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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ Warboss, Powerklaw Attack Squig, Cybork Body, Bosspole, Heavy Armor = 120<br /> <br /> Nobz x9, Painboy, Cybork Bodies x9, Powerklaw x2, Bosspole x2, Big Choppa x6, Waaagh Banner = 360<br /> <br /> Battlewagon, Deff Rolla, Red Paint = 115<br /> <br /> <br /> Warboss, Powerklaw, Attack Squig, Cybork Body, Bosspole, Heavy Armor = 120<br /> <br /> Nobz x9, Painboy, Cybork Bodies x9, Powerklaw x2, Bosspole x2, Big Choppa x6, Waaagh Banner = 360<br /> <br /> Battlewagon, Deff Rolla, Red Paint = 115<br /> <br /> <br /> Boyz x20, Big Shoota x2, Nob, Powerklaw, Heavy Armor, Bosspole = 175<br /> <br /> Battlewagon, Deff Rolla, Red Paint = 115<br /> <br /> <br /> Boyz x20, Big Shoota x2, Nob, Powerklaw, Heavy Armor, Bosspole  = 175<br /> <br /> Battlewagon, Deff Rolla, Red Paint = 115<br /> <br /> <br /> Lootas x15 225<br /> <br /> <br /> What do you think?<br /> <br /> TOTAL: 1995<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 01:13:22]]> GMT</pubDate>
				<author><![CDATA[ Noisy_Marine]]></author>
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				<title>Re:1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ Good, but there are some mistakes.<br /> 1) You can have 10 Nobs and an Independent character, so I'd find the points fir that<br /> 2) What is the point of having 2 Bosspoles(three after you add the boss)? You can only re roll a dice once<br /> 3) Cybork Bodies are alright, but for the extra points you could get a big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, who gives a 5+ invul save to anyone within 6" among other things.<br /> 4) Before posting another list, please read the following link: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/281186.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/281186.page</a> <br /> Besides that, I think it's alright, albeit a bit boring to play.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 01:24:56]]> GMT</pubDate>
				<author><![CDATA[ Hellwolf]]></author>
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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ I really have probelms with your BW's.  Where is your ranged weapon?  What is going to happen when you get a weapon destroyed on the damage chart?  Well I will tell you, you get immobilized.  Add a Bshoota to the BW first and foremost.  You Nob squads are to big and to expensive.  You can drop them to like 6 Nobs and still have a very tough unit there.  I think CBB bosies are perect on them.  Don't buy them EA as its really a waste of points.  The things that are going to shoot at them or killl them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is going to ignore that 4+ save anyways. Also dorp the EA on the Nobs in the boys squads.  Again same thing a waste.  If you drop some Nobs I would get some Rokkit Buggies/trakks to help with <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and to block assaults to your BW's.  Assaults are the ban to BW's as they get to hit the rear armor of 10.  <br /> <br /> Anyways these are some things you really need to do first an foremost <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> Cheers!]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 03:18:23]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ At 2000 points, just about every army you will face will have some serious ranged Anti-Vehicle weapons. If you really want to run a Battlewagon Wall, you really need to protect them with Kustom Force Field Big Meks.<br /> <br /> What I would bring:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Big Mek, Kustom Force Field<br /> X2=170<br /> <br /> Elites: 7 Nobz<br /> Cybork Bodies, Stikkbommz<br /> Painboy, Grot Orderly<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Waaagh! Banner<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> Big Choppa, Shoota Scorcha<br /> Choppa, Shoota Schorcha<br /> Big Choppa, Slugga<br /> Choppa, Slugga<br /> X2=614<br /> <br /> Troops:18 Boyz, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole, 'Eavy Armour, Big Shoota<br /> X2=328<br /> <br /> 19 Boyz, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole, 'Eavy Armour, 2XBig Shoota<br /> 174<br /> <br /> Battlewagon, Deffrolla, Big Shoota, Red Paint, Boarding Plank, Grot Riggers, Armour Plates<br /> X3=420<br /> <br /> Battlewagon, Deffrolla, Big Shoota, Red Paint, Boarding Plank, Armour Plates (for Big Meks)<br /> X2=270<br /> <br /> 1977 points. 5 Battlewagons. Put Big Meks with 2 of the Boyz Mobz to spread out targets. Drop a Boyz or Nob Mob and a BW if you want support units like Lootaz, although I doubt you will need a static unit for this list.]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 08:33:35]]> GMT</pubDate>
				<author><![CDATA[ Ghenghis Jon]]></author>
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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ 10 nobs are like 20 genesteelers. Almost anything will get killed and you won't be safe from shooting next time. This is why I'm shying away from war bosses and Meganobz. They generate way to much agro. Agro is good but when it's a 30-60 pt unit you can afford to agro it to protect everything else. When that unit is an acctual part of your force it's not good to get everyone shooting at it. <br /> <br /> I have been toying with the idea of minimized nob squads. 3-4 nobs 1 <span class="glossaryitem" onmouseover='gp(107);'>pk</span> 1 <span class="glossaryitem" onmouseover='gp(389);'>BC</span> 1 <span class="glossaryitem" onmouseover='gp(718);'>pb</span> 1 standard. Then you add a <span class="glossaryitem" onmouseover='gp(107);'>pk</span> warboss. <br /> 5 of these squads with 2 war bosses will scare people and at around 120-140 ish there's still room for allot in an army. <br /> <br /> However for the purposes of your list. <br /> Drop 4 nobs <br /> Add more units of lootas<br /> Or <br /> Drop nobs and bosses run 3 wagons and 2 <span class="glossaryitem" onmouseover='gp(163);'>kffs</span>. Create a blob of vehicles that benefit from <span class="glossaryitem" onmouseover='gp(163);'>kff</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 16:20:00]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>Re:1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ <blockquote><div><cite>Hellwolf wrote:</cite>Good, but there are some mistakes.<br /> 1) You can have 10 Nobs and an Independent character, so I'd find the points fir that<br /> 2) What is the point of having 2 Bosspoles(three after you add the boss)? You can only re roll a dice once<br /> 3) Cybork Bodies are alright, but for the extra points you could get a big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, who gives a 5+ invul save to anyone within 6" among other things.<br /> 4) Before posting another list, please read the following link: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/281186.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/281186.page</a> <br /> Besides that, I think it's alright, albeit a bit boring to play.</div></blockquote> ok just a few things- you could put 10 nobz and warboss in wagon & put in a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on him.  next while you don't need 2 boss poles maybe for wound allocations? Last is just for person am quoteing big mek with KFFgives a 5up COVER SAVE not an invulnerable, and gives vechiles a 4up COVER SAVE.  So put 10 nobz,warboss,bigmek with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> inmiddle wagon and rest around it, its all of armour that we orks really should not have]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 19:34:43]]> GMT</pubDate>
				<author><![CDATA[ jbuzzsaw]]></author>
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				<title>Re:1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ <blockquote><div><cite>Hellwolf wrote:</cite>Good, but there are some mistakes.<br /> 1) You can have 10 Nobs and an Independent character, so I'd find the points fir that<br /> 2) What is the point of having 2 Bosspoles(three after you add the boss)? You can only re roll a dice once<br /> 3) Cybork Bodies are alright, but for the extra points you could get a big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, who gives a 5+ invul save to anyone within 6" among other things.<br /> 4) Before posting another list, please read the following link: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/281186.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/281186.page</a> <br /> Besides that, I think it's alright, albeit a bit boring to play.</div></blockquote><br /> <br /> Some of this makes sense. I agree with the boss poles but what he really needs is Eavy armor for the nobs. Eavy armor is great for two reasons. 1. 4+ instead of 6 or 5+ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and so that crappy little <br /> AP5 weapons which there IS a lot of out there in lists people use. Do not force that 5+ invulnerable save or cover saves. Eavy armor is for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> so your super nob squad your spending all those points on <br /> does not get obliterated by tons of normal hits.<br /> <br /> Unless your putting the Warboss with the nobs you don't need boss poles on the nob boys because the boss "should" be the last thing to go unless by some special necron or Space wolf or chaos marine effects like The C'Tans,<span class="glossaryitem" onmouseover='gp(416);'>JOTWW</span>,or Rune Priest. <br /> <br /> Other than dropping a few boss poles and working some Eavy armor in that is all I can think of.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 19:48:23]]> GMT</pubDate>
				<author><![CDATA[ Field Gen]]></author>
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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ I like EA. Its just a personal thing but I cant leave home without knowing that my nobs have a 4+ save. I mean having only 5+ saves on a deathstar unit is the smartest idea <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 19:56:07]]> GMT</pubDate>
				<author><![CDATA[ ParatrooperSimon]]></author>
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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ Guys the boss is an <span class="glossaryitem" onmouseover='gp(67);'>ic</span> which means your opponent chooses whether to hit him so bosspoles are useless on them. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 20:27:19]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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				<title>Re:1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ So I have been messing around with a list.  It gives you a bit of what you want but does it better.<br /> <br /> 2000 Pts - Codex: Orks Roster<br /> <br /> 1 Warboss: 'Eavy Armour; Attack Squig; Cybork Body; Choppa; Slugga<br /> 1 Big Mek: Kustom Force Field<br /> <br /> 10 Lootas<br /> 10 Lootas<br /> <br /> Nobs x7<br /> 1 Painboy1 Nobz (Cybork Body; Slugga; Power Klaw)<br /> 1 Nobz (Bosspole; Cybork Body; Slugga; Power Klaw)<br /> 1 Nobz (Cybork Body; Slugga; Big Choppa)<br /> 1 Nobz (Cybork Body; Waaagh! Banner; Choppa; Slugga)<br /> 1 Nobz (Bosspole; Cybork Body; Choppa; Slugga)<br /> 1 Nobz (Cybork Body; Choppa; Slugga)<br /> 1 Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1<br /> <br /> 19 Boyz<br /> -Nob; Bosspole; Slugga; Power Klaw<br /> 19 Boyz<br /> -Nob; Bosspole; Slugga; Power Klaw<br /> 19 Boyz<br /> -Nob; Bosspole; Slugga; Power Klaw<br />  <br /> 2 Wartrakk Twin Linked Rokkit Launcha<br /> 2 Wartrakk Twin Linked Rokkit Launcha<br /> 2 Wartrakk Twin Linked Rokkit Launcha<br /> <br /> Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1<br /> Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1<br /> Battlewagon: Armour Plates; Deff Rolla; Grot Rigger; Big Shoota x1<br /> <br /> 2k even.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Nov 2011 23:24:03]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>1995 Ork Battlewagon heavy list</title>
				<description><![CDATA[ I'd split the Nobs into 2 units and have 5 wagons. Better for easy diversity and also makes them small but powerful units that won't overkill most things. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 00:40:20]]> GMT</pubDate>
				<author><![CDATA[ docbrown]]></author>
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