<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Warhammer Scale Naval Combat"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Warhammer Scale Naval Combat"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ So for a campaign my group is starting I was tasked for finding Naval Battle rules that would fit nicely for warhammer as we already have the ships built.  So after searching and coming up empty handed I decided to start work on my own.  Here is a updated draft and please feel free to leave C&C and propose rules.<br /> <br /> <br /> Type of Ship:<br /> <br /> Sloop: 300 points<br /> Wounds 20<br /> Toughness 8<br /> Movement 30<br /> Number of Turns 4<br /> Cannon Ports: 2<br /> Crew Capacity 40<br /> <br /> Galleon: 400 points<br /> Wounds 30<br /> Toughness 8<br /> Movement 25<br /> Number of turns 3<br /> Cannon Ports: 6<br /> Crew Capacity 50<br /> <br /> Longship: 150 points<br /> Wounds 15<br /> Toughness 7<br /> Movement 30<br /> Number of turns 6<br /> Cannon Ports 0<br /> Crew Capacity 25<br /> Long Oars<br /> <br /> Deployment:<br /> Set the four identical table edges and mark them as so, North, East, South and West. Roll off, the winner of the roll off may pick one of the four table edges to start from, their opponent chooses the opposite edge.<br /> <br /> Head Winds:<br /> At the beginning of the game (but after deployment) roll and consult the chart below to see which way the wind is blowing.<br /> 1.	North<br /> 2.	East<br /> 3.	South<br /> 4.	West<br /> 5.	No Wind<br /> 6.	Magic Winds<br /> <br /> If you are moving away from the table edge where the wind is coming from you will receive +5 to your movement.  Vessels facing this direction must move at-least 5” during a turn.<br /> <br /> If you are moving towards the table edge that the wind is coming from you will receive –5 to your movement.<br /> <br /> Wind has no effect if coming from the side.<br /> <br /> Magic Winds: All wizards add +2 to their channeling attempt.  Also all vessels count as moving with the wind.<br /> <br /> At the beginning of each game turn besides the first roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>.  On a roll of a 1 the winds have changed, roll on the table and apply the new result.  <br /> <br /> Ramming:  If during the movement a vessel comes into contact with another vessel it counts as ramming.  During the combat phase first work out <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> S8 impact hits against each vessel.  Then the ramming vessel may pick a boarding part just like if they where assaulting a building.  If the attackers win the defending crew suffers <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> wounds distributed as shooting (Treat these wounds as S5 for the purposes o saving throws).  If the defenders win they may choose to assault the ramming vessel or move <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> inches directly away.<br /> <br /> Magic Phase:  A wizard may cast from any point on the ship.  Ships are not affected by hexs and augments, though warmachines and crew may be targeted as normal.  Spells that would just remove the ship (such as Dwellers and Pit of Shades) have no effect against the vessel.<br /> <br /> Fire!!:  Shooting Phase is worked out as normal. Any models that can shoot may shoot from anypoint on the ship.  This does not apply to warmachines who must be attached to one of the cannon ports.  Units may fire at the vessel or the crew, though any crew counts as being behind hard cover.<br /> <br /> <br /> Upgrades:<br /> Ramming Prow: 50 Points<br /> A vessel with a ramming prow deals an additional <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S8 impact hits.<br /> <br /> Demonic Possession: 150 Points (Beastmen, Deamons of Chaos, Warriors of Chaos)<br /> A vessel with this upgrade may once per game may double its movement but may not turn during any point of this movement as the demon screams forward.  <br /> <br /> Iron Bound: 25 Points (Dwarves)<br /> A vessel with this upgrade has a 3+ armor save.<br /> <br /> Ramshackle: (Skaven)<br /> A vessel may pay any amount of toughness at the beginning of the game to add <span class="glossaryitem" onmouseover='gp(24);'>D6</span> wounds to its profile, adding 1D6 for each point of toughness paid this way.<br /> <br /> Sleek Hull: 50 Points (Elves)<br /> A vessel with this upgrade ignores any negative wind modifiers.<br /> <br /> Long Oars:<br /> A vessel with long oars may add +1 movement for each crewmember to a total of +10.  Models manning oars may not cast spells, shoot or defend against assault.<br /> <br /> Universal Special Rules:<br /> Flammable:<br /> All vessels are flammable<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3664680.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3664680.page</link>
				<pubDate><![CDATA[Thu, 8 Dec 2011 19:05:36]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ Sounds like a good base, though warhammer did have a warhammer scale naval supplement. It was in an old book (so yea some stuff may not apply) called The General's Compendium. Great book, so much stuff (included so many different missions and campaign ideas, and had sieges/town raids) although the boats are a bit complicated. For example when attacking a boat you can attack the hull, the crew, or specialty equipment like oars or engines. It even included several scenarios and sea critters to add in.<br /> <br /> Though I cant critique much of your stuff, not really all that good myself when making new things <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3665879.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3665879.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2011 00:54:51]]> GMT</pubDate>
				<author><![CDATA[ kenshin620]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ Yah I looked around for it but did not feel like dropping the cash IF I found one.  <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3666166.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3666166.page</link>
				<pubDate><![CDATA[Fri, 9 Dec 2011 03:11:11]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ Updates and changes applied ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3678653.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3678653.page</link>
				<pubDate><![CDATA[Mon, 12 Dec 2011 23:34:04]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
			</item>
			<item>
				<title>Re:Warhammer Scale Naval Combat</title>
				<description><![CDATA[ Looks good brother! If I have any additions to think of, I will edit this post with it or do another reply.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3679701.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3679701.page</link>
				<pubDate><![CDATA[Tue, 13 Dec 2011 05:00:50]]> GMT</pubDate>
				<author><![CDATA[ Kobold the Gnoblar]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ Have you considered using dreadfleet models and stealing some stuff from there? Rules look great to date though. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3711825.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3711825.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2011 16:20:14]]> GMT</pubDate>
				<author><![CDATA[ runmymouth]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ I tried but the pricetag for dreadfleet is just a bit to much for me]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3712067.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3712067.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2011 17:46:02]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ You might be able to find a copy of the rules in terms of I think you may have a few too many wounds and such. I am curious to see a batrep with these rules though. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3712536.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3712536.page</link>
				<pubDate><![CDATA[Thu, 22 Dec 2011 20:25:51]]> GMT</pubDate>
				<author><![CDATA[ runmymouth]]></author>
			</item>
			<item>
				<title>Warhammer Scale Naval Combat</title>
				<description><![CDATA[ I should be posting a small one up in a couple days.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3713612.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/416033/3713612.page</link>
				<pubDate><![CDATA[Fri, 23 Dec 2011 03:00:25]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
			</item>
	</channel>
</rss>