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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Wazdakka Gutsmek - 180<br /> <br /> Troops<br /> Warbikers - 235 x6 1410<br /> 7 Bikes<br /> 1 Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Fast Attack<br /> <br /> Warbikers - 235 x2<br /> 7 Bikes<br /> 1 Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Warbuggies - 105<br /> 3 Buggies w/ Rokkit Launchas<br /> <br /> Heavy Support<br /> <br /> Looted Wagon - 110 x3<br /> Boomgun <br /> Grot riggers<br /> <br /> 2495]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 05:11:26]]> GMT</pubDate>
				<author><![CDATA[ BIwargaming]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ List looks like a lot of bikers man, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I don't know about the looted wagons though.  It seems like at the very least they'd add something else to shoot at other than your bikes. I'd like to see how it goes.  <br /> <br /> It'd allow for you to go from one side of the board to the next pretty fast.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 05:55:15]]> GMT</pubDate>
				<author><![CDATA[ ArcSoll]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ I would drop the 2 <span class="glossaryitem" onmouseover='gp(35);'>fa</span> bikers and put in 2 job biker units with a painboy and allot of <span class="glossaryitem" onmouseover='gp(107);'>pks</span><br /> <br /> Then all your <span class="glossaryitem" onmouseover='gp(35);'>fa</span> can be buggies. ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 06:01:34]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ I don't have my codex but you need to check the exact wording to make sure that the bikes can be taken as Troops AND Fast attack.<br /> <br /> Either way I think the route of more warbuggies is a good idea.  This looks like a really fun list.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2011 20:00:05]]> GMT</pubDate>
				<author><![CDATA[ ThatEdGuy]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ I think you have way to many bikes.  They are nice but you didn't leave yourself with any <span class="glossaryitem" onmouseover='gp(482);'>AT</span> stuff.  Here is something I have built.  Not sure if its something you are looking for but it gives you a different view of what can be done.<br /> <br /> Wazzdakka<br /> Warboss: Bike, CBB, Squig(I know no <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.  I like him with 7 attacks on a charge at str6.  Plus most don't worry about him as much so he sticks around longer.  Thats just me.)<br /> <br /> Nobs x6: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 2x BChoppa, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Banner, Painboy<br /> <br /> Nobs x6: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 2x BChoppa, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, Banner, Painboy (Troops)<br /> Warbikers x8<br /> -Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Warbikers x8<br /> -Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Warbikers x8<br /> -Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> Buggies x3: Trakks<br /> -Rokkits<br /> Buggies x3: Trakks<br /> -Rokkits<br /> Buggies x3: Trakks<br /> -Rokkits<br /> <br /> Looted wagon: Boom Gun, Rokkit, Case, Ram<br /> Looted wagon: Boom Gun, Rokkit, Case, Ram<br /> Looted wagon: Boom Gun, Rokkit, Case, Ram<br /> <br /> Well there you go.  15 points left but can't find anything really worth it.  <br /> <br /> Edit: I forgot to put x3 on the buggies.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 03:58:59]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ I ran a 1500 list like this but it had 8 skorcha trakks 5 3 man biker squads and 1 ten man painboy nob squad with 6 power klaws. <br /> <br /> I like 1/3 of a unit to be <span class="glossaryitem" onmouseover='gp(107);'>Pks</span> as it <span class="glossaryitem" onmouseover='gp(29);'>dev</span> estates heavy troops to hit with that much. <br /> <br /> I think there are still to many bikes though. I'd be tempted to drop to 5 and add in something else<br /> <br /> Burna wagon anybody?]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 08:29:11]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ @ Doc Brown: Wazdakka ALLOWS Warbikerz to be taken as troops, but does not require it.<br /> <br /> Yes, a T5 Bike with Dakkagunz is great, but the 25 point cost for a 1 wound I2 model means that you will not do as well in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against like everybody except when assaulting Necrons and other Orks. I like to treat Warbiker Mobs like <span class="glossaryitem" onmouseover='gp(107);'>PK</span> delivery systems. 9 Mobz of 3 Boyz + 1 Nob, 135 X 9 for 1215. That's a lot of maneuverable anti-tank with a guaranteed 4+ cover save. With Wazdakka, you still have 1105 points to put in some anti-troop with Burna Boy Battlewagons, Nob Bikerz, Looted Burna Wagons, Lootas, Grotzooka Killa Kanz, even Snikrot to push them off the back edge of the board and into your Boyz Klaws.]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 09:31:20]]> GMT</pubDate>
				<author><![CDATA[ Ghenghis Jon]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ I love bikes and I preach them, but they are support units for me.....I don't take them into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unless the advantages are highly in my favor because they excel with dakka.  I think there are too many.<br /> <br /> You're missing some ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> power, as has been said.<br /> <br /> If you drop 3 bike squadrons and the looted wagons, you can add:<br /> <br /> Big Mek w/<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> 19 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 20 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> 20 boyz, nob upgrade w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> Battlewagon w/deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, big shoota<br /> Battlewagon w/deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, big shoota<br /> Battlewagon w/deffrolla, <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, big shoota<br /> <br /> 3 x rokkit buggy<br /> <br /> Total should now be 2499.  You've replaced fun but unreliable artillery and 3 bike units with some more S8 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shooting, 3 deffrollas(!) and 3 super solid <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units that aren't as valuable as your warbikes.<br /> <br /> Enjoy!]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2011 13:48:02]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Im guessing the strat for that list @BrotherTaurinus would be to put the mek in the 19er, put that BW in the middle, charge em down the field and assault everything? haha]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 03:39:13]]> GMT</pubDate>
				<author><![CDATA[ BIwargaming]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Deffroll and assault, and support with bikes, yes.  You can always go with alternatives, like loading shoota boys into one or more battlewagons.<br /> <br /> On their own, warbikes are, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, too expensive to build a list around purely.  Like nobz.  They're a terror in their own right, but like most things: taken in moderation.  I think the only unit that can claim exemption would be standard boyz.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I dare say that deffrolla battlewagons are superior to looted wagons, and you're adding another 38 wounds and 3 more buggies.  Quite diverse, with target saturation, and basically everything can be claiming a 4+ cover save still.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 03:43:42]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Nobody said anything about him taking those bikes into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, they are still support units (I think) just with all of them having viable <span class="glossaryitem" onmouseover='gp(482);'>AT</span> as well. I know him porsonally, and  he meant for the list to be an extremely mobile and versatile gunline. The last thing he wants is to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for the exact reasons you all shared; they will die, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> I feel like the Boomwagons are good because they are cheap(ish) and deliver an onslought of Anti-Everything. <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 large blast is nothing to be ashamed of, as it can remove entire <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> units, especially when there are three of them.<br /> <br /> His best <span class="glossaryitem" onmouseover='gp(482);'>AT</span> will probably being Wazdakka himself, due to the fact that he is the only <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 10 in the army. <br /> <br /> Running the Warbuggies in three different untis would be preferable obviously, but the point of this list specifically is to have a stupid amount of dakkagunz on the table, so i think running them as one squad to make room for more bikes is logical. <br /> <br /> If my logic is flawed, please explain.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 03:47:47]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ No, not accusing him of assaulting with all his bikes, just making a statement as I use them myself.<br /> <br /> I use boomguns for fun.  Nothing wrong with S8 AP3 pie plates either.  Kills me that it costs 105 points for it for orks, when <span class="glossaryitem" onmouseover='gp(119);'>SM</span> get a S10 AP2 at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 with AV13 up front for 10 more points.....but we don't really get the biggest guns.....just get to field more of them.  I don't consider S8 anti-everything.  It can glance AV14 to death.  Minimum of 5 glancing hits for weapons and movement to pop a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or monolith.....and S8 won't ever get a bunker or bastion.  Assaulting nobz could, and warbosses.  And.......deffrollas.  <br /> <br /> I don't knock having THAT many dakkaguns....I love them.  I'm just offering suggestions to make his list go further, and more readily handle more threats.<br /> <br /> If the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is going against a bunch of foot slogging opponents, great.  I like my tactical options a bit more varied.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 04:44:53]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ I get not wanting to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the Bikes.  I however have always used them to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  I feel with there shooting and then charging they can for sure handle themselves.  They do have 4 attacks each which are one of the only bikes to have double <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons in this game.  If that is not the plan then why take <span class="glossaryitem" onmouseover='gp(107);'>PK</span> on the Nobs?  The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> has 8 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, that is 250 points that can be spent on 6 buggies with rokkits.  I understand they can be used for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.  But so can the buggies and have a better chance at it if you ask me.  Then the Bikes can be used as he intended them.  <br /> <br /> Just a simple observation that is all.  I know <span class="glossaryitem" onmouseover='gp(107);'>PK</span> are a nice just in case.  But honestly the way people are running <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies they are min-maxed with very little defence in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  And I feel 8 bike should be able to deal with 5 marines with no problem as most don't even put a <span class="glossaryitem" onmouseover='gp(486);'>PW</span> on the Sgt. anymore.  At least from lists I have read on here(Dakka).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 05:52:14]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Brother T: Very good point, and your right, your additions would have more tactical variability than 2500 points of bikes. I see your point with the boomguns, yet nontheless <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> i consider them to be one of the better Ork ranged weapons ( second of course to the Deffgun).<br /> <br /> balsak: I definitly see the value in running more rocket buggies, as it does allow for the bikes to do what they do best.. kill infantry.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 06:31:52]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ On another note, I have had pretty good luck with boom wagons.  They are scary for people, but they are unfortunatly easy to blow up.<br /> <br /> If used as pure psych warfare, well they excel at that.  Especially if you have lootas with an attached Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> near by.  I had 2 of them survive a whole game as they could not pen it as I made my 4+ cover.  Its nice to see <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads shoot at an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 vehicle and do nothing.  But most will not do that as they feel it is not competitive and that may be true but dammit its fun as hell. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <br /> <br /> I am however not most and that makes it even better to be silly and it works.  After all that is pretty much what Orks do after all.  The key to Orks is thinking like them while you are playing a game.  WWOD?  he he he <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 06:52:52]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Oh, I do the same, but playing at a war of attrition, I'll take an extra turn cutting people up with dakka as opposed to charging in for the kill with bikes.  Normally.  Because they're expensive.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 07:09:34]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ i prefer not to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with bikes as i veiw them as a defense first unit.<br /> <br /> Bikes are a survivability upgrade mostly<br /> <br /> i bring <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'s for options, yes its allot of points but its also a good amount when you can say everything on this board can kill your transports.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 07:17:19]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Wazdakka - 180<br /> <br /> Elites<br /> <br /> Nob biker squad - 425<br /> 5 Nobs<br /> 1 Painboy<br /> 5 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span><br /> <br /> Troops<br /> <br /> Biker squad - 215 x 6 (1290)<br /> 6 Bikes<br /> 1 nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> Fast Attack<br /> <br /> Warbuggies - 105 (x3 = 315)<br /> x3 Rokkits<br /> <br /> Now, that leaves me with 290 points. So, I was thinking of either doing this:<br /> <br /> Big Mek - 85<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Burna Boyz Squad - 160<br /> 8 Boyz<br /> Trukk w/ GR<br /> <br /> 245pts<br /> <br /> Adding in 290 Points of nob bikers, totaling to 9 bikers, 1 <span class="glossaryitem" onmouseover='gp(718);'>PB</span> all with <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> and leaving 10 points.<br /> <br /> Or, adding in some grotzooka kans.<br /> What do you guys think?]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 18:03:11]]> GMT</pubDate>
				<author><![CDATA[ BIwargaming]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Take another nob squad drop 1 bike squad take a biker boss and have a <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> non biker troop choice]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 18:23:02]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ oo. wish i thought of that. <br /> <br /> Wazdakka - 180 <br /> <br /> Bike Boss w/ <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - 105<br /> <br /> Elites <br /> <br /> Nob biker squad - 425 <br /> 5 Nobs <br /> 1 Painboy <br /> 5 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> <br /> <br /> Troops <br /> <br /> Biker squad - 215 x 5 (1075) <br /> 6 Bikes <br /> 1 nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <br /> <br /> Nob Biker Squad - 400 pts<br /> 5 Nobs<br /> 1 <span class="glossaryitem" onmouseover='gp(718);'>PB</span><br /> 4 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span><br /> Fast Attack <br /> <br /> Warbuggies - 105 (x3 = 315) <br /> x3 Rokkits <br /> <br /> 2500<br /> <br /> Good? I like it. <br /> <br /> The only change I would make, if any is, as balsak said under this post, the nobs will have wound allocation shenanagans. So, maybe just have 2 or 3 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, and then the rest w/ big choopas? Because if I go after a tank, in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> i hit its rear, which is almost always 10, and with a <span class="glossaryitem" onmouseover='gp(389);'>BC</span> i will glance it on a 4+. Then I also have more points leftover, either for another nob in each squad, or some upgrades on my <span class="glossaryitem" onmouseover='gp(279);'>WB</span>.<br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 18:48:30]]> GMT</pubDate>
				<author><![CDATA[ BIwargaming]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Yeah especially your burnas were illegal.  They have no option to buy a trukk.  <br /> <br /> I do think all of your nobs having <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is not only overkill but not a wise choice.  You really want wound shenanigans with your nobs.  <br /> <br /> But none the less a bit better for sure.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 19:16:04]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Not having Boomwagons fits the theme of your list alot better, and the additions of the boss and nobz are truly terrifying. Wound shenanigans make nobz that much better, they simply survive longer..  Can't wait to play against this.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 20:30:59]]> GMT</pubDate>
				<author><![CDATA[ Warboss Zarruk]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ ok. so, updated, as of yet, final list.<br /> <br /> <br /> Wazdakka - 180 <br /> <br /> Bike Boss w/ <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota - 110 <br /> <br /> Elites <br /> <br /> Nob biker squad - 385<br /> 5 Nobs <br /> 1 Painboy <br /> 3 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> <br /> 2 <span class="glossaryitem" onmouseover='gp(389);'>BCs</span><br /> <br /> Troops <br /> <br /> Biker squad - 215 x 5 (1075) <br /> 6 Bikes <br /> 1 nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> <br /> <br /> Nob Biker Squad - 435 pts <br /> 6 Nobs <br /> 1 <span class="glossaryitem" onmouseover='gp(718);'>PB</span> <br /> 3 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span><br /> 3 <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> <br /> Fast Attack <br /> <br /> Warbuggies - 105 (x3 = 315) <br /> x3 Rokkits <br /> <br /> 2500 <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2011 22:36:44]]> GMT</pubDate>
				<author><![CDATA[ BIwargaming]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Why is the T-L Shoota on your Boss?  It does nothing for him but hurt him.  Keep him with the slugga, choppa to have 7 attacks on charge.  The shoota is a 2 hand weapon so can not be used with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon to get bonus attack to clearify.<br /> <br /> Your Nobs squads are still overly priced.  You really only need 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span> at most.  Where is the diversity?  Where is the BPoles? <br /> <br /> Still think you have to many Bikes but thats just personal.  I hope you have success with your list.  Good Luck! ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 01:11:54]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ On the warbosses entry it doesnt say replace both weapons with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota, it only says replace the slugga.<br /> Good point on the <span class="glossaryitem" onmouseover='gp(260);'>BPs</span>, I planned on putting the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> with the Nobs to give them <span class="glossaryitem" onmouseover='gp(260);'>BPs</span>, but I guess that wouldnt really work with wazdakka because I want him to do his turbo boost shooty madness. I could take off a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> in each squad and put a banner and something else in. In each squad. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And yes, the theme of the list, (if you havnt seen already) is bikes, haha]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 01:30:35]]> GMT</pubDate>
				<author><![CDATA[ BIwargaming]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Agreed on the to many bikes. <br /> <br /> Agreed on the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shoota. <br /> <br /> Try taking a 3 rd nob bike squad in place of some bikers. <br /> <br /> My Rule for <span class="glossaryitem" onmouseover='gp(107);'>pks</span> is 1/3. <br /> <br /> This means your not loosing <span class="glossaryitem" onmouseover='gp(107);'>pks</span> until the very end but  still have plenty of <span class="glossaryitem" onmouseover='gp(107);'>pk</span>.  10 <span class="glossaryitem" onmouseover='gp(107);'>pks</span> attacks is enough to dish from a 6 model unit. <br /> <br /> I always hated how terminators all have power weapons. Such a waste]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 01:53:16]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ <blockquote><div><cite>BIwargaming wrote:</cite>On the warbosses entry it doesnt say replace both weapons with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota, it only says replace the slugga.</div></blockquote> Yes you are right, but the shoota is not a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon so you lose an attack.  A slugga is a pistol which in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> counts as a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon, which grants a +1 attack when having 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons.  ie the slugga and choppa.<br /> <br /> Yes It can be a bike list with some support.  Sometimes you can have to much of a good thing I guess is what I am trying to say.  You might not get your points worht out of all of them and find that you have to many.  I guess time will tell with that.]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:20:30]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ <blockquote><div><cite>BIwargaming wrote:</cite> I planned on putting the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> with the Nobs to give them <span class="glossaryitem" onmouseover='gp(260);'>BPs</span></div></blockquote><br /> <br /> If at all possible, never run a unit's <span class="glossaryitem" onmouseover='gp(260);'>BP</span> on an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit, as they are independent characters and get singled out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Those 5 points will get a chance to be used placing them on the actual unit itself, since wound allocation allows the carrier to survive to the end.<br /> <br /> Meganobz are the rare exception to this.....the only way they get a <span class="glossaryitem" onmouseover='gp(260);'>BP</span> is by attaching an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 03:39:14]]> GMT</pubDate>
				<author><![CDATA[ Brother Taurinus]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Agreed, how did I miss that?  <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br />   ]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 05:21:43]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Ya orks are funny for telion users. No I want to shoot the nob not the boss, because he has a banner and a bosspole and a power klaw]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 05:32:14]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>2500 pt Speed Freeks list.</title>
				<description><![CDATA[ Yeah, no one I play against uses Telion.  So no worries for me. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 7 Nov 2011 05:55:27]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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