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		<title><![CDATA[Latest posts for the thread "Questions on starting an army?"]]></title>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Okay, so Ive played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for awhile. A good while. And now, Im sorta starting to get a bit bored. Plus.....ehh, being destroyed by armies that clearly arent as powerful in the lore as they are in game stuff grinds my nerves. So I arrived at the conclusion that <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to try <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>. But Im not sure what army to start with. Now dont get me wrong, if I end up liking this game, Ill probably play every army out there eventually. But I want some opinions on what a good starter army is. Keep in mind that I prefer to stand and fight, Im not a big fan of magic, and that Im not real fond of spending tons of money on an army that is gonna be good against two armies, then cost out the ass to make it work against anybody else. So, give me your thoughts please fellow Dakka users, what is a good starter army, whats the cheapest starter army, and what is an army that cant be beat? Thanks tons. ^.^]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 02:47:50]]> GMT</pubDate>
				<author><![CDATA[ Purifyingflame_7]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Well ogres are cheap because you dont need amny of them to make an army.<br /> <br /> Down side they need magic support badly.<br /> <br /> Warriors of chaos all warriors and knight army.<br /> Cheap a little more than ogres.<br /> <br /> Magic is just support that you dont need to make your guys better.<br /> They have some fun spells that you might like when you start understanding magic but you dont rely on your magic to win.<br /> <br /> So i suggest <span class="glossaryitem" onmouseover='gp(385);'>woc</span>.<br /> The lords can cost around the 400 point mark the heroes around 200 each, 18 warriors cost around the 350 points mark and knight units are around 300 a unit so ya cheaper than a lot of armies.<br /> Also they have good fluff and lots of fun weapons and equipment in their book.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 05:11:57]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ I think Empire are what you are looking for. They are the "all around" army. They are also all plastic so the price is fairly low for what you get. They have access to all 8 magic lores, have rather good shooting, and a few tricks up their sleeves for dealing with different problems.<br /> <br /> Warriors of Chaos are a very straightforward army with a lower model count. They have no shooting besides the Hellcannon. They can access incredible magic, and are beasts in close combat. Keep in mind some models are still metal so will cost more which may offset the low model count.<br /> <br /> I suggest one of those two for a beginner.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 05:41:36]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
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				<title>Re:Questions on starting an army?</title>
				<description><![CDATA[ Hmm.....I do like the Warriors of Chaos. Very interesting looking. Hmmm....how are Dwarves?]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 05:54:52]]> GMT</pubDate>
				<author><![CDATA[ Purifyingflame_7]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Empire you do need magic tho from what is generally understood.<br /> <span class="glossaryitem" onmouseover='gp(385);'>Woc</span> have a lot of magic that they can use but dont have to but have the option to be good at it.<br /> <br /> Either way most armies are fun go with the models you like and the fluff you like thats the best thing.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 05:55:33]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Re:Questions on starting an army?</title>
				<description><![CDATA[ Dwarfs are the first thing that come to mind from what you describe. No magic, great shooting, and plays a great great Gunline. Just line up the cannons, get some gunners and some big blocks of hard as hell to kill Dwarfs and you're golden.<br /> <br /> Warriors can be the same idea, except charging forward over sitting and shooting. Warriors DO have magic, but it's not needed, honestly, though it does give great support.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 06:33:16]]> GMT</pubDate>
				<author><![CDATA[ flamingwalnut]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Dwarfs are a great gun line and anti magic.<br /> <br /> It all depends on your play style.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 06:45:45]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Yes, it should be mentioned that dwarves have NO magic whatsoever. They can dispel magic like a mofo though.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 07:16:09]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Oh ya their anvil give you plus a lot of dispel dice and then then the other guys  generate more. <br /> First time I played as dwarfs I had 11 or more dispel dice as well as a bucket and a half of dispel scrolls muahaha,]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 07:20:33]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Plenty of good suggestions above but reading you're post the army that springs to my mind is skaven. Simply because they feature in the starter set IoB and there's now an army box set too so you can set yourself up with a formidable force for realatively good money. And you'll get the mini rule book and a bunch of HE to pound on too (or sell)<br /> <br /> You may have to relent on the 'no magic' a bit to make them really effective. But if you run a couple of hordes you will get to roll a lot of dice in combat.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 10:42:23]]> GMT</pubDate>
				<author><![CDATA[ Deportivodeej]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ I haven't played fantasy in awhile but my friend plays dark elves and they always do great. Honestly from what i've seen and would recommend would be dwarves. They are tough as nails. ]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 10:51:59]]> GMT</pubDate>
				<author><![CDATA[ XCom]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ it seems to me that your sort of leaning towards the Dwarfs. Fun army, great lore, and good rules. Also, no magic once to EVER! But we can dispell like nobody biznass!]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 11:32:28]]> GMT</pubDate>
				<author><![CDATA[ ParatrooperSimon]]></author>
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				<title>Re:Questions on starting an army?</title>
				<description><![CDATA[ There isn't an army that can't be beat.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 20:24:47]]> GMT</pubDate>
				<author><![CDATA[ marielle]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ I was not a huge fan f magic when I started too because I didnt understand it.<br /> <br /> If you are unsure of magic dwarfs might not be the best idea because you never get to actually see what magic can do for you and what you can do with magic.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 20:39:40]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ <blockquote><div><cite>cowpow16 wrote:</cite>I was not a huge fan f magic when I started too because I didnt understand it.<br /> <br /> If you are unsure of magic dwarfs might not be the best idea because you never get to actually see what magic can do for you and what you can do with magic.</div></blockquote><br /> <br /> You are right there.<br /> <br /> The winds of magic have taken some of the worst aspects of magic out of the game, but it is still a very frustrating experience to be on the end of a powerful magic phase. Advising someone starting the game to effectively ignore one of the potentially strongest phases of the game seems a little odd. The same applies to a lesser extent to Chaos Warriors, because they don't have much of a shooting phase.<br /> <br /> I am surprised no one as yet mentioned the High Elves. They are in the starter box, they participate in every phase of the game, they can be built to have a low model count/on the cheap, and they are fairly straight forward to play.]]></description>
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				<pubDate><![CDATA[Thu, 24 Nov 2011 23:12:58]]> GMT</pubDate>
				<author><![CDATA[ marielle]]></author>
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				<title>Re:Questions on starting an army?</title>
				<description><![CDATA[ Another vote for <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>.  I have played them for many years and they are amazingly versatile.  I frequently play them as anti-magic (especially since I run a lot of Khorne dedicants) and by that I mean as many dispell scrolls as possible and magic items that help me defeat any magic my opponent uses.  But when I feel like letting the winds of magic rage across the battlefield <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> can stand with any army.]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2011 05:23:57]]> GMT</pubDate>
				<author><![CDATA[ Skalk Bloodaxe]]></author>
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				<title>Re:Questions on starting an army?</title>
				<description><![CDATA[ Ive played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for years on and off, and I know for sure, that Elves are ALWAYS a glass cannon. They can hit hard, but when you pressure them, they pop like a bubble. I mean no offence there, but I had a phase where I experimented with both Dark Eldar, and Eldar, and it wasnt a bright expeirence for me. I do get that the spells here can do powerful things, but to me, sitting back and doing your best to shoot or magic your way to a win just isnt my style. I like to hit them like a sack full of lead, then go and find their magician, and trash him like three week old chinese food.]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2011 11:26:59]]> GMT</pubDate>
				<author><![CDATA[ Purifyingflame_7]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ Magic is quite important we all know that but the magic<br /> varies.<br /> Some armies need to buff their units or they die. <br /> Some need to debuff their opponents or die. <br /> <span class="glossaryitem" onmouseover='gp(385);'>Woc</span> mess with your magic phase and do damage to you in their magic phase it is a lot of fun. The other great thig is you don't have buff your guys so having a few dice magic phase<br /> means you don't loose it just means you casters do less damage or you can always IF gateway on 3 dice and roll a 12 for <span class="glossaryitem" onmouseover='gp(123);'>str</span> that can make a 4 dice magic phase pretty awesome. <br /> <br /> Having magic around makes it more interesting also let's you throw a nice big ol wrench into you opponents plans. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2011 19:57:10]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ <blockquote><div><cite>cowpow16 wrote:</cite>Magic is quite important we all know that but the magic<br /> varies.<br /> Some armies need to buff their units or they die. <br /> Some need to debuff their opponents or die. <br /> <span class="glossaryitem" onmouseover='gp(385);'>Woc</span> mess with your magic phase and do damage to you in their magic phase it is a lot of fun. The other great thig is you don't have buff your guys so having a few dice magic phase<br /> means you don't loose it just means you casters do less damage or you can always IF gateway on 3 dice and roll a 12 for <span class="glossaryitem" onmouseover='gp(123);'>str</span> that can make a 4 dice magic phase pretty awesome. <br /> <br /> Having magic around makes it more interesting also let's you throw a nice big ol wrench into you opponents plans. </div></blockquote><br /> <br /> I fear the influence of Korne is too strong for reason  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2011 20:57:37]]> GMT</pubDate>
				<author><![CDATA[ marielle]]></author>
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				<title>Questions on starting an army?</title>
				<description><![CDATA[ You could always take a sorcerer and give him collar of khorne so then you have a reason to have magic defence.]]></description>
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				<pubDate><![CDATA[Fri, 25 Nov 2011 21:11:14]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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