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		<title><![CDATA[Latest posts for the thread "25 Point Pirate Merc List"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/27.page</link>
		<description><![CDATA[Latest messages posted in the thread "25 Point Pirate Merc List"]]></description>
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				<title>25 Point Pirate Merc List</title>
				<description><![CDATA[ So my friends finally have convinced me to start playing Warmachine with them and after much discussion about it, I think I'm in.  We looked at all the different factions and what I seemed to like as far as ascetics are concerned and the Mercenaries won me over, specifically the Talion Charter.  So with that in mind, we sat down and made my first 25 point list as well as placed the special order for the models.  Now before I really start playing (haven't yet), I wanted to get some opinions from the list that I came up with.  So here it is:<br /> <br /> Captain Phinneus Shae<br /> Freebooter<br /> Commodore Cannon & Crew (Commodore and 3 Crewmen)<br /> Sea Dog Crew (Leader and 9 Grunts) w/ Mr. Walls Sea Dog Crew Quartermaster<br /> Sea Dog Crew (Leader and 5 Grunts) w/ 1 Sea Dog Crew Rifleman<br /> Bosun Grogspar<br /> Dirty Meg<br /> Doc Killingsworth<br /> First Mate Hawk<br /> Lord Rockbottom<br /> <br /> Without any real understanding of the game yet (I've been given a brief synopses of the rules and how the game works as well as having watched a few games) I'm bringing to the table mostly tactics from <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  My basic idea with this list is to keep the Commodore Cannon back with the smaller Sea Dog Crew flanking either side to provide screening for the Cannon and crew replacements for the Cannon's Crew (Cross-training <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!).  The larger Sea Dog Crew will essentially be my forward unit with support to/from Hawk, and also with Grogspar, Doc and Rockbottom slightly behind thm but keeping them all in <span class="glossaryitem" onmouseover='gp(184);'>CMD</span> radius.  Shae would also run parallel with the main group with the Freebooter Jack and upkeeping the one spell, forget which one on either himself or Hawk.  Meg is the only loose end that I got for when I expand out to more Jacks, but I could run her with the sole Freebooter, just not taking control of it, for repairs.  Thoughts?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/408871/3539804.page</link>
				<pubDate><![CDATA[Sun, 6 Nov 2011 17:28:19]]> GMT</pubDate>
				<author><![CDATA[ Evil Lamp 6]]></author>
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				<title>25 Point Pirate Merc List</title>
				<description><![CDATA[ you buy the models already?<br /> <br /> pirates run a lot of synergies, but can spiral fast once the solos start dying. that being said the list looks pretty solid. i would swap the freebooter for a nomad, but thats just me.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/408871/3560033.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/408871/3560033.page</link>
				<pubDate><![CDATA[Fri, 11 Nov 2011 00:55:01]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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