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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ Friday i have my first game of WFB, i have 2150 pts of <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> and my first match is against O&G.<br /> <br /> Now i have an armylist of my army but the game is 1500 pts,<br /> Now i would like to ask you, almighty dakka,what should i take from my army to slaughter the greenskins? <br /> All i know my opponent has 60 boyz a lot of goblin netters and no doom diver or rock lobbas and the rest...idk what to expect.<br /> <br /> <br /> My army:<br /> <br /> <br /> Lords & heroes<br /> Chaos exalted hero 129 pts hand weapon & <span class="glossaryitem" onmouseover='gp(99);'>mok</span> (max 50 pts magic items) (max 25 aan gifts)<br /> Chaos Sorcerer 140 pts(<span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 upgrade)(<span class="glossaryitem" onmouseover='gp(102);'>mot</span>)	(gifts max 25 pts) (magic items max 50 pts)<br /> Deamon prince 310 pts(max 100 pts aan gifts)	 <span class="glossaryitem" onmouseover='gp(99);'>mok</span><br /> <br /> Core<br /> Chaos Warriors 360 pts( 18 units) <span class="glossaryitem" onmouseover='gp(99);'>mok</span>(10 shields)(additional hand weapons)<br /> Chaos Marauders  140 pts  (20 units)<span class="glossaryitem" onmouseover='gp(99);'>mok</span><br /> Chaos Marauders  140 pts  (20 units)<span class="glossaryitem" onmouseover='gp(99);'>mok</span><br /> <br /> Special<br /> Ogres(6) 270 pts <span class="glossaryitem" onmouseover='gp(99);'>mok</span> <span class="glossaryitem" onmouseover='gp(174);'>bsb</span><br /> Chaos Knights(5) 275 pts <span class="glossaryitem" onmouseover='gp(99);'>mok</span> <br /> Chosen(10) <span class="glossaryitem" onmouseover='gp(99);'>mok</span> shields halberds champion 250<br /> <br /> Rare<br /> Chaos Spawn) 75 pts <span class="glossaryitem" onmouseover='gp(99);'>mok</span>+1s<br /> Chaos Spawn 75 pts <span class="glossaryitem" onmouseover='gp(99);'>mok</span> +1s<br /> <br /> 2165 pts<br /> <br /> I know nothing of gifts and what the best spells are so if someone has some ideas/tips it would be appreciated!<br /> <br /> rules & stuff wil be ok but i want to know, what is the best way to use this army and make an 1500 pts army out of it?<br /> <br /> Thnx in advance! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2011 10:31:08]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ I wouldn't worry about tooling to fight greenskins, though honestly the thing you'd want most in that case is warhounds to release fanatics with and sit on mangler squigs.  Since that's not an option you can try to do it with spawn, but it will be trickier (I know from experience <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">).  Here's my shot at a list:<br /> <br /> H: Chaos Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, level 2, spell familiar, talisman of endurance = 185<br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, armor of morrslieb, halberd = 189<br /> <br /> C: 18 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, banner of eternal flame, full command, shields = 358<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command = 250<br /> <br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician = 240<br /> S: 4 Ogres - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, ahw, chaos armor = 220<br /> <br /> R: Spawn = 55<br /> --------<br /> 1497<br /> <br /> Sorcerer is a level 3 on offense (3 spells, +3 to cast), with a rock solid 4/4+ save to keep him around a little while.  Not sure where I'd put him, perhaps outside of a unit if you can keep him from getting charged?  Because being in either combat block means he'll be swept into combat, where tizz spells are not all that useful.<br /> <br /> Exalted <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is being played by your chosen standard bearer, and is neither a slouch on offense (5 S6) or too bad on defense (4/4+ vs non-magic), just make sure he stays away from magic attaks.  O&G don't have too many of those, probably just a magic weapon on the general and maybe the sniper spell to worry about.<br /> <br /> Warriors are brutal, and while halberds would be preferred a 3+ armor save ain't bad (better than +1A for the front row <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>).  Flaming to flip trolls over and scare chariots, cavalry, etc.  The marauders are better off combined into one big horde of lumberjack death.<br /> <br /> Knights are solid to keep around vs weak O&G troops, and without doomdivers fanatics will be about their biggest concern.  Top Tip: Don't use your knights to draw fanatics <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  The ogres are also going to be nice counter-charge against anything, but could probably excel head-on vs anything that isn't going to net them.  20 S4 attaks + 4 S4 stomps is brutal against mostly naked T3/4 infantry!<br /> <br /> And finally, there's a spawn.  Keep him cheap and keep your expectations low, but I say give him a shot <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2011 17:38:09]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ Too bad i can't get any warhouds for this game, in the future i shall have at least 10 to 15.<br /> <br /> Thnx for the effort to make an list but the agreedment accepts no proxies and i have no musician @ my ogres.<br /> furthermore is it better to have 2 spawns to 4 ogres or 6 ogres and 1 spawn?<br /> sorceror will be at bay anytime.<br /> <br /> About the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> chosen, you'd let my chosen out of the list so no <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> then?<br /> <br /> I know fanatics are a pain and to be honest i've seen my opponent assemble a lot yesterday so i'm excepting a lot of em.<br /> <br /> At last i would like to thank you cuz i have an army but no idea what spells/gifts to add and what the best are for <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> you've brought me an idea what a good 1.5k list looks like! thnx man! <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2011 18:36:40]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>Re:1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ <blockquote><div><cite>Wolf_Ov_The_Void wrote:</cite>Thnx for the effort to make an list but the agreedment accepts no proxies and i have no musician @ my ogres.<br /> <br /> About the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> chosen, you'd let my chosen out of the list so no <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> then?</div></blockquote>I meant to use your chosen standard bearer model as an exalted hero with battle standard.  My own <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is a conversion of the chosen standard bearer <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  And yes, I left the chosen out, because 10 isn't worth taking, and because you need the standard for your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>!<br /> <br /> On the ogres, you guys seriously can't imagine that one of the ogres just yells?  That's how the Ogre Kingdoms ogre models do it, and they call it a "bellower" to make it all the more clear.  And <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, "proxying" an ogre musician would be more like using a spawn to represent him, not taking an ogre model with an open mouth and "counting him as" an ogre with musician.  "Proxy" and "counts as" are very different (sorry for the lecture!)<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2011 20:09:07]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ U are right! and before i close this topic i have one more q:<br /> <br /> <br /> is it better to have 2 spawns to 4 ogres or 6 ogres and 1 spawn? <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2011 22:53:45]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ <blockquote><div><cite>Wolf_Ov_The_Void wrote:</cite>is it better to have 2 spawns to 4 ogres or 6 ogres and 1 spawn?</div></blockquote>Is this in regards to the list I posted up?  Because I don't think you can swing the extra points without gouging a bit deeper than you want to.<br /> <br /> If we're talking in a vacuum, most people will tell you 6 ogres are far better because spawn are 'mostly useless.'  Me, I'd probably go with the two spawn, but I like 360 chargers and under-performing units <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  My concern with 6 ogres is that that many might make you think that they can take other units on head-on, rather than in combination with an infantry block (or even the knights), when in reality they really can't.  6 ogres (with no weapon upgrades) = 18 WS3 S4 attaks + 3 S4 stomps (assuming run 3-wide), which isn't actually going to accomplish too many kills.  I guess the rank is a bonus, if you can keep it, for disruption purposes?<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 00:41:24]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ Thnx! i'll run the 6 ogres i guess for shielding the warriors and killin'some gobbos. got myself a box of warhouds so flanking the units with the knights/warriors should be no problem <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 1 Dec 2011 14:01:28]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The ogres are also going to be nice counter-charge against anything, but could probably excel head-on vs anything that isn't going to net them.  20 S4 attaks + 4 S4 stomps is brutal against mostly naked T3/4 infantry!<br /> <br /> And finally, there's a spawn.  Keep him cheap and keep your expectations low, but I say give him a shot <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> - Salvage</div></blockquote><br /> <br /> <br /> Played 4 games with this list(last 2 games with 10 chosen added for the extra punch at 1750 pts). ogres have 3 attacks per unit not 5 as far as i know, maybe they have 5 attacks in OK ?<br />  Spawns are doing just fine with movement(running along with the hounds causing trouble for enemy blocks) the real slaughterhouse is <span class="glossaryitem" onmouseover='gp(258);'>atm</span> my warriors and knights as the marauders are picking up giants/monsters and killing them in 2-3 turns.<br /> <br /> So that works great, but my last game i got slaughtered in the first 2 turns. 31 of my marauders died(2 shots of a mortar) before even my hounds reached the gunline of the empire(with 2 mortars and cannon in it). what can i do against shooty armiers with a lot of gunlines/mortars?<br /> <br /> Funny thing is, the 2 games i've played with my chosen they never got in combat so i dont know what they do so i'll run some games with em'<br /> <br /> Is an hellcannon worth the price you pay or should i take another sorceror(if yes what level is reccomended at a pt range of 2000-2500ish?) a <span class="glossaryitem" onmouseover='gp(101);'>mos</span> or mon ?]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2011 15:36:22]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ <blockquote><div><cite>Wolf_Ov_The_Void wrote:</cite>ogres have 3 attacks per unit not 5 as far as i know, maybe they have 5 attacks in OK ?</div></blockquote>Base 3 attaks +1 for additional hand weapon +1 for frenzy = 5 attaks each when in base contact (3 supporting).  Hopefully you weren't shortchanging yourself!<br /> <blockquote class="uncited"><div>Spawns are doing just fine with movement(running along with the hounds causing trouble for enemy blocks)</div></blockquote>You are moving them <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>", right?  Unless your rolls are awesome this makes them incredibly slow (average 7") compared to anything that isn't a dwarf <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <blockquote class="uncited"><div>what can i do against shooty armiers with a lot of gunlines/mortars?</div></blockquote>I don't know, complain?  I've never enjoyed gunlines and I sort of think mortars are broken ...  Perhaps an exalted hero of tizz on disc with golden eye, charmed shield, bloodcurdling roar and halberd?  Fast enough to jump on war machines Turn 2, tough enough to shrug off most any shooting, and useful for fighting other stuff (rear charges!) in later turns.<br /> <blockquote class="uncited"><div>Funny thing is, the 2 games i've played with my chosen they never got in combat so i dont know what they do so i'll run some games with em'</div></blockquote>Are they dying before reaching combat?  Because 10 of them is very very small, and doomed to either be neutralized by magic / shooting or bounce off in combat with too few attaks.  Either make them 15+ or save your points.<br /> <blockquote class="uncited"><div>Is an hellcannon worth the price you pay or should i take another sorceror(if yes what level is reccomended at a pt range of 2000-2500ish?) a <span class="glossaryitem" onmouseover='gp(101);'>mos</span> or mon ?</div></blockquote>Hellcannons are quite underpriced, so yes they are well worth 205 points.  You should certainly give one a shot.  Another sorcerer might be a good idea @ 2000+, though at that point I'd probably take your sorcerer and make him a level 4 lord, so you can get the +4 to dispel and cast (+5 if you stick with tizz!)<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2011 16:18:56]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>1.5k Woc vs O&amp;G HELP</title>
				<description><![CDATA[ <blockquote><div><cite>Boss Salvage wrote:</cite><blockquote><div><cite>Wolf_Ov_The_Void wrote:</cite>ogres have 3 attacks per unit not 5 as far as i know, maybe they have 5 attacks in OK ?</div></blockquote>Base 3 attaks +1 for additional hand weapon +1 for frenzy = 5 attaks each when in base contact (3 supporting).  Hopefully you weren't shortchanging yourself!<br /> <br /> <span class="glossaryitem" onmouseover='gp(334);'>wtf</span>? i didnt have any additional hand weapon. gotta read the book...<br /> <br /> On spawns:<br /> maybe it's luck but the spawns tend to roll at least 7-10ish<br /> <br /> <br /> On chosen:<br /> <br /> They didn't get to <span class="glossaryitem" onmouseover='gp(19);'>cc</span>(movement and got trapped in building)]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2011 17:38:36]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ Boss pretty much summed it up.<br /> <br /> Also dont forget ogres get stomps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also hellcannons are great.]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2011 20:56:17]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>Re:My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ I have read the armybook a bit last afternoon and i have come with a new armylist from the dark chamber i call 'kitchen'.<br /> <br /> <br /> Here it is:<br /> <br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, armor of morrslieb, biting blade   125 <br /> H: Chaos Sorcerer lvl2 <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>                                                               140  (no gifts added, need to read a bit more <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)  <br /> C: 18 Warriors <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <span class="glossaryitem" onmouseover='gp(397);'>FC</span> shields 50 pts magic banner                   340 <br /> C:40 Marauders <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <span class="glossaryitem" onmouseover='gp(397);'>FC</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> shields                                               290 <br /> C:5 Warhounds                                                                                     30 <br /> C:5 Warhounds                                                                                     30 <br /> S: 10 Chosen <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <span class="glossaryitem" onmouseover='gp(397);'>FC</span> halberds shields                                         280 Glaive of Putrefaction ? Wailing Banner ?<br /> S: 5 Knights <span class="glossaryitem" onmouseover='gp(99);'>Mok</span> musician                                                                 230 +1 movement banner?<br /> S: 6 Ogres <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> chaos armour musician                                        280 <br /> R: Chaos Warshrine <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>                                                                   160 <br /> <br /> <br /> Total 1905 Pts <br /> <br /> I have 95 pts left, are the 2 spawns an idea or some upgrades on the knights/chosen/ogres an idea?<br /> <br /> So for a start i think this is a better list than the first list ive made myself and with some tips of Boss, Cowpow and other people am being better at making list now, what do you think? <br /> Feedback highly needed for i want to play a game or 2 next week so if someone has cons or pros i'd like to hear! thnx!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 15:48:26]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ <i>SO MUCH KR0N</i><br /> <br /> My thoughts:<br /> + Would like a real ward on the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> (4+!), plus either a shield, or drop the blade for a halberd<br /> + Sorcerer would be nice with third eye + dispel scroll + probably some kind of defense, since he is your general and you have no unit for him to stand in that doesn't involve him getting punched in the face.  E.shield, c.shield, collar of khorne, talisman of protection, golden eye (and standing outside of a unit - risky!) are all options<br /> + Warriors should go halberds + shields, these are your butchers.  Banner is likely flaming.  <b>EDIT</b> Maybe not halberds, you have a lot of S5+ in the list as is.  3+ armor I think is worth keeping, even without parry.<br /> + Shields on the marauders are mostly pointless, drop 'em for 40 points<br /> + I still think 10 chosen is a bad idea, just so damn tiny.  If you must run so few (cutting for 5 more is going to hurt), just slap the favor on the champ and consider +1M banner to get them places faster.  Don't invest the huge points in the terror banner unless you also buy more bodies<br /> + Keep the knights with khorne + musician<br /> + No ahw on the ogres?  Make it happen!<br /> + Marked shrine, props to that<br /> <br /> What I got.  Expect a tweaked version to hit in a moment ...<br /> <br /> ... and here it is, though I had to cut deeper than I wanted (partially because I think your points were quite off in several cases!)<br /> <div style="margin-top:5px; margin-bottom:10px;">
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H: Chaos Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, level 2, dispel scroll, dragonhelm, talisman of protection = 190<br /> H: Exalted Hero - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, biting blade, charmed shield, talisman of endurance = 190<br /> <br /> C: 18 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, banner of eternal flame, shields = 358<br /> C: 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> C: 5 Warhounds = 30<br /> C: 5 Warhounds = 30<br /> <br /> S: 10 Chosen - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, banner of swiftness, favor, halberds, shields = 300<br /> S: 6 Ogres - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, chaos armor = 280<br /> S: 5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician = 240<br /> <br /> R: Warshrine = 130<br /> --------<br /> 1998<br /> <br /> The sorcerer is more intended for defense than offense, though Tizz has enough good spells that you should get 1 off a turn.  He's also geared to survive a bit longer, with a 3/5+ save (3/1+ vs fire), as he is your general.  The <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> I had to downgrade to a 3/5+ (drop first hit) as well, to make points, but there's your biting blade back in there!  Much of the rest is as I wishlisted above, though I wasn't able to fit in ahw on the ogres, and I <span class="glossaryitem" onmouseover='gp(27);'>de</span>-marked the 'shrine because it honestly doesn't do much for it for the 30 point pricetag.  Anyway, that's  more or less my shot at the list.
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</div>- Salvage]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 16:12:15]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ Thnx Boss for the quick reply, i forgot the ogre's ahw and the marauder shield should be light armour, made a mistake <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> What do you mean with 'just slap the favour on the champ' ? <br /> Yeah i know, i've made my chosen of the chosen helms from <span class="glossaryitem" onmouseover='gp(50);'>gw</span> and halberds from <span class="glossaryitem" onmouseover='gp(50);'>gw</span> and a warriors box, its 50 euro's(like 65$) just cuz i hate the metal models. so another 5-10 would bite my wallet and especially with the holidays! thnx for the tips, i'll run through the book another time this evening! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 16:34:01]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ <blockquote><div><cite>Wolf_Ov_The_Void wrote:</cite>What do you mean with 'just slap the favour on the champ' ?</div></blockquote>Chosen champions want to take the favor of the gods whenever possible, as it allows them to modify their Eye rolls by +/-1.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> more important than having the Terror banner in there (and much more important than giving him a magic weapon).<br /> <br /> I kind of like the concept of 10-12 chosen with +1M and halberds/shields.  Brutally expensive (30 points a model w/ 10!) but they can probably cause a real mess as a counter-charger, or if you get lucky and nab 6-6 you've got one mean speedbump.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 16:40:16]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ Thnx for the tip and i haven't used them because they were trapped in one game and didn't come in combat in the other due time limit so the game had to be ended ;&lt; i'm dying to use them and see what bloodbath they create <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 17:13:27]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ Just a heads up khorne occasionally makes the first date a little rough. <br /> I remember my horde of <span class="glossaryitem" onmouseover='gp(99);'>mok</span> ahw razor standard guys hitting a block of un buffed HE spearmen and only ended up causing 9 wounds out of the 61 attacks. <br /> So just incase they don't work first time try em again. <br /> <br /> As boss said favor is pretty awesome, terror is just the icing. ]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 00:51:08]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ [offtopic]Does khorne likes khorneflakes and roses on a first date?[/offtopic]]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 13:40:33]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>Re:My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ I came up with a 2400 pts list for a game of greenskin-slaying tomorrow:<br /> <a href="http://www.dakkadakka.com/gallery/349432-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/4/4/349432_sm-.jpg" border="0" /></a><br /> Any tips? feedback?]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 06:50:37]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ I suggest putting hte flaming banner in the halberd unit. It has a better chance to wound the things that have regen.<br /> You can also put them in a tower and watch them murder everyone that comes in its pretty great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> No double tali of endurance yo thats not legit!!!!!<br /> <br /> Also marauders with <span class="glossaryitem" onmouseover='gp(50);'>gw</span>? since the points say they have them but the list says they dont. (you are paying for the <span class="glossaryitem" onmouseover='gp(50);'>gw</span> but you dont have it marked down).<br /> <br /> The chosen unit is a bit small may as well get another unit of marauders <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Or more warriors since when there are so few they tend to die and not do much in return.]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 07:42:47]]> GMT</pubDate>
				<author><![CDATA[ cowpow16]]></author>
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				<title>My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ <blockquote><div><cite>cowpow16 wrote:</cite>I suggest putting hte flaming banner in the halberd unit. It has a better chance to wound the things that have regen.<br /> You can also put them in a tower and watch them murder everyone that comes in its pretty great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> No double tali of endurance yo thats not legit!!!!!<br /> <br /> Also marauders with <span class="glossaryitem" onmouseover='gp(50);'>gw</span>? since the points say they have them but the list says they dont. (you are paying for the <span class="glossaryitem" onmouseover='gp(50);'>gw</span> but you dont have it marked down).<br /> <br /> The chosen unit is a bit small may as well get another unit of marauders <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> Or more warriors since when there are so few they tend to die and not do much in return.</div></blockquote><br /> <br /> Flaming banner in Halbadier Warriors? got it!<br /> <br /> No double tali??? ow my bad i'm still a noob <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> thnx for the heads up!<br /> <br /> Indeed i forgot to put that in the list,they have <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Yeah i know but in the 4 games i've played the Chosen didn't see much action so i don't know yet... maybe this game they'll have a confrontation <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Thnx a bunch man  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 07:55:09]]> GMT</pubDate>
				<author><![CDATA[ Wolf_Ov_The_Void]]></author>
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				<title>Re:My army list how it looks now.(old name 1.5K WOC vs O&amp;G)</title>
				<description><![CDATA[ So running through the list it looks like you undercosted some things or didn't pay for others.  Along with some changes I'd like to make, I ended up at 2600+ points!  Thankfully the first cut is simple: drop the chosen.  At just 10 models they're basically a toy unit, and you've already spent your toy points on the ogres.  (You could take the chosen instead of the ogres, they end up costing around the same amount.  In fact, I kind of like taking the chosen instead of the big guys, but the big guys give you a different unit type and style, making for a more varied game.  And variety is good.)<br /> <br /> Here's my tweak of the list, with commentary to follow:<br /> <br /> Chaos Lord - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, sword of swift slaying, charmed shield, dawnstone, juggernaut = 330<br /> Exalted Hero - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, biting blade, talisman of endurance = 185<br /> Chaos Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, level 2, spell familiar, talisman of protection = 170<br /> <br /> 18 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, banner of eternal flame, full command, halberds, shields = 376<br /> 18 Warriors - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, shields = 348<br /> 40 Marauders - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, full command, great weapons = 250<br /> 5 Warhounds = 30<br /> 5 Warhounds = 30<br /> <br /> 5 Knights - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, blasted standard, standard, musician = 300<br /> 6 Ogres - <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, chaos armor = 280<br /> <br /> Spawn = 55<br /> Spawn = 55<br /> ---------<br /> <b>2409!</b><br /> <br /> Solid jugger lord, but I've swapped his 1/5+ save over to a rerolled 1+ save.  Statistically stronger against most opponents, and the talisman of endurance was needed for other models.  The 5+ ward was mostly to help against artillery strikes that deny armor, but with the blasted standard on the knights he still gets it anyway - AND the knights get it as well (great against doom divers looking to vape them).  Clearly killing blow will be sad times for the big guy, but hopefully Tactics + Luck will help him survive?  Not like a 5+ is all that much insurance when it comes down to it <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"><br /> <br /> The wards on the heroes took some hits to find points, though part of the change is because I don't like the armor of morrslieb, with so many magical weapons and sniper spells looking to kill the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.  4/5+ keeps him decently cozy, and the sorcerer is in the same boat with a 4/5+ save as well.  Biting blade and spell familiar are decent choices - having more magical weapons is good with <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, more spells means more magic phase.<br /> <br /> With the core I swapped the flaming banner to the halberds as Cowpow suggests, and I guess that's it.  Also made sure the shield warriors had proper command (guessing at least one character is going there?).<br /> <br /> Knights first got a standard to carry a magic standard with (<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">), then got the blasted  for surviving incoming hellish fire (mostly for the jugger's benefit).  Then I cut the chosen for variety's sake and fixed the points on the ogres.  As noted, you could take the chosen instead (10 chosen w/ <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, musician, halberds, shields = 240), netting 30 points to reinvest in your heroes ... but the ogres are generally more survivable and do something different.  Also, faster, scarier, etc.<br /> <br /> Annnnd then happy to see the spawn are still in <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <b>EDIT</b><br /> Crap, those ogres cost 280 points, don't they?  Gonna need to cut 9 points somehow ...  Stripping the marauders down to musician only would do it, and give 7 points for whatever (probably 5 point upgrade for a hero).<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2012 17:14:01]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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