limited range.<br /> <br /> Regen on tervigon is expensive - also yours are wrongly costed. Both tervigons is 440, not one.<br /> <br /> Regen on prime though is worthwhile. Stick them on hive guard/shooty carnifex to take a few wounds and give synapse.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 10:45:23]]> GMT</pubDate>
				<author><![CDATA[ ruminator]]></author>
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				<title>Re:Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ OK.  Taking into consideration what everyone said, I reworked the list a little bit.  I dropped the broodlord, gave the remaining stealers <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, swtiched up the Primes and fex's, and 86'd the zoans.  The more I look at this list, the more it looks less like a swarm list, but that's OK.  I like big bugs, and I cannot lie.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tyranid Prime+<span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>+Talons+Adrenal Glands=105<br /> Tyranid Prime+<span class="glossaryitem" onmouseover='gp(14);'>BS</span>/<span class="glossaryitem" onmouseover='gp(495);'>LW</span>+Talons+Adrenal Glands=105<br /> <br /> TR<br /> Tervigon+Catalyst+Adrenal Glands+Toxin Sacs=205<br /> Tervigon+Catalyst+Adrenal Glands+Toxin Sacs=205<br /> Termagaunts (10)=50<br /> Termagaunts (10)=50<br /> Genestealers+Toxin Sacs (8)=128<br /> <br /> <span class="glossaryitem" onmouseover='gp(555);'>EL</span><br /> Hive Guard (3)=150<br /> Hive Guard (3)=150<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> Carnifex+2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (2)=380<br /> Tyrgon Prime (2)=480<br /> <br /> Total=2008 Pts.<br /> <br /> Having the done all this, I have some NEW questions...<br /> <br /> 1.  Is having a Stranglethorn Cannon ever a good idea in a Nid army, and if so, what's the best way to get one in?<br /> 2.  Is a Tyranofex worth the points?  Do they work better than fex's?  What options have worked best for people?<br /> 3.  The last little niche I'm having trouble filling are the points used for the genestealers.  I could opt for hormagaunts with <span class="glossaryitem" onmouseover='gp(130);'>TS</span>.  Which would be a better option?<br /> 4.  Is it worth it to take a Broodlord?<br /> 5.  I've heard several people say to take 2 Tyrgon Primes as well as 2 Tervigons.  Taking 2 costs a big chunk of points.  Is it worth it?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 18:29:10]]> GMT</pubDate>
				<author><![CDATA[ Bobbles]]></author>
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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ I like you heavy suport slot.<br /> <br /> But I would drop the prime on the trygons as the trygons will be the first thing that dies withouth a doubt. <br /> <br /> Your tervigons are 10 points to expensive each. <br /> <br /> That gives you 100 points to play with. Perhaps more genstealers? Also, the hive guards are probably better in 3 groups of 2.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2011 23:07:00]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ <blockquote><div><cite>Niiai wrote:</cite>I like you heavy suport slot.<br /> <br /> But I would drop the prime on the trygons as the trygons will be the first thing that dies withouth a doubt. <br /> <br /> Your tervigons are 10 points to expensive each. <br /> <br /> That gives you 100 points to play with. Perhaps more genstealers? Also, the hive guards are probably better in 3 groups of 2.</div></blockquote><br /> <br /> <br /> In my experience the 40 points is well worth it for what you get. Trygons are not the pushovers you make them out to be as <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, and having them as a synapse/<span class="glossaryitem" onmouseover='gp(530);'>SITW</span>, and all the while giving them twice the dakka. I do run them as vanilla trygons in lower point levels, at 2000+ its a must to me.Everyone has their preferences though, and as such play testing is the only sure fire way to figure what works for you. I also like running Fexs in <span class="glossaryitem" onmouseover='gp(422);'>Spods</span> if I have Trygon primes, as it gives some serious dakka (I also give them 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>) and another <span class="glossaryitem" onmouseover='gp(93);'>MC</span> T6 for target saturation. <br /> <br /> Neways your best bet is to play test the list you have written out after the comments you received, and modify it to better fit your playing style.<br /> <br /> G/l  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 04:41:30]]> GMT</pubDate>
				<author><![CDATA[ The Tyranid Swarm]]></author>
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				<title>Re:Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ Will do! Thank you.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 05:26:15]]> GMT</pubDate>
				<author><![CDATA[ Bobbles]]></author>
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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ I think the Tervigons should be toned down a little, not much point for Adrenal Glands or Toxin Sacs <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Same for the Toxin Sacs on the Stealers. When are the Stealers going to charge a high toughness target when you have so many other creatures that would do it better? I would put the Toxin Sacs back on the Primes and that should leave you with a decent amount of points for maybe a Venomthrope?]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 18:34:36]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ I'm going to weigh in on the side of toxin sacs on stealers. The rerolls greatly increase your chances at rending and although you might not initially think to put them against high toughness beasties, having that up your sleeve can help deal with pesky wraithlords etc. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 22:58:24]]> GMT</pubDate>
				<author><![CDATA[ Reanimator]]></author>
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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ Yeah but will you really need a re-roll if that much, the sheer weight of attacks is almost always good enough and if that fails then they almost definitely will be running.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 23:00:40]]> GMT</pubDate>
				<author><![CDATA[ phantommaster]]></author>
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				<title>Need help with 2000 Pt. Nids List</title>
				<description><![CDATA[ In a squad of 8, yeah I'd take the extra rending attacks. That and the actual re rolls to wound on <span class="glossaryitem" onmouseover='gp(95);'>meq</span> or lower add an extra punch that's <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> definitely worth the extra points. I'm not saying that extra bodies won't get the job done, ive just had better experiences with toxin. That and it means you can attack high toughness targets with impunity, without and it's one less thing your stealers can handle. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 23:14:56]]> GMT</pubDate>
				<author><![CDATA[ Reanimator]]></author>
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