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		<title><![CDATA[Latest posts for the thread "anyone else hate blast template wound allocation?"]]></title>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ I have been playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for a year now and i have always hated the way wound allocation works when using templates....I think it should be whatever is under the template has to take saves...not just whatever units you feel like giving wounds. <br /> <br /> <br /> does anyone else agree?]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 18:06:00]]> GMT</pubDate>
				<author><![CDATA[ 4TheGraeterGood]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ As good of an Idea as it sounds on paper or how close to realism it is the way you described will dramatically change the game.  Just think of all the "sniping" that will occur with say long fags, or other units that can spam templates like heavy weapon teams.<br /> <br /> In short, don't change a mechanic that is working just fine.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 18:15:38]]> GMT</pubDate>
				<author><![CDATA[ Stroggified]]></author>
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				<title>Re:anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ Plasma cannons... *shudders*<br /> <br /> Also, certain armies like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> which depend on templates would own, others which have few, would just look stupid.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 18:17:55]]> GMT</pubDate>
				<author><![CDATA[ ICSP]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ If so there would have a be a drastic rebalanceing of the game.<br /> <br /> <br /> Whats the point of takeing an expensive awesome <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> when its just going to be taken out by a bazillion blast templates in turn one?<br /> <br /> Why bother takeing sargent's or attached independent characters in a squad when they are not going to be able to contribute diddily squat?<br /> <br /> <br /> Also the squad coherancey rule would have to ba changed since squads could be easily broken up by a large blast.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 18:23:53]]> GMT</pubDate>
				<author><![CDATA[ Ma55ter_fett]]></author>
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				<title>Re:anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ i do not mean that every unit under it automatically dies...they still have to take saves and everything...just the ones under it do<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 19:04:21]]> GMT</pubDate>
				<author><![CDATA[ 4TheGraeterGood]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ It is a nice idea except:<br /> 1. The models on the table are assumed to be moving around and as such those exact models are not necessarily the ones taking the hits from the blast<br /> 2. It would result in a great deal of sniping....the ability to spam template and blast weapons would just result in sergeants and characters being obliterated by having to take so many saves]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 19:26:54]]> GMT</pubDate>
				<author><![CDATA[ Lightcavalier]]></author>
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				<title>Re:anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ <blockquote><div><cite>4TheGraeterGood wrote:</cite>i do not mean that every unit under it automatically dies...they still have to take saves and everything...just the ones under it do<br /> </div></blockquote>Look at the stats for the Demolisher Cannon. Getting blasted by one of those might as well be instant death.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 20:42:55]]> GMT</pubDate>
				<author><![CDATA[ Teln]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ I understand that it makes more sense to have models under the template take the damage but I think the way it currently works is fine, mainly because of thr sniping factor people mentioned.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 21:10:49]]> GMT</pubDate>
				<author><![CDATA[ Xeriapt]]></author>
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				<title>Re:anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ Why should a Plasma Cannon be a better sniping weapon than an Lasgun, let alone a Sniper Rifle.]]></description>
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				<pubDate><![CDATA[Wed, 7 Dec 2011 23:05:30]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ If such rules existed, I'd play Space Marines, and Max out Devastator Squads...<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s would be my first turn...]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 05:36:44]]> GMT</pubDate>
				<author><![CDATA[ ICSP]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ I explain it using the allocation justification for the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> in Battle for Maccrage.<br /> <br /> <br /> If the Flamner armed marine or Sgt Octavius is hit, any model may take the damage, not just these models. This represents others picking up the Sgt's weapons or the Falmer.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 07:40:57]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ what is this sniping everyone keeps talking about?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 19:18:08]]> GMT</pubDate>
				<author><![CDATA[ 4TheGraeterGood]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ You have your unit of guys with attached <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I fire my Five plasma Cannon shots from my executioner at them and then place the template so they all are all coincidentally centered on your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, make some rolls, watch <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> die, move on to next unit...<br /> <br /> Apply same logic to sergeants or heavy weapons or whatever else I don't like and that you would normally be able to shield from specific attack.<br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 19:44:03]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ Yeah but the rules say you have to put the template over the most models possible so it is entirely possible to orient your squad so that a blast template cannot legally be put over certain minis until most of the squad is dead.<br /> <br /> Also, hitting a normal squad with 5 Plasma blasts will pretty much wipe them off the board anyway.<br /> <br /> <br /> The sniping thing used to happen back in the day when you position the assaulting forces and dump 10 flamer templates over the important minis and make them throw a lot of saves.<br /> <br /> Both systems have their merit.<br /> <br /> Someone should take a good hard look at wound allocation as a whole when they are writing 6th Ed.<br /> <br /> It all need a shake up.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 20:41:28]]> GMT</pubDate>
				<author><![CDATA[ rob-or-ross]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ The most models possible rule is only templates(i.e. the flamer teardrop) round blast markers are at the firing player's discretion (aside from the center hole being over a base), due to scatter presumably.<br /> <br /> Jack]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 21:09:32]]> GMT</pubDate>
				<author><![CDATA[ Jackmojo]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ As a guard player, I hate it immensely, but at the same time it would be incredibly imbalanced.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 21:33:30]]> GMT</pubDate>
				<author><![CDATA[ Billagio]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ <blockquote><div><cite>Jackmojo wrote:</cite>The most models possible rule is only templates(i.e. the flamer teardrop) round blast markers are at the firing player's discretion (aside from the center hole being over a base), due to scatter presumably.<br /> <br /> Jack</div></blockquote><br /> <br /> Derp.<br /> <br /> Sorry for the mis-info.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 22:26:40]]> GMT</pubDate>
				<author><![CDATA[ rob-or-ross]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ Unfortunately get too realistic could cause issues. Like having to explain whats in each vehicle. It's there to keep people honest.]]></description>
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				<pubDate><![CDATA[Thu, 8 Dec 2011 23:59:43]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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				<title>anyone else hate blast template wound allocation?</title>
				<description><![CDATA[ It actually used to be this way in third edition.  The player would place the template on the unit (it didnt have to be centered on a model). and only models under the template could be removed.  You could however move the template as long as you covered the same number of models or more.  However if your special weapon guy or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> were unfortunate to be too close to too many other guys, you had to deal with it.]]></description>
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				<pubDate><![CDATA[Fri, 9 Dec 2011 00:02:55]]> GMT</pubDate>
				<author><![CDATA[ JourneyPsycheOut]]></author>
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