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		<title><![CDATA[Latest posts for the thread "BFG Tyranid Synaptic Control Question"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "BFG Tyranid Synaptic Control Question"]]></description>
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				<title>BFG Tyranid Synaptic Control Question</title>
				<description><![CDATA[ Hi guys,<br /> <br /> about to build a tyranid fleet (to add to my IN and <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) when I came across something which surprised me a little, have I understood the synaptic control correct in the following circumstance:<br /> <br /> Your Hive Fleet is idling near a planet - then <u>over</u> 90cm away appears an enemy - the whole pack automatically (synaptic) set off in their direction at Full Ahead. <u>Yet</u> when the Hive Fleet get <u>within</u> 90cm their automatic (synaptic) reaction is to turn around and head for the nearest planet again...until they're 90cm away from the enemy and on and on...<br /> <br /> that is unless I manage to pass a <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test on all (each individual squad/cruiser) of them during their journey from between the 90cm away to within 15cm<br /> <br /> I realise that planets aren't always going to be in the opposite corner from the enemy but this seems a little crazy, a crazy loop of charging forward and then running back to the planet, have I misunderstood the synaptic rules?]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 02:55:21]]> GMT</pubDate>
				<author><![CDATA[ Atrocity Exhibition]]></author>
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				<title>BFG Tyranid Synaptic Control Question</title>
				<description><![CDATA[ No, but if your ships are close enough to a hive ship, they can use that Leadership.  Makes passing much easier.<br /> <br /> But the Synaptic control is why I sold my Nid fleet.  There were times you quite simply weren't playing the game with them, just following a chart.  It was a bit of a let down.]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 03:54:23]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<title>Re:BFG Tyranid Synaptic Control Question</title>
				<description><![CDATA[ darn I was hoping I had misunderstood, well thanks for the quick response - I'll still go ahead anyway as they aren't my main fleet more for the easy antagonist role]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 10:50:53]]> GMT</pubDate>
				<author><![CDATA[ Atrocity Exhibition]]></author>
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				<title>BFG Tyranid Synaptic Control Question</title>
				<description><![CDATA[ Well, proper use of that chart means that you'll pass on most things when you want to do them.  ]]></description>
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				<pubDate><![CDATA[Wed, 23 Nov 2011 19:26:24]]> GMT</pubDate>
				<author><![CDATA[ Field_Mouse]]></author>
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				<title>Re:BFG Tyranid Synaptic Control Question</title>
				<description><![CDATA[ yeah all the other chart controls seem fine - automatic responses that I'd make anyway. Just seems that once a planet's on the board it screws everything up and the nids aren't really a fleet where you can sit back and take advantage of any long range arsenal so you have to try and force through the mad dash to get to the enemy. Once there the synaptic looks like it works a treat.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 07:41:08]]> GMT</pubDate>
				<author><![CDATA[ Atrocity Exhibition]]></author>
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				<title>BFG Tyranid Synaptic Control Question</title>
				<description><![CDATA[ Well the only time I've seen a planet on the board is when the scenario calls for it.  And even then the Nid player was the attacker needing to get to it.  So, I think it'll be ok.]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2011 22:20:25]]> GMT</pubDate>
				<author><![CDATA[ Field_Mouse]]></author>
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