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		<title><![CDATA[Latest posts for the thread "1500 Deamons Skarbrand"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500 Deamons Skarbrand"]]></description>
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				<title>1500 Deamons Skarbrand</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Skarbrand<br /> <br /> Keeper, might, transfixing gaze<br /> <br /> Troops<br /> 10 Deamonettes, icon, transfixing gaze<br /> 10 Deamonettes, icon, transfixing gaze<br /> 10 Deamonettes, icon, transfixing gaze<br /> 10 Deamonettes, icon, transfixing gaze<br /> <br /> Heavy <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Slaanesh, Aura, Transfixing gaze<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Slaanesh, Aura, Transfixing gaze<br /> <br /> <br /> i set this up to just play my newly painted stuff and it worked well. so i added and adjusted things and my <span class="glossaryitem" onmouseover='gp(50);'>GW</span> asked for fluff so i said they are all running away from Skarbrand and if killing you helps them get away faster , even better. i would love to hear some thoughts on what you think. thank you]]></description>
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				<pubDate><![CDATA[Tue, 13 Dec 2011 15:23:51]]> GMT</pubDate>
				<author><![CDATA[ jmpnfool]]></author>
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				<title>1500 Deamons Skarbrand</title>
				<description><![CDATA[ Too many icons, and the Daemon Princes could use iron hide.  Actually, all the upgrades on your troops are pretty useless.<br /> <br /> Any of the other suggestions I've got would essentially require more models.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2011 20:23:31]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:1500 Deamons Skarbrand</title>
				<description><![CDATA[ Ah my mistake, both princes have might and hide. i dont see how its too many icons myself. its 2 in each half so that no matter what i have 2 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and 2 icons everytime. and im always very agressave and my oponent usually doesnt leave his deployment zone, the extra icons help me push and hold him there]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2011 10:43:57]]> GMT</pubDate>
				<author><![CDATA[ jmpnfool]]></author>
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				<title>1500 Deamons Skarbrand</title>
				<description><![CDATA[ 1) Are you planning to split your force in half, with 2 troops in each wave?  That's an error.  You want to deny your opponent the use of some weapons...if you drop half <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and half infantry, he's got targets to shoot at with maximum effect.  That's why 4 icons is a waste...you really only need one.  <br /> <br /> 2) Transfixing gaze is, in general, useless.  <br /> <br /> 3) Here's what I'd do.  Drop transfixing gaze on all units and all but one of the icons.  That saves you 125 points.  I'd even probably get rid of the unholy might on the keeper...S6 to S7 isn't really that much of a difference, except against other T6 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and land raiders.  That would give you 140 points.<br /> <br /> Next I'd combine the daemonettes that have an icon with another daemonette squad, so that the icon has 20 daemonettes protecting it.  <br /> <br /> Now you've got 140 points to spend.  Soporific musk on the keeper is a must.   Hit and run is huge.  That leaves you with 120.  Honestly, there's not a whole lot of good places to spend those points.  Since you seem attached to the daemon princes, I'd probably buy more daemonettes.  If you're willing to get rid of the princes, Fiends are the obvious choice.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2011 15:43:36]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Re:1500 Deamons Skarbrand</title>
				<description><![CDATA[ thats very intresting and i do plan on dropping the keeper and <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s outright and fill with as many fiends that will fit. sadly i lack those models right now. and i have been noticing that <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> dont have much in the way of fire superiority to drop 2 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> in turn one, or at least not at the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> i play at. i will give your idea a try this weekend and see if i like the feel of it.]]></description>
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				<pubDate><![CDATA[Fri, 16 Dec 2011 11:09:49]]> GMT</pubDate>
				<author><![CDATA[ jmpnfool]]></author>
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