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		<title><![CDATA[Latest posts for the thread "Give thoughts, Blood Angels 1000 Tournament list"]]></title>
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				<title>Give thoughts, Blood Angels 1000 Tournament list</title>
				<description><![CDATA[ --/[*troops*]\--<br /> <br /> -5man Scout snipers - [100] missile launcher, camo cloaks<br /> <br /> -5man Scout snipers - [100] missile launcher, camo cloaks<br /> <br /> -10man Assault squad - [235] 2 meltaguns, power fist<br /> <br /> --/[*elites*]\-- <br /> <br /> -1 Sang Priest - [90] jump pack, lightning claw<br /> <br /> --/[*fast attack*]\--<br /> <br /> -3man attack bike squad - [150] 3 multi melta<br /> <br /> --/[*Heavy Support*]\--<br /> <br /> - 7man devastator squad - [182] 2 marines, 4 plasma cannons<br /> <br /> --/[*Headquarters*]\--<br /> <br /> -1 Librarian - [125] jump pack, (Unleash rage and shield of sanguinius)<br /> <br /> Total : [982]<br /> <br /> This is an all-comers Blood Angel list.  I have never played with this config exactly but I have played games against almost all opponents with everything but devastators and it has done well 65% of the time.  The reason for the devastators is the simple truth that assault marines can't survive in assaults against Chaos Daemons, Dark Eldar, or Necrons very well.  So I have in turn solved that problem by adding plasma cannons to the field to not only even the score against such enemies but to also provide versatility to my list.  In the end I believe this is a great all comers 1000 when played well.<br /> <br /> My questions :<br /> <br /> 1. Where do you think I should best deposit the 18 pts.<br /> 2. Offer your thoughts on this lists capability.<br /> 3. What do you think I should add to further this list to perhaps 1250, 1500, or 2000?<br /> <br /> Furthermore, I would not be opposed to remaking any of these models/unit in different configurations and/or adding new units to this list.]]></description>
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				<pubDate><![CDATA[Tue, 6 Dec 2011 00:02:53]]> GMT</pubDate>
				<author><![CDATA[ Deepstrike BA]]></author>
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				<title>Give thoughts, Blood Angels 1000 Tournament list</title>
				<description><![CDATA[ Anyone have suggestions?]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 01:21:21]]> GMT</pubDate>
				<author><![CDATA[ Deepstrike BA]]></author>
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				<title>Give thoughts, Blood Angels 1000 Tournament list</title>
				<description><![CDATA[ Hmm, I'm not sure I agree with it being good. It's not got much killing power and it's all weirdly spread out. <br /> <br /> So, you've got 7 <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>? why 7 not 5, and why plasma cannons rather than <span class="glossaryitem" onmouseover='gp(328);'>ML</span>? <span class="glossaryitem" onmouseover='gp(331);'>PC</span> are not only more expensive, they're more dangerous to you and less flexible. Against necrons, dark eldar and deamons, how will plasma cannons help you more than missile launchers?<br /> <br /> How do you plan to hold objectives? Try to place backfield ones and just camp them with your scouts? You're spending 200 points on troops who are going to spend the game hiding and plinking away at enemies. In <span class="glossaryitem" onmouseover='gp(316);'>KP</span> games they're just a liability. <br /> <br /> What is odd about this list is that is a foot list. That's rare. Winning games is all about target saturation. You've gotta keep your foe off balance, and don't present them with an obvious threat. If I was playing you, either you'd <span class="glossaryitem" onmouseover='gp(471);'>DS</span> your assault squad and your libby and priest, in which case I'd spend the first turn shooting your <span class="glossaryitem" onmouseover='gp(29);'>devs</span>. There's nothing else dangerous on the table at this point. Then your <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> come in and most likely quite close to me. At this point I can turn my whole army on one 400 point unit and most likely leave it dead or running. Then it's just clear up time.<br /> <br /> I think you need to sort out some direction to your list. Either go all gunline (in which case I'd think about doing normal <span class="glossaryitem" onmouseover='gp(119);'>SM</span> rather than <span class="glossaryitem" onmouseover='gp(10);'>BA</span>), or go all <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, or mech up. To keep your current theme, which is a foot gunline i'd go for something like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>: 130<br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>: 130<br /> 3 Sang priests: 150<br /> 1 scout squad with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, camo cloaks, snipers: 100<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad 10 men, <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Assault squad, 10 men, 2 meltas, fist<br /> Libby with <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <br /> That's about 1000 points.<br /> The 10 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> give you a lot of anti vehicle firepower, or anti horde or anti <span class="glossaryitem" onmouseover='gp(95);'>MeQ</span>. Against <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> units or <span class="glossaryitem" onmouseover='gp(95);'>MeQ</span> just krak missile them. Spread the 3 Sang priests through your line to make your guys harder to kill at range. Hold your assault squad and libby out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> somewhere and use them as counter assault / contesting your opponents objective. <br /> <br /> Still, not a great list though. I'd really recommend buying some tanks. They make you so much more survivable and fast. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 13:48:25]]> GMT</pubDate>
				<author><![CDATA[ lunarman]]></author>
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				<title>Re:Give thoughts, Blood Angels 1000 Tournament list</title>
				<description><![CDATA[ I like lunarman's suggestion except I would tell you to stay the hell away from Tactical Squads.  Plus, his list is 40 points over.  Looking at the original list, I don't like the extra men in the Devastator squad, and I don't like the Scouts.  One very easy change would be cutting the extra men from the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, and dumping both squads of Scouts to take a second Assault Squad like the first.  With the last 15, give a Sergeant an Infernus Pistol I guess.  ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 18:00:27]]> GMT</pubDate>
				<author><![CDATA[ MrEconomics]]></author>
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