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		<title><![CDATA[Latest posts for the thread "Viable Ork build with flash gitz ?"]]></title>
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				<title>Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ Hi guys, <br /> <br /> For friendly games, I try to build a 1750pts freebooter army that includes all 3 bosses (Snikrot, Zagstruk & Badrukk).<br /> <br /> Of course, I want to make it still workable, not really competitive, but that can at least still achieve something.<br /> <br /> But then, I come to the following problem : is there any viable build / setup with Flashgitz ? Put them in a trukk, a BW, a Looted WAgon ?<br /> On the field screened by Grots or Boyz ? <br /> <br /> I am still new in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> but so far I understand that Flash Gits are overpriced for what they bring. <br /> I agree but since this list is for friendly games, let's ignore this fault in this topic<br /> .<br /> If you ever got an effective army with flash gitz , <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> tell me - thx<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 14:26:05]]> GMT</pubDate>
				<author><![CDATA[ XC18]]></author>
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				<title>Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ I think the Flash gitz are fun and amazing at times.  At 1750 it might be tough to get all 3 of those Characters in.  You could do it at 2k for sure.  As its a friendly game there is no problem with this.  Even at a semi competitive level it could work.  Its finding the right mix or stuff.  <br /> <br /> The real problem is that both Snikrot and Zagstruk come in from reserve.  Zagstruk must and Snikrot really should.  <br /> <br /> Try to build some lilst and then we could give you our comments.]]></description>
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				<pubDate><![CDATA[Mon, 19 Dec 2011 16:25:24]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Re:Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ Hi , <br /> <br /> ok then, so here is a list suggestion :<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - WarBoss (<span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>/Armor/Cybork) with the kommandos – 105pt   <br /> - BigMek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) in a BW with the shoota boyz– 85pt  <br /> <br /> Elite<br /> - 10 Kommandos ( incl. 2 burnas)  + Boss Snikrot – 215pts<br /> - 5 Lootas  - 75pts<br /> - 5 Lootas  - 75pts<br /> <br /> Troops<br /> - 10 slugga boys (incl. Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 100 pts<br /> in a Trukk (reinforced ram) – 40 pts<br /> <br /> - 18 shoota boys (incl. Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>) -148 pts<br /> <br /> Heavy Support<br /> - 5 Flashgitz (all options : more dakka / shoota/ -1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>  + 3 ammo runt) – 215pts <br /> with Captain Badrukk  - 135pts<br /> -  1 BW (Deff rolla/armor plate/grots rigger/1x Bshoota) – 130pts<br /> -  1 BW (Deff rolla/armor plate/grots rigger/1x Bshoota) – 130pts<br /> <br /> <br /> Fast<br /> - 10 Stormboyz + Boss Zagstruck – 205pts<br /> - 1 Deffkopta (<span class="glossaryitem" onmouseover='gp(534);'>TW</span> rokkit) - 45pts<br /> - 1 Deffkopta (<span class="glossaryitem" onmouseover='gp(534);'>TW</span> rokkit) - 45pts<br /> <br /> Total 1748pts<br /> <br /> I try a hammer & anvil tactic <br /> <br /> I move the 2 BW (one with boyz, one with FG+BMek) slowly forward the opponent so the Boys and the FG inside can still shoot at turn 1 and 2.<br /> To protect them : <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + distraction (Koptas & lootas)<br /> <br /> Once the kommandos and/or the stormboys get out of reserve, I move them behind the enemy lines (or at the flank) and attack.  I also rush the BW + disembark the shootas boyz + waaghh (if needed)  on the same turn.  If needed, I disembark the FG first ( cause they won't go on <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> As for the trukk, either it goes with the BW and gives support for the main attack,  or it can  also help for the distraction by rushing and getting as close to the opponent as possible ( and disembarking) at first turn, since it is essential that the 2 BW survive until Snikrot or zagsturk come out of  reserve. <br /> <br /> only 30 boyz (BW + trukk)  seems quite small for the front attack, but if you add the kommandos + the stormboys, it makes close to 50/60 models attacking in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, plus 2 charging BW.<br /> <br /> what do you think ?<br /> <br /> //EDIT : error on the total cost, so i changed the list a little bit<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 04:25:48]]> GMT</pubDate>
				<author><![CDATA[ XC18]]></author>
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				<title>Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ Honestly looks pretty good to me.  I am not really sure you could do anything to make it better.  I would put the Mek in with the Shootas instead.  You have the space anyways.  You don't want to make 1 big target with the Gits and mek in one transport.  Might want to make the kopta one suicide kopta or at least make them seperate at the very least.<br /> <br /> Looks like it woulkd be a very fun list to play.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 06:04:30]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Re:Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ Thx then.<br /> <br /> Yes the koptas are 2 units of 1,    just like the lootas are 2 units of 5.<br /> I will update the list to clarify that.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 06:46:41]]> GMT</pubDate>
				<author><![CDATA[ XC18]]></author>
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				<title>Re:Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ A unit I like to run:<br /> BW with 4 rokkitz and <span class="glossaryitem" onmouseover='gp(186);'>def</span> rolla<br /> 10 flash gitz fully kitted out with a painboy and 3 ammo runtz<br /> bigmek with kustom field with either a burna or klaw.<br /> I setup this battlewagon in the middle of my deployment normally with shoota boyz swarming around.]]></description>
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				<pubDate><![CDATA[Tue, 20 Dec 2011 15:13:37]]> GMT</pubDate>
				<author><![CDATA[ Dartorn]]></author>
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				<title>Re:Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ <blockquote><div><cite>Dartorn wrote:</cite>A unit I like to run:<br /> BW with 4 rokkitz and <span class="glossaryitem" onmouseover='gp(186);'>def</span> rolla<br /> 10 flash gitz fully kitted out with a painboy and 3 ammo runtz<br /> bigmek with kustom field with either a burna or klaw.<br /> I setup this battlewagon in the middle of my deployment normally with shoota boyz swarming around.</div></blockquote><br /> <br /> I see the point :<br /> My usual fear is that Gitz without the Kaptain may easily fail any <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test and fall back.<br /> But making them 10-man-2-wound strong mob + <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>/cybork + in BW + <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>   makes it very  very difficult to force a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test.<br /> Moreover, even if they fail, they can still shoot during fall back move (that's ok since it is a shooty unit not a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit), and since they probably will be still over 50% alive, they still can regroup later.<br /> <br /> I will see if i can make such unit in my list, though I don't think there is enough points with the kaptain + Snikrot and Zagstruk included.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2011 02:25:21]]> GMT</pubDate>
				<author><![CDATA[ XC18]]></author>
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				<title>Viable Ork build with flash gitz ?</title>
				<description><![CDATA[ I used to run a 10 man squad in my Kan wall army.  My army shoots so it fit really well.  They did pretty good for me but I ended up using Meganobs as I thought they fit better.   <br /> <br /> Now I am not sure if you really can do a 10 man unit as its alot of points and you are trying to get some other expensive stuff in there.  Just stick to around 6-7 maybe even 8 and should be good.]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2011 02:52:27]]> GMT</pubDate>
				<author><![CDATA[ balsak_da_mighty]]></author>
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				<title>Re:Viable Ork build with flash gitz ?</title>
				<description><![CDATA[  here we are<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - BigMek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>) in a BW with the Gitz– 85pt <br /> <br /> Elite<br /> - 10 Kommandos ( incl. 2 burnas) + Boss Snikrot – 215pts<br /> - 5 Lootas - 75pts<br /> - 5 Lootas - 75pts<br /> <br /> Troops<br /> - 17 shoota boys (incl. Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>) -142 pts   <br />  in a BW<br /> <br /> - 13 shoota boys (incl.  1with Big shoota and a Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span>/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>) - 123 pts<br />  on the field screening the Gitz BW.<br /> <br /> Heavy Support<br /> - 7 Flashgitz (including 1 PainBoy & all options : more dakka / shootier/blasta/Cybork / + 2 ammo runt) – 340pts <br /> - with Captain Badrukk - 135pts<br /> <br /> - 1 BW (Deff rolla/armor plate/grots rigger/1x Bshoota) – 130pts<br /> - 1 BW (Reinforced Ram / 4 x Rokkilauncha) – 155pts<br /> <br /> <br /> Fast<br /> - 8 Stormboyz + Boss Zagstruck – 181pts<br /> - 1 Deffkopta (<span class="glossaryitem" onmouseover='gp(534);'>TW</span> rokkit) - 45pts<br /> - 1 Deffkopta (<span class="glossaryitem" onmouseover='gp(534);'>TW</span> rokkit) - 45pts<br /> <br /> Total 1746pts<br /> <br /> I had to left the warboss aside.<br /> <br /> The Gitz BW will slowly move 6' turn 1 and 2 then stop and won't move for the rest of the game, surrounded by a small shoota boyz mob.  I may make it bigger by giving up 1 squad of lootas ("replaced by the BW that is now a "shooting tank" )<br /> <br /> The second BW move with the first then turn 2/turn 3 starts to rush to enemy lines.<br /> <br /> Compared to my first list, I am not sure it is quite better.  More shooting punch, and  the FG are more resiliant ,  the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> front and rear attack are weakened.<br /> Anyway, thx for the tips]]></description>
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				<pubDate><![CDATA[Thu, 22 Dec 2011 05:25:45]]> GMT</pubDate>
				<author><![CDATA[ XC18]]></author>
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