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		<title><![CDATA[Latest posts for the thread "A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?"]]></title>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ 3 ten man devastator squads and 2 tactical squads with Rhinos and a Vanilla captain?<br /> Possible, or stupid? Imagine that kind of firepower..]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2011 09:59:47]]> GMT</pubDate>
				<author><![CDATA[ jerseph]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ I've always liked the idea of combat squading devastator squads, and with you that would be 6 small heavy weapons squads, which is very annoying.<br /> <br /> But it just gets very expensive very quickly, and you wont have the points for the good stuff in the vanilla marines codex like hammernators and Ironclads.<br /> <br /> If you want to up your firepower but not be too crazy with the points, how about a master of the forge with a conversion beamer, and a thunderfire cannon? And those two combined will be less points than one of your 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads with upgrades]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2011 10:08:15]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ You could definitely do it.. but like caranthir said.. too many points in one thing.. just like in life, too much of anything is bad... (well except for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>) <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2011 10:17:42]]> GMT</pubDate>
				<author><![CDATA[ KnightsofBlood]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ <blockquote><div><cite>Caranthir987 wrote:</cite>I've always liked the idea of combat squading devastator squads, and with you that would be 6 small heavy weapons squads, which is very annoying.<br /> <br /> But it just gets very expensive very quickly, and you wont have the points for the good stuff in the vanilla marines codex like hammernators and Ironclads.<br /> <br /> If you want to up your firepower but not be too crazy with the points, how about a master of the forge with a conversion beamer, and a thunderfire cannon? And those two combined will be less points than one of your 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads with upgrades</div></blockquote><br /> <br /> Something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>, Conversion beamer - 120<br /> <br /> Troops<br /> <br /> 10 Marines, meltagun, missile launcher, combi-flamer(melta), Rhino - 220<br /> <br /> 10 Marines, meltagun, missile launcher, combi-flamer(melta), Rhino - 220<br /> <br /> Heavy Support<br /> <br /> 10 Devastators, 3 missile launchers, 1 lascanon - 250 (if memory serves...)<br /> <br /> 10 Devastators, 3 missile launchers, 1 lascanon - 250<br /> <br /> Thunderfire Canon - 100<br /> <br /> That's 1160pts. Still plenty to work with. Eiher more firepower, some hammernators, or more mobility...<br /> How about two laserbacks for the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads, 5 man scout squad with telion and missile launcher - this leaves enough points for a suicide speeder with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(336);'>HF</span> + 5 extra points.<br /> <br /> 9 missiles, 4 lascanons (2 twin-linked), 2 meltaguns, 1 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, and 5-13 small blasts to go around. Not bad.]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2011 14:28:06]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ That last one sounds like a pretty nasty list, it definitely packs a punch, and as long as you move that suicidal speeder at full speed until you get to your enemies, it's not so suicidal as you think with it's cover save... ]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2011 14:39:27]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ <blockquote><div><cite>LazzurusMan wrote:</cite>That last one sounds like a pretty nasty list, it definitely packs a punch, and as long as you move that suicidal speeder at full speed until you get to your enemies, it's not so suicidal as you think with it's cover save... </div></blockquote><br /> <br /> That's the plan indeed! Though with my luck, 4+ cover save is nowhere near safe for anything! I must say assault heavy armies could be a problem though since I've got no counter assault units. Would Power Fists be worth it instead of the suicide speeder?]]></description>
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				<pubDate><![CDATA[Thu, 17 Nov 2011 15:45:22]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>Re:A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ What about something like this<br /> <br /> Pedro Kantor- 175<br /> <br /> Tactical Squad- 180<br /> -Lascannon, Flamer<br /> <br /> Tactical Squad- 180<br /> -Lascannon, Flamer<br /> <br /> Sternguard Veterans- 155<br /> -2x Lascannon, 3x Bolters<br /> <br /> Sternguard Veterans- 230<br /> -2x Lascannon, 3x Bolters<br /> Razorback<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> Sternguard Veterans- 230<br /> -2x Lascannon, 3x Bolters<br /> Razorback<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> Devastator Squad- 230<br /> -4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 6x Bolters<br /> <br /> Devastator Squad- 120<br /> -2x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 3x Bolters<br /> <br /> It comes right to 1500. You could save some points if you took <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s on the Sternguard and put the points into something else if you wanted. As is though you have 8 Lascannons, 2 Twin-Linked Lascannons, and 6 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s. You might be better suited taking <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s on the Razorbacks and you could take a third one for some taking down infantry. Lets you take 3 more scoring units though than if you were to take all devastators since you've got Pedro along.]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 05:05:05]]> GMT</pubDate>
				<author><![CDATA[ extenz]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ Only two vehicles with AV11 wont last long and then here goes your mobility. If you could squeeze two Rhinos for your tactical squads, I think it could be better - at least you'd have a better chance to keep some mobility through out the game if you reserve some units. <br /> <br /> And though I really like Pedro, you loose Combat Tactics and the opportunity to get out of harms way (ouch, spelling?), wich is quite usefull for an army that wants to keep out of combat as much as possible.]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 14:19:51]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ Spam for the Spam god<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Chaplain<br /> 100<br /> <br /> troops<br /> <br /> 5 x scouts, missile launcher<br /> 85<br /> <br /> 5 x scouts, missile launcher<br /> 85<br /> <br /> Elites<br /> <br /> 5 x terminators, cyclone missle launcher, 2 x chainfists<br /> 240<br /> <br /> Fast Attack<br /> <br /> 2 x land speeder typhoons<br /> 180<br /> <br /> 2 x land speeder typhoons<br /> 180<br /> <br /> 2 x land speeder typhoons<br /> 180<br /> <br /> Heavy Support<br /> <br /> 5 x devastators, 4 x missile launchers<br /> 150<br /> <br /> 5 x devastators, 4 x missile launchers<br /> 150<br /> <br /> 5 x devastators, 4 x missile launchers<br /> 150<br /> <br /> 1500<br /> <br /> 28 missile shots per turn. Could have more, but the army is a little vulnerable to assault, hence the termies with the Chaplain for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Admittedly, 2 of them are <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, but 3 of them are going to be hitting on 2's<br /> <br /> Keep the scouts in reserve and bring them on and hide!]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 14:42:22]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ And what happens when you face several AV13+. Or if you have to move around to get to your opponent?<br /> <br /> As you said, this is just Spam for the sake of Spamming. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 14:46:37]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ A wolves list that a friend used had something like 1 speeder as was already mentioned, a pred, and then i believe he spammed <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and a unit or two of termies...and rapped my guard XD<br /> <br /> <br /> Don't know how the points would work though...i'll have a look at my marines book later ^^]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 14:53:47]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ And do you see many armies with a lot of <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 stuff at 1500? If they are a maniac then maybe<br /> <br /> Yeah if there is more than one land raider it could be in trouble, but everything else your opponent would have would be dead]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 15:00:54]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>A 1500pts army list with 3 ten man devastator squads, feasible, or just plain stupid?</title>
				<description><![CDATA[ Granted, lots of AV14 at 1500pts is very rare. But AV13 is not (Blood Angels, other marines). <br /> <br /> I know <span class="glossaryitem" onmouseover='gp(124);'>SW</span> lists that spam <span class="glossaryitem" onmouseover='gp(450);'>LF</span> with missiles are highly rated, but remember that those come along with <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads with meltaguns and a transport too. Caranthir: In the list you proposed, the only scoring units are below average for marines (and that's not good, unfortunately for us <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players) without mobility or any real killing power. <br /> <br /> I don't want to sound harsh or anything, I just think that list is only good on paper because it relies too much on one thing - the amount of missiles.]]></description>
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				<pubDate><![CDATA[Fri, 18 Nov 2011 15:39:00]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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