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		<title><![CDATA[Latest posts for the thread "Grey Knights"]]></title>
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				<title>Grey Knights</title>
				<description><![CDATA[ Hello <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I'm about to start a grey knight army. Playing Tyranid <span class="glossaryitem" onmouseover='gp(258);'>atm</span><br /> im going to set up a 750p army to start with. <br /> <br /> i sure need some help with that <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> what is the most important to have in a grey knight army?<br /> what should i think of... etc. etc <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ty for answer. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> // Illurim]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 13:38:05]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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				<title>Grey Knights</title>
				<description><![CDATA[ In small pt games you need numbers. Therefore, I'd opt for two 8-10  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units supported by a cheap Xenos Inquisitor (with rad/psychostroke grenades) and two Psyfleman Dreads.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 16:23:12]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Grey Knights</title>
				<description><![CDATA[ Going from an army like Tyranids to Grey Knights is going to be quite a change, mostly due to the fact that you are going to be playing with drastically fewer models. <br /> <br /> I'd agree with wuestenfux, in smaller point games having fewer <span class="glossaryitem" onmouseover='gp(305);'>GK</span> makes them vulnerable to horde or shooty armies. The Psyrifle dreadnoughts and two <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units will allow you to have 4 very effective units in a 750 pt army. Also as was noted, having an expensive <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in a small point game is risky and probably not reccomended. The cheap Inquisitor will allow you to field more models. As a general rule, always equip a model in your Combat Squads with a Psycannon.<br /> <br /> Those things being said, I find to have any fun with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> you need to play games of at least 1000 pts so you can try different lists and options. <br /> <br /> Making the jump from a 750 pt army to a 1000 pt army with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> in terms of model purchasing isn't huge, but it is helpful to decide what sort of army you want to go with. <br /> <br /> More competitive lists tend to focus on one aspect of the army, so if you want to build on your list with the dreadnoughts and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units, you may want to look at getting more <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units and transports over terminators or other costly units perhaps.]]></description>
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				<pubDate><![CDATA[Sat, 19 Nov 2011 18:28:45]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ ty for the answer <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> i sat down with the Codex last night and trying to figure out if there are any big diffrence beetween Purgation squad and strike squad exept that strike is troop and purgation is not <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. <br /> i was trying to build a list and. so far its like this<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> ---- dunno what to get.<br /> Troops = Terminator + 1 Incinerate wep. is 205point<br /> Troops = Strike Squad + 1 Psycannon is 110point<br /> Troops = Strike Squad, 100<br /> Heavy = Purgation squad + Psycannon, psyboltammo, and + a razorback as transport. in this unit i would include my unknowed <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. <br /> <br /> is this a good start for a list at 750? or if i aiming for 1000 dunno yet. is my thinking right? :=)<br /> <br /> // Illurim ]]></description>
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				<pubDate><![CDATA[Sun, 20 Nov 2011 13:04:04]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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				<title>Grey Knights</title>
				<description><![CDATA[ Yeah it isn't bad, but I would put the scrap the Purgation Squad.<br /> <br /> The differences that I know of between the Strike Squad and Purgation are these that Purgation is a Heavy unit choice, they have Astral Aim and Hammerhand for Psychic abilities, and you may equip them with more heavy weapons. The heavy weapons are more expensive to equip to a Purgation squad than a Strike squad because you can take more of them. Strike Squads are troop choices, have Warp Quake and Hammerhand for Psychic abilities, and can deepstrike. Only one unit can upgrade with a Heavy Weapon choice, but for less points than the Purgations.<br /> <br /> Overall, Purgation Squads are only useful if you plan on having a lot of Psycannons in the unit. Equipping 1 in 5 with a Psycannon will also allow you to do a Crowe/Purifier at some point.<br /> <br /> Here is a draft list for a 750 pt game. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Ordo Xenos Inquisitor - 25<br /> <br /> Troop 1 - Terminator Squad - 200<br /> <br /> Troop 2 - 10-man Strike Squad + 2 Psycannons + Razorback - 265<br /> <br /> Troop 3 - 10-man Strike Squad + 2 Psycannons + Rhino - 260<br /> <br /> Total = 750<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Nov 2011 04:31:15]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ Ah <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> kewl.<br /> .ty for the 750 list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> I will read some more and see if i can understand those guys even more <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> tricky race compared to the tyranids <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Nov 2011 05:50:11]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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				<title>Grey Knights</title>
				<description><![CDATA[ I know, it makes me frustrated compared to building my Ork Lists...so many choices but only a few of them seem to work <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 21 Nov 2011 19:02:05]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ Think i having a good list now <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  going to prox them against a friend before i buying them though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> : Ordo Malleus Inquisitor<br /> Troop: Terminator: 1 Incinerate.<br /> Troop: Strike Squad<br /> Troop: Strike Squad<br /> Haevy: Purgation Squad: 2xPsycannon, Psyboltammo and 1-razorback to ride in.<br /> Heavy: Dreadnought. <br /> <br /> i was thinking that my inquisitor can ride in the razorback with the purgationsquad. how this looks? =)<br /> <br /> // Illurim]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2011 06:46:24]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ Get rid off the psybolt off the purgation squad and the incinerator off the terminator to get enough points for 2 twin linked autocannons on the dread]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2011 09:41:40]]> GMT</pubDate>
				<author><![CDATA[ Rocky1]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	          Ordo Malleus Inquisitor x 1	   -      25<br /> 			<br /> TROOPS	         Terminator x 5		-        225<br /> 	         Brotherhood Banner		        <br /> 			<br /> TROOPS	        Strike Squad x 5		-        100<br /> 			<br /> TROOPS	        Strike Squad x 5		-        100<br /> 			<br /> Heavy Support	Purgation Squad x 5	-	125<br /> 	                Psyboltammo		                        <br /> 	               Teleport Homer		                        <br /> 	               Razorback		         -        45<br /> 			<br /> Heavy Support	Dreadnought x 1		-       130<br /> 	        Twin-Linked Autocannon x 2		<br /> 			<br /> 			                                        750<br /> <br /> How about this list then? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> dont really know what to focus on in a 750 with those. <br /> if its worth upgrade closecombat wep etc. <br /> <br /> // Illurim<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Nov 2011 22:14:10]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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				<title>Grey Knights</title>
				<description><![CDATA[ You should go with 3 Strike Squads, each with a Psycannon and try to get them all into Transports. The purgation squad is a total waste of points <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> If you are going to take the Dreadnought, give him psybolt ammo. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 03:43:32]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ One more question.<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> what is grey Knights speciality. Close combat. Firepower. Psyker etc.  How do i build them correct?<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> // Illurim]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 16:15:04]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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				<title>Grey Knights</title>
				<description><![CDATA[ It depends on the list you are going with, but in most cases, close combat is <span class="glossaryitem" onmouseover='gp(305);'>GK</span> specialty. They are supported by some strong firepower (psycannons, psyrifle dreads), and good psyker power. But most psyker powers are activated in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (hammerhand). Because of this, you want to get your squads into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> quickly against shooty armies, and make sure you deny horde armies the charge. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 18:19:09]]> GMT</pubDate>
				<author><![CDATA[ Reckoner]]></author>
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				<title>Re:Grey Knights</title>
				<description><![CDATA[ Can my greyknights have 2-h wep and stormbolter?]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 22:05:20]]> GMT</pubDate>
				<author><![CDATA[ Illurim]]></author>
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