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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Now that i have your attention, feel free to post here on what you would like to see in the apparently impending codex for the templars,<br /> <br /> Personally, <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to see more tanks to be used, or maybe just a whirlwind, or maybe thunder hawks becoming available. Also maybe the addition of hero's outside of Helbrecht and Grimualdus, I mean don't get me wrong there both badass, but it feels kind of lacking. Also i would like to see Neophytes becoming a bit more viable as a option rather then just a meat shield, maybe giving them infiltrate, with snipers, or melta bombs  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> (Not Really) thats all i got for now, so some input from you all would be excellent. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 21:32:54]]> GMT</pubDate>
				<author><![CDATA[ Notod]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Wrong forum, wishlisting goes in general. Also, "more characters and stuff the newer Marine codices have" is kinda pointless to wishlist, it's happening anyway.<br /> <br /> Also, Infiltrate on Neophytes isn't happening either, because they're part of the Crusader Squads. You're not going to be allowed to infiltrate a massive blob of Space Marines and their squires, and since Neophytes aren't fielded independently that's a no-go too. Thunderhawks aren't happening any time soon either. Whirlwinds should already be in the book, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> took them out because ketchup.<br /> <br /> I also vehemently oppose the title "Rise of the Black Templars". "Rise" requires the Black Templars to have been down, after all!]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 22:02:16]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ ...Ketchup?]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 22:35:23]]> GMT</pubDate>
				<author><![CDATA[ Sekai]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ So you want to templars to be able to field a whirlwind, something which isn't worth taking in any other codex? Want them to be able to field Thunderhawks, the apocalypse unit? Want more special characters? Want Neophytes to leave crusade squads and becoming their own units, against the established lore of the black templars?<br /> <br /> Whirlwind might happen, but even if it did i doubt it would be worth taking. honestly if i was playing a templar player and they asked to use one from codex marines, i'd let them, their loss.<br /> Thunderhawk, no way. Stormraven, maybe.<br /> Special characters will happen, guaranteed.<br /> Neophytes should remain in crusader squads and shouldn't be viable on their own, scouts are scouts; they should support the marines. tops i could see them becoming like the dark angels scouts which if <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> have marine statline excluding armor.<br /> <br /> Overall, I wouldn't be too excited about these changes if they happened.]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 22:36:09]]> GMT</pubDate>
				<author><![CDATA[ Joetaco]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ So, how about contributing things one would like to see, <i>in addition</i> to shooting down the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s suggestions? <br /> <br /> Personally, I'm not knowledgeable enough about the tabletop meta-game to put fourth any real suggestions, but I'd like for the Black Templars to be more viable as a melee army and less as a gunline, as the fluff says they are.]]></description>
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				<pubDate><![CDATA[Sat, 17 Dec 2011 22:43:22]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ alright, where to start,<br /> <br /> @almighty walrus, My bad wasn't sure where to post this, saw the wishlist for the guard codex so thought i was good, also, i meant like specialized Neophytes, you know like sneak in knife some people and die, i don't think i meant thunderhawks, i meant stormreavens and as @sekai said, ....Ketchup? and also "And no matter how far we fall we will rise higher each time."<br /> <br /> @Joetaco, I will concede i thought it was better then the vindicator, but i was wrong,  as i said i meant stormreaven, and hoping on special characters, ]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 01:51:32]]> GMT</pubDate>
				<author><![CDATA[ Notod]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Hmmm short list..<br /> Vehicle points in keeping with the rest of the chapters (like no more 50 pt no vehicle wargear rhinos)<br /> Sword Bretheren with more decent options, perhaps even allowing them to be attached to Crusader squads as 'advisors'<br /> Actual Sword Bretheren command squads that reflect the feel of the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> rather than vanilla command squads<br /> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> dreads.... really only the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> get them when the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are really the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> themed <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Use of the Baal, Redeemer and other vehicle variants....since everyone else stole the Crusader why cant we steal back<br /> Some type of heavy support squad that perhaps has more special weapons per marine since the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> arent devastator happy<br /> Keep the mixed Initate/neophyte bike squads, those were cool<br /> Perhaps an troop choice that is somehow in between Sword Brethern and Cruasder squads<br /> I would say a rhino vairant/upgrade that would allow them to disembark and assault, but then every marine chapter would have to have it and it would be rhino rush all over again for everyone<br /> Keep the option to attach Chaplains everywhere. .. that is really nice]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 03:56:49]]> GMT</pubDate>
				<author><![CDATA[ ah64pilot5]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ <blockquote><div><cite>Joetaco wrote:</cite><br /> Thunderhawk, no way. Stormraven, maybe.<br /> <br /> </div></blockquote><br /> <br /> Man, I hope they dont give stormravens to the Black Templars, sure stormravens are cool, but they dont really fit the whole crusader feel of black templars, also it would be weird if they give all the new space marine codices stormravens now.]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 04:17:28]]> GMT</pubDate>
				<author><![CDATA[ Remulus]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ The "ketchup" part was intended to be a joke; it makes as much sense as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> not letting Templars have whirlwinds; we had them in 3rd...]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 09:49:19]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> I'd accept a Stormbird if we can't have thunderhawks  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 10:04:35]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s suggestions were just terrible. I concur with everyone else that said so as well. As far as the Stormraven goes, they're really fun to use, but I don't see them fitting in with the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> style. I'd just like to see us get special rules and incentives to use land based assault vehicles.]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 10:11:12]]> GMT</pubDate>
				<author><![CDATA[ Movac]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ @ah64piolt5, those all sound pretty wicked, specifically the Sword Brethren <span class="glossaryitem" onmouseover='gp(732);'>CS</span>, just pile them in with a chaplain and a indie marshall, and you have  one very angry group of templars, the devastators sound good too, can never have enough lascannons, <br /> <br /> @remulus, i know what you mean, but i feel that if it can be used in a armed transport sense, never have that vehicle punching ability, but the ability to get your crusaders across the map real quick with out being to exposed to artillery, etc.<br /> <br /> @almightywalrus, Ah, gotcha now,<br /> <br /> @movac, now that first part is just not nice, some constructive criticism would have been nice however,]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 16:06:07]]> GMT</pubDate>
				<author><![CDATA[ Notod]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ For models, I would like to see something along the lines of a space wolves pack but for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as it would be quite use ful and <span class="glossaryitem" onmouseover='gp(72);'>imo</span> the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> one works well. Rulewise I would like to see more attacks for <span class="glossaryitem" onmouseover='gp(32);'>EC</span> Sword brethern and possibly initates as well ass an assualty rhino]]></description>
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				<pubDate><![CDATA[Sun, 18 Dec 2011 16:36:26]]> GMT</pubDate>
				<author><![CDATA[ templarsandorks?]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ <blockquote><div><cite>templarsandorks? wrote:</cite>For models, I would like to see something along the lines of a space wolves pack but for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as it would be quite use ful and <span class="glossaryitem" onmouseover='gp(72);'>imo</span> the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> one works well. Rulewise I would like to see more attacks for <span class="glossaryitem" onmouseover='gp(32);'>EC</span> Sword brethern and possibly initates as well ass an assualty rhino</div></blockquote><br /> <br /> Yea this would be amazing since chapter upgrades go for like 30 a piece which is insane]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 18:10:06]]> GMT</pubDate>
				<author><![CDATA[ Notod]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Sigismund as a named character.<br /> <br /> Heavy D3 Whirlwinds.<br /> <br /> Assault Rhinos.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 18:20:28]]> GMT</pubDate>
				<author><![CDATA[ Popsicle]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ An assault rhino would be nice, but then every marine chapter would HAVE to have them also.  I can see going without the whirlwinds, the theme of the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> is good without. My idea for the weapons is not so much devastator style, but more like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> special weapons squads, and perhaps give them the advantage of any special weapons they use gaining assault for its rules.  Also with the Sword Bretheren, especially for the command squads, how about allowing any termies to take power weapons instead of power fists, make them a bit more rapid strike. You could even give the Sword Bretheren special power weapons along the lines of the old Black Sword, perhaps an upgraded power weapon that would increase <span class="glossaryitem" onmouseover='gp(171);'>ST</span> by +1 or +2, but you could forego all other attacks and it could be power fist style, or maybe a +1 to <span class="glossaryitem" onmouseover='gp(171);'>ST</span> but if you use it double handed (no bonus for 2nd weapon) it would be +3 instead, not quite <span class="glossaryitem" onmouseover='gp(105);'>PF</span> but not bad as it would still be based on I.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 02:41:34]]> GMT</pubDate>
				<author><![CDATA[ ah64pilot5]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ @popsicle Yes, Maybe, and Razorbacks with better armour?<br /> <br /> @ah64piolt5 power weapons on termis? <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0">  Special weapons teams, though idk mainly because Devasators are already mobile special weapon teams, but also those special power weapons i can kind of see.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 05:04:53]]> GMT</pubDate>
				<author><![CDATA[ Notod]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Brother Jarod as a Dreadnaught hero would be sweet. <span class="glossaryitem" onmouseover='gp(487);'>PE</span> against orkz of course!]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 08:53:38]]> GMT</pubDate>
				<author><![CDATA[ Exalted Pariah]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Fool. Everybody knows that Tankred is the only true Black Templar Dreadnought hero. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 13:27:16]]> GMT</pubDate>
				<author><![CDATA[ Coolyo294]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ idk @coolyo Jarod was a badass to the end and beyond, but prehaps a hero as him in his initiate form?]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 19:14:01]]> GMT</pubDate>
				<author><![CDATA[ Notod]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ <blockquote><div><cite>Coolyo294 wrote:</cite>Fool. Everybody knows that Tankred is the only true Black Templar Dreadnought hero. </div></blockquote><br /> <br /> Thank you! I had forgotten the sheer amazing power of Tankred, but seeing the name again reminded me...]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 20:42:59]]> GMT</pubDate>
				<author><![CDATA[ Joetaco]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ <blockquote><div><cite>ah64pilot5 wrote:</cite>An assault rhino would be nice, but then every marine chapter would HAVE to have them also.  </div></blockquote><br /> <br /> The same way that everyone took the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I agree, Tankred would be cool. TANKRED SMASH!]]></description>
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				<pubDate><![CDATA[Wed, 21 Dec 2011 07:21:42]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Sword brethren that you don't have to pay close to 300pts for 2 attacks. I got some when I started <span class="glossaryitem" onmouseover='gp(15);'>BT</span> because they were a cool concept, but after using them I realised they're just more expensive Initiates, albeit with a free <span class="glossaryitem" onmouseover='gp(136);'>USR</span> selection.]]></description>
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				<pubDate><![CDATA[Sun, 25 Dec 2011 00:33:11]]> GMT</pubDate>
				<author><![CDATA[ Banzaimash]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ I would rather take lower <span class="glossaryitem" onmouseover='gp(14);'>BS</span>/ranged attacks and have a better than normal <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> rules, to show that Black templars would rather shove a sword where a sword dont fit than fire a bolter.<br /> <br /> Also being able to assault from drop pods would be sweet, I hate landing down next to a big enemy squad for them to pop their head out the pod  to get shot to pieces]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 01:27:18]]> GMT</pubDate>
				<author><![CDATA[ optometris]]></author>
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				<title>Re:Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ If they get Storm Ravens it's fair to say vanilla marines definitely will. Watch this space.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 02:50:15]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
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				<title>Warhammer 40k: Rise of The Black Templars,</title>
				<description><![CDATA[ Firstly- TANKRED ENDURES!<br /> <br /> Secondly- The assault rhino or similar, I would absolutely love the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> to have one, but it'd be hard to keep it all of their own.<br /> <br /> And for God's sake, why not give out more stubborn for the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/417849/3759673.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/417849/3759673.page</link>
				<pubDate><![CDATA[Fri, 6 Jan 2012 12:11:20]]> GMT</pubDate>
				<author><![CDATA[ Chaos Lord Gir]]></author>
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