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		<title><![CDATA[Latest posts for the thread "Tank Shocks & DoG"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tank Shocks & DoG"]]></description>
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				<title>Tank Shocks &amp; DoG</title>
				<description><![CDATA[ My questions are as follows;<br /> <br /> Who can make the DoG attack, any in an effected unit or only those within x" of the tank? Etc. <br /> <br /> It is an instant hit - simply roll to penetrate(correct?); With <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or shooting, does <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- , AP1 or Tank hunters still count on the pen roll?<br /> <br /> What prevents the Shock? Which results from the DoG & other factors like friendly models + impossible terrian? <br /> <br /> Fallback move - when you fail your morale test? Can this be re-rolled via wargear/special rules?  <br /> <br /> Morale test passes - how do you work out where to put the squad IF the tank occupies the space the squad originally occupied (if that itself is possible)?<br /> <br /> Thanks!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 19:23:55]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Tank Shocks &amp; DoG</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>Who can make the DoG attack, any in an effected unit or only those within x" of the tank? Etc.</div></blockquote><br /> Only a model that was directly in the path of the vehicle may make a DoG attack.  It is entirely possible and legal for a tank shocking player to position the vehicle in a way so that the power-fist/klaw, meltagun, lance, etc is completely avoided.<br /> <br /> <blockquote class="uncited"><div>It is an instant hit - simply roll to penetrate(correct?); With <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or shooting, does <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- , AP1 or Tank hunters still count on the pen roll?</div></blockquote><br /> Autohit with any weapon the model has ranged or <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> '-' , <span class="glossaryitem" onmouseover='gp(6);'>AP</span> '1', or tank hunters would apply as normal.<br /> <br /> <blockquote class="uncited"><div>What prevents the Shock?</div></blockquote><br /> Unless the vehicle somehow immobilzes itself on terrain....nothing.  Being inside a vehicle yourself work too.<br /> <br />  <blockquote class="uncited"><div>Which results from the DoG & other factors like friendly models + impossible terrian? </div></blockquote><br /> I have no idea what you're asking here.<br /> <br /> <blockquote class="uncited"><div>Fallback move - when you fail your morale test? Can this be re-rolled via wargear/special rules? </div></blockquote><br /> If you have wargear or an ability that does so, yeah no problem.  What rule/gear are you referring to?<br /> <br /> <blockquote class="uncited"><div>Morale test passes - how do you work out where to put the squad IF the tank occupies the space the squad originally occupied (if that itself is possible)?</div></blockquote><br /> Move the models shortest possible distance so that they are an 1" away from the tank.  This is a great way to force units off of objectives.  Plow into the middle of the unit, sit on the objective, and force enemy models to move away from the 3" capture/contest range.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 20:03:27]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>Tank Shocks &amp; DoG</title>
				<description><![CDATA[ Bear in mind a tank shock must declare the distance moved before shocking (so if where you end up is important - eg on an objective - you must judge fairly accurately) and, importantly, shocked models that would end up 'under' the vehicle are moved in a way that maintains squad coherency.<br /> <br /> I only mention this because I've found that tank shock seems to be increasing in use as a tactic but some people seem to overlook one or both of these important provisos.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 20:20:21]]> GMT</pubDate>
				<author><![CDATA[ Artemo]]></author>
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				<title>Re:Tank Shocks &amp; DoG</title>
				<description><![CDATA[ For examples; Ork Boyz with a boss pole? When the squad is 10 models or less, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>. <br /> <br /> Forcing units off of objectives, Judging set distances correctly & maintaining squad coherency - thanks. Good to know. <br /> <br /> If your trying to tank shock & a friendly vehicle is in the way, it would prevent the tank shock? I assume if it gets immobilised or destroyed/wrecked then it won't cause a morale check for the shock. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 22:50:21]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Tank Shocks &amp; DoG</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite><br /> If your trying to tank shock & a friendly vehicle is in the way, it would prevent the tank shock? I assume if it gets immobilised or destroyed/wrecked then it won't cause a morale check for the shock. </div></blockquote><br /> <br /> Can't move through friendly models unless they are in the same unit.  Doesn't work.  <br /> <br /> Morale check happens before DoG.]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 22:55:56]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>Re:Tank Shocks &amp; DoG</title>
				<description><![CDATA[ <blockquote><div><cite>Nungunz wrote:</cite><blockquote><div><cite>Razerous wrote:</cite><br /> If your trying to tank shock & a friendly vehicle is in the way, it would prevent the tank shock? I assume if it gets immobilised or destroyed/wrecked then it won't cause a morale check for the shock. </div></blockquote><br /> <br /> Can't move through friendly models unless they are in the same unit.  Doesn't work.  <br /> <br /> Morale check happens before DoG.</div></blockquote> If the morale check is failed, what happens to the subsequent DoG step? ]]></description>
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				<pubDate><![CDATA[Sat, 10 Dec 2011 23:52:52]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Re:Tank Shocks &amp; DoG</title>
				<description><![CDATA[ <blockquote><div><cite>Razerous wrote:</cite>If the morale check is failed, what happens to the subsequent DoG step? </div></blockquote><br /> <br /> It doesn't.  You can only declare DoG if you pass the morale test.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 01:46:07]]> GMT</pubDate>
				<author><![CDATA[ Nungunz]]></author>
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				<title>Tank Shocks &amp; DoG</title>
				<description><![CDATA[ ...and if a unit that's already falling back is tank-shocked again, it automatically fails the morale test and falls back immediately with no chance to rally (or to DoG). <br /> <br /> So once it breaks, a unit can be tank-shocked again any number of times in the same movement phase, and has to fall back a further <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> or <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> each time with no morale test.]]></description>
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				<pubDate><![CDATA[Sun, 11 Dec 2011 04:09:37]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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