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		<title><![CDATA[Latest posts for the thread "Starting Warmachine Retribution "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Starting Warmachine Retribution "]]></description>
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				<title>Starting Warmachine Retribution </title>
				<description><![CDATA[ So what im getting for starters is all of this<br /> I just dont know what warcaster to use, or which one will work best for this squad.<br /> <br /> 3 Heavy Myrmidon Plastic Kit (Hydra, Manticore, or Phoenix) <br /> <br /> Gorgon Light Warjack<br /> <br /> Griffon Light Warjack 	<br /> <br /> Dawnguard Invictor Unit Box 	<br /> <br /> Houseguard Riflemen]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/410026/3559709.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/410026/3559709.page</link>
				<pubDate><![CDATA[Thu, 10 Nov 2011 23:50:23]]> GMT</pubDate>
				<author><![CDATA[ cody20]]></author>
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				<title>Starting Warmachine Retribution </title>
				<description><![CDATA[ lots of jacks there. vyros is the "jack" caster in retribution, but other can run a few as well. <br /> <br /> invictors are hot, they like ravyn for snipe, and also the boosted hits on feat turn. this can also apply to the riflemen. if your looking at minimal cost, pick up ravyn. <br /> <br /> Ravyn, Eternal Light<br /> Hydra<br /> Phoenix<br /> Dawnguard Invictors (Leader and 9 Grunts)<br /> Dawnguard Invictor Officer & Standard<br /> Houseguard Riflemen (Leader and 9 Grunts)<br /> Houseguard Riflemen Officer & Standard<br /> <br /> a gun list. it really lacks a lot of the quality solos that retribution boasts. i dont know your budget though.]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 00:45:27]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Starting Warmachine Retribution </title>
				<description><![CDATA[ I wanted to do a jack team, but the infantry i didn't know what to run, i atleast want 2 squads of something.]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 03:03:19]]> GMT</pubDate>
				<author><![CDATA[ cody20]]></author>
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				<title>Starting Warmachine Retribution </title>
				<description><![CDATA[ well than vyros is a good choice, he really gets jacks moving with mobility. your infantry choices should compliment your jack slection. most retribution jacks have a ranged attack, and invictors cover both bases pretty well. <br /> <br /> i suggest getting some arcanists for the <span class="glossaryitem" onmouseover='gp(123);'>STR</span> boost on jacks, since retribution jacks are on the low end of POW.]]></description>
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				<pubDate><![CDATA[Fri, 11 Nov 2011 20:26:04]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>oRe:Starting Warmachine Retribution </title>
				<description><![CDATA[ I suggest a unit of Dawnguard sentinels, and some mage hunter assassin solos.<br /> Also , an Eiryss.<br /> <br /> Sentinels give you a higher <span class="glossaryitem" onmouseover='gp(399);'>ARM</span> infantry with reach. <br /> Something to slow or stop a fast melee force. <br /> All that shooty you have now is a good start, but will get swamped by the melee stuff that you don't kill.]]></description>
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				<pubDate><![CDATA[Sat, 12 Nov 2011 01:06:01]]> GMT</pubDate>
				<author><![CDATA[ skrulnik]]></author>
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				<title>Re:Starting Warmachine Retribution </title>
				<description><![CDATA[ Ghost Snipers and Mage Hunter Strike Forces.....2 pts for 3 pts of free damage<br /> and 8 pts for 10 <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> Pow 10 damage dice against jacks oh and did I mention stealth!]]></description>
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				<pubDate><![CDATA[Mon, 14 Nov 2011 07:24:08]]> GMT</pubDate>
				<author><![CDATA[ thechr1s]]></author>
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