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				<title>How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ Hello Dakka!<br /> <br /> <br /> My usual opponent play Imperial Guard, but has also added some Khorne Berzerkers to his army. Since there are not many other players around here and he really wanted to have some 'zerkers, I was okay with it, although, of course, that's not directly in the rules. <br /> <br /> The thing is: This army is starting to defeat me consistently, regardless of which army I play. Orks against pure <span class="glossaryitem" onmouseover='gp(69);'>IG</span> went rather well usually, but now that there are 'zerkers protecting his lines, I cannot tarpit his weak units any longer, because the 'zerkers bail them out and kill my killakoptas and boyz squads. <br /> <br /> <b>Therefore, I'm hoping to get some tips on how to work against an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force with C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> close-combat <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> supplements.</b><br /> <br /> He usually fields something like this: <br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>(4 <span class="glossaryitem" onmouseover='gp(380);'>GL</span>)<br /> Lord Commissar <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>(4 <span class="glossaryitem" onmouseover='gp(380);'>GL</span>), 2 infantry squads (melta/flamer), <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> (missile launchers)<br /> Berzerkers<br /> sometimes a veteran squad<br /> Ratlings<br /> Leman Russ Variant<br /> <br /> Comes out to something around 750 points. He castles up in a corner, keeping everything in the LD10 bubble of the Lord Commissar, making it impossible to force an early retreat from damaged units. My Marines just get shot up on my way into rapid-fire range, the Orks often manage to kill a good chunk before getting <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span>'ed in the face too hard. And he also has a Vendetta lying around he now wants to assemble, so his <span class="glossaryitem" onmouseover='gp(482);'>AT</span> capabilities will increase greatly.<br /> <br /> My armies and capabilites at the moment look like this - these are lists of models, not army lists.<br /> <br /> <b>SPACE MARINES</b><br /> Captain, Librarian in Terminator armour<br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>)<br /> Shooty Terminators w/ AsC<br /> 15 Tactical Marines (Flamer and <span class="glossaryitem" onmouseover='gp(328);'>ML</span> possible)<br /> 5 Sniper scouts in camo-cloaks with <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 1 Rhino/Razorback<br /> <br /> These are the guys that lose the most. Not sure when I last won a game with them. However, my artificer armor saves on the captain have been ridiculous the last 2 games...(1,1,1,1,1,2,1 are his saves for both games in a row)<br /> <br /> <b>ORKS</b><br /> Warboss (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>)<br /> Big Mek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>)<br /> 5-6 Nobz (1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, assorted other stuff)<br /> 20 Boyz (2 big shootas, rokkit possible)<br /> 5 Lootaz<br /> 3 Killakoptaz<br /> <i>I often use <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vehicles as looted wagons or trukk proxies, that's somewhat necessary to get to his lines in time.</i><br /> <br /> <b>IMPERIAL GUARD (Catachans)</b><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> Vetsquad (3 flamer)<br /> Vetsquad (3 melta)<br /> Vetsquad (flamer, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>)<br /> Marbo<br /> Sentinel (scout, all weapons)<br /> 2 Chimeras (MLAS with HHF/HHB options)<br /> Valkyrie/Vendetta<br /> <br /> I haven't played these against him yet. It might've worked before he got that big Leman Russ with AV14 that is hard to deal with, now I'm not completely sure. <br /> <br /> Allright! My questions are: <br /> <br /> <b>1. Which basic tactics would you employ with <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Orks and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> against this <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> combo force?<br /> 2. Which lists would you make out of the available units and...<br /> 3. ...what new units would you acquire ASAP?<br /> 4. How do you think would Dark Eldar fare against this force? </b> (Looking into buying some of them)<br /> <br /> Looking forward to answers!<br /> <br /> Witzkatz<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 17:35:01]]> GMT</pubDate>
				<author><![CDATA[ Witzkatz]]></author>
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				<title>How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ ...Firstly, why precisely are you letting him do that? There are no allies rules in 5th edition, unless you're playing an Apocalypse game he has to field two complete detachments (at least 2 Troops and 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> each) to run the two armies simultaneously.<br /> <br /> 1. If he's hiding in a corner with Guard firepower and Berzerkers, he wants you to get close to him. The Leman Russ and the missile launchers are the only things in that list with longer than 24" range, your first priority is to shut them down from a ways away (as Marines your best options are lascannons, Chapter Master's Orbital Bombardment, or a couple of multi-melta Land Speeder Tornadoes (they'll be able to get into range easily enough with 24" move and the Skimmers Moving Fast save, depending on what upgrades the Leman Russ has you'll be able to get two or three Speeders for the same price) to take on the Leman Russ, a Whirlwind with incendiary missiles will probably be plenty to handle the missile launcher squad. As Guard, just take a lot of long-ranged heavy weapons and a Basilisk and you're golden. I'm not as familiar with Orks, but it does look like this is a list specifically designed to counter them, don't run Orks against it). Once you've shut down the missile launchers and the Leman Russ, he has to walk out of cover to come after you since everything he's got left is 24" range.<br /> <br /> 2. There's not much available variety there. Pick the nastiest and longest-ranged guns you've got available. And make the Dreadnaught shootier, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> isn't going to help against this army.<br /> <br /> 3. A Basilisk and a missile launcher battery for the Guard, a Whirlwind and a Devastator squad for the Marines. He wants you to get close, and everything you've got kind of requires you to.<br /> <br /> 4. Depends on the list. A good shooty list (Warriors in Raiders, Scourges, Razorwings, Ravagers, Trueborn) would be quite effective, though. Razorwing dumps blast markers into the Guard, Ravager and Raiders use Dark Lances to remove the Leman Russ, then you can get in close on your time to deliver the killing blow with massed splinter weaponry.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 18:14:59]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Re:How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ I'm letting him do that because he's basically the only person to play against around here and also because he's a bit newer to the game than me. Not a big difference, but I thought I might give him that one unit. <br /> <br /> You raise a good point about staying back. I usually try to get an offensive unit (Captain + 5 <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with Flamer) in a Razorback to his lines ASAP - but maybe I should really put <span class="glossaryitem" onmouseover='gp(756);'>TLLCs</span> on that Razorback, proxy my dreadnought with long-range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons and shoot the crap out of his <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> and Leman Russ. Then he has to advance, giving me the first volleys of small-arms fire and potentially also a use of the AP5 on the bolters. <br /> <br /> I'll have to test that. I had ingrained in my head that "<span class="glossaryitem" onmouseover='gp(119);'>SM</span> can't outshoot <span class="glossaryitem" onmouseover='gp(69);'>IG</span>", but in this case, it might actually be possible. Thanks for the idea!<br /> <br /> The Whirlwind was also an idea I wanted to test. Maybe also or instead a Predator? Little bit more durable and better able to multi-task against armor, depending on pattern.<br /> <br /> I'll also keep your comments on <span class="glossaryitem" onmouseover='gp(27);'>DE</span> in mind - right now I have 10 Wyches, Lelith and a Venom lying around because I liked the models. Maybe I'll get Warriors and Raiders and build a nice force up when I get some money in. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> All in all thanks for your reply, has already helped a bit. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Quick list I may try soon: <br /> <br /> <br /> 750 Points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>, auxilary <span class="glossaryitem" onmouseover='gp(380);'>GL</span>)<br /> <br /> Elite<br /> Dreadnought (<span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> <br /> Troops<br /> 10 Marines (Flamer, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, melta bombs on Sgt)<br /> <br /> 5 Marines (combi-plasma on Sgt)<br /> - Razorback (<span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>)<br /> <br /> 5 Scouts (camo-cloaks, snipers, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> <br /> <br /> Gives me at least 1 orbital bombardment, 3 missiles and 2 twin-linked lascannon shots...(and some snipers who might do something) those are hopfully able to deal with armor at range, which will hopefully pull him in range. of my 24" weapons. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 18:33:13]]> GMT</pubDate>
				<author><![CDATA[ Witzkatz]]></author>
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				<title>Re:How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ I've always found 1000p and below playing against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is a "rip your hair out in rage" game. You just can't get enough stuff across the field. When you arrive on the other side of the board, you've just been shot to pieces so much that you don't have enough oomph to stop them. Any game against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> I've always found myself getting mauled for the first two or sometimes three turns, but <i>after</i> that I'm in their face taking their lunch money]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 22:42:48]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ <blockquote><div><cite>Jihallah wrote:</cite>I've always found 1000p and below playing against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is a "rip your hair out in rage" game. You just can't get enough stuff across the field. When you arrive on the other side of the board, you've just been shot to pieces so much that you don't have enough oomph to stop them. Any game against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> I've always found myself getting mauled for the first two or sometimes three turns, but <i>after</i> that I'm in their face taking their lunch money</div></blockquote><br /> <br /> My 50 Orks at 500P disagree. But we hates the Manticore batteries. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2011 22:53:58]]> GMT</pubDate>
				<author><![CDATA[ InquisitorVaron]]></author>
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				<title>Re:How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ Yeah, Orks are the one army I field that at least have a chance against my opponent's <span class="glossaryitem" onmouseover='gp(69);'>IG</span> at this point level. Hell, last game I even outnumbered him, like Inquisitor Varon seems to do it, too. That gave me enough bodies to roll up half his field - before rolling a 1 for a Waaagh! and dieing horribly between close combats. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Space Marines on the other side...100 points are necessary for a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. That's one guy. He can theoretically field a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and an infantry squad belonging <span class="glossaryitem" onmouseover='gp(415);'>ot</span> a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for that. 15 guys. A 10-man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>-Squad is 170, with upgrades maybe 180. He can get a <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and 30 men for that....10 against 35. Both together - 11 Marines against 50 guardsmen. In a straight-up firefight, I think Marines just need too long to kill those guardsmen, especially if he manages to squeeze in a Lord Commissar for the LD10 bubble. Meanwhile, it's easy for 11 Marines to fail 3+ saves from time to time and they lose a huge chunk of their troops. <br /> <br /> That's why I'm trying to get more armor to the field right now, to make his gazillion lasguns useless. I often tried to storm his lines with a dreadnought, only to be roasted by a single BS3 meltagun in a 60pts infantry squad - so now I'll try what I wrote above and actually try a distance fight with armor and Marines in cover to kill his <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and lure him out. Maybe, if he has to advance, I'll manage to kill enough of them before getting swarmed in cheap guardsmen bodies. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2011 10:58:14]]> GMT</pubDate>
				<author><![CDATA[ Witzkatz]]></author>
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				<title>How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ scout bikers can first turn assault, they can pretty much single handedly blow up his long ranged firepower<br /> <br /> think about a thunderfire cannon, make him come to you after you deal with that leman<br /> <br /> <br /> orcs should drop the nobs, pick up a ton more boys and/or looters<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can outshoot him<br /> <br /> really though, all the above are good ideas, landspeeders, a deepstriking dread, anything to remove that leman then sit back and shoot until he dies.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2011 12:43:09]]> GMT</pubDate>
				<author><![CDATA[ Grundz]]></author>
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				<title>How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ Consider a manticore. with a str10 big blast landing on his cluster every turn, which is ap4, ignoring all but his zerks <span class="glossaryitem" onmouseover='gp(333);'>PA</span> saves. you can put this up to 120" away as well, which if your playing on a big board will out range his russ. your templates will be more effective against his infantry than him will be against your manticore.<br />    ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2011 20:46:32]]> GMT</pubDate>
				<author><![CDATA[ Banzaimash]]></author>
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				<title>Re:How do I stand a chance against IG with CSM elements?!</title>
				<description><![CDATA[ <blockquote><div><cite>InquisitorVaron wrote:</cite><blockquote><div><cite>Jihallah wrote:</cite>I've always found 1000p and below playing against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is a "rip your hair out in rage" game. You just can't get enough stuff across the field. When you arrive on the other side of the board, you've just been shot to pieces so much that you don't have enough oomph to stop them. Any game against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> I've always found myself getting mauled for the first two or sometimes three turns, but <i>after</i> that I'm in their face taking their lunch money</div></blockquote><br /> <br /> My 50 Orks at 500P disagree. But we hates the Manticore batteries. </div></blockquote><br /> <br /> My bad  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I meant as <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2011 00:45:31]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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