<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Sea Guard"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Sea Guard"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Going halves on the island of blood box set with a friend so will end up with a few Sea Guard as my core.<br /> Seems a waste though since they can fight in another rank, to only have two ranks of them. But then they're more expensive than normal spearmen, and their bows aren't that great.<br /> So would I be better off sticking with some other spearmen?<br /> Also seems like griffins are over-priced for what you get, is that accurate?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3721231.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3721231.page</link>
				<pubDate><![CDATA[Mon, 26 Dec 2011 11:24:27]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Sadly you right on every account.<br /> <br /> Also the IoB sea guard and normal spearmen do not mix well as the IoB sea guard are much larger /shakes fist at scale creep.<br /> <br /> It is easy however to butcher that IoB griffon and turn it into a something that proxies well as a great eagle.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3721270.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3721270.page</link>
				<pubDate><![CDATA[Mon, 26 Dec 2011 11:44:39]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ So i'd be better off with just the 10 sea guard from the box set, and buying some spearmen to field separately for my core army?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> as as a very quick question, I was going to undercoat with white since i'll be painting them roughly the "vanilla", i.e. white robes with trimming. But the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> painting guide says undercoat with chaos black, which would making painting white over it "difficult" to say the least.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3721406.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3721406.page</link>
				<pubDate><![CDATA[Mon, 26 Dec 2011 13:38:45]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Yeah maybe just use the seaguard as a bunker for you archmage. It really depends if the size difference bothers you that much. BUt you are going to need atleast a few boxes of the normal spearmen (they come with the stuff to build them as seagaurd <span class="glossaryitem" onmouseover='gp(17);'>btw</span>)<br /> <br /> As for painting my advice is to pick a scheme that avoids using white at all. Hence my HEs are blue,silver and pale grey as all the colors paint over a black under coat with only 1 or 2 coats.<br /> <br />  Very few folk can really paint white en masse and pull it of and as a result out of all the armies I have ever seen its HEs that tend to look the worst becasue folk fall into the "I gotta paint it like <span class="glossaryitem" onmouseover='gp(50);'>GWs</span>" mentality.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3722595.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3722595.page</link>
				<pubDate><![CDATA[Mon, 26 Dec 2011 23:02:11]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ That's actually pretty sound advice dude. I'll have to find a pale colour that paints well over black. Something over Dheneb Stone, maybe.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3722752.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3722752.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 00:14:15]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Fortress grey covers in one coat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3723006.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3723006.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 02:11:11]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Sea guard are an overpriced unit that has identity issues. You are better off fielding spearmen and archers in their own separate units. This gives you focused roles and more bodies on the field.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> seaguard are a bad way to meet the core requirements.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724039.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724039.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 13:03:06]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Aerethan wrote:</cite>Sea guard are an overpriced unit that has identity issues. You are better off fielding spearmen and archers in their own separate units. This gives you focused roles and more bodies on the field.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> seaguard are a bad way to meet the core requirements.</div></blockquote><br /> <br /> Agreed 100% but might Joey might aswell use them till he gets some more core.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724044.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724044.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 13:05:20]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I agree to use them until you have better, but don't waste any money on getting more of them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724048.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724048.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 13:06:51]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I agree 100% with what has been said here already.  Honestly its a shame, such a better looking model than Spear Elves and Archer Elves.  But the problem is that when you need an anvil Spears are better, and when you need a bunker/ranged unit Archers are better.<br /> <br /> For the Cost of 35 LSG you can probably have 25 Spears and 10 archers.  Not sure on point costs, but the later is always better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  You have longer range with your shooting unit, you don't take negative modifiers for moving and shooting as much on archers as you do with LSG.<br /> <br /> Quite a bit of people just run Archers as their core, I always liked having 35-45 Spears as my anvil and the rest into Archer units.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724281.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3724281.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 14:52:08]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Actually this might sound like a stupid question but i couldn't i assemble them as spearmen or is that not possible?<br /> If not I will proxy them as spearmen in our local friendly games anyway.<br /> Just as an aside, what lore should I use for my mages?<br /> High magic is appealing for Fury of Kaine, and possibly Flames of the Pheanix, but I can't imagine that staying in play long enough to be useful. Sheild of Saphery could also be useful.<br /> Lore of Shadow also looks pretty useful.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3725731.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3725731.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 23:47:15]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Shadow is amazing and just snip and file those bows off and you got basic spearmen!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3725799.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3725799.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2011 00:09:12]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ You could say they are just spearmen, but they are not the same scale as the current HE spearmen set, so there's that.<br /> <br /> I primarily use Lore of Life for Dwellers and the buff spells in my High Elves army.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3725959.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3725959.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2011 01:15:12]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Aerethan wrote:</cite>You could say they are just spearmen, but they are not the same scale as the current HE spearmen set, so there's that.<br /> <br /> I primarily use Lore of Life for Dwellers and the buff spells in my High Elves army.</div></blockquote><br /> I like the look of Life particularly for Throne of Thorns, I hate miscasts. And the buffs are very handy.<br /> I think we have a winner...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3726003.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3726003.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2011 01:35:13]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ The problem that I had with Life, was that aside from Dwellers, it is a very passive and defensive Lore (for my taste).  I personally loved playing my Elves with Lore of Light.  Makes for very fast Elves and very lethal.  <br /> <br /> It is also not that much of a flop as Life in my experiences since that Lore relies so much on Throne of Vines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3727845.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3727845.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2011 14:37:33]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I second using Life, Our elites give us enough killing power its survivability HEs lack and it helps cover the hole.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3728922.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3728922.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2011 20:51:55]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Agreed. Swordsmasters with 4+ regen AND +4 T? yes please!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3729298.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3729298.page</link>
				<pubDate><![CDATA[Wed, 28 Dec 2011 22:38:57]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ While I have your attention...<br /> Tomorrow I'll be battling Brettonia and Skaven at 1200 pts. I have a fair few models and can proxy anything I need to suit me.<br /> I'm thinking some spearmen and some archers (with a mage hiding in them), a couple of units of swordmasters and some silver helms. Some help would be appreciated.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3729616.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3729616.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 00:31:37]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Against Brets swordmasters will do well mostly since Brets have little to no shooting.<br /> <br /> Skaven I have no experience with so I'm no help there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3729716.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3729716.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 01:09:14]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ This is my army list (badly laid out):<br /> <br /> mage-100<br /> feedback scroll-50<br /> mage-100<br /> level 2-35<br /> staff of channelling-15<br /> <br /> 10*spearmen-90<br /> command-25<br /> <br /> 10*spearmen-90<br /> command-25<br /> <br /> sword masters of hoeth*10-150<br /> command-30<br /> banner of sorcery-50<br /> dawnstone-25(re-roll failed armour)<br /> total-255<br /> <br /> sword masters of hoeth*10-150<br /> command-30<br /> razor standard-45(armour peircing)<br /> total-225<br /> tsf-1020<br /> <br /> Silver Helms*6=138<br /> command-40<br /> 178<br /> 1193<br /> <br /> for Bretonia going to give the level 2 mage law of metal for damage goodness, and the level 1 high magic for dispel magic.<br /> Against Skaven my opponant was bragging about bringing 80 slaves to the table so i'm just going to stock up on law of fire for both mages and try to destroy as many of them as I can before engaging with swordsmen/bright lances. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730117.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730117.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 04:30:13]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Hmm sword masters don't have a great armor save and with calvalry your probably not going to get one at all. Might want to drop that dawnstone in favor of another 2 models or different magic item.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730165.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730165.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 05:01:23]]> GMT</pubDate>
				<author><![CDATA[ runmymouth]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ combine the spearmen into 1 unit of 20, change the silver helms to dragon princes, run Lore of Life and hope for buff spells to put on the swordmasters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730172.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730172.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 05:05:49]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ You dont have enough core for to meet the the minimum 25% and you special choices go over the 50% allowance.<br /> <br /> Champions are also rarely worth the points and silverhelms are a terrible unit.<br /> <br /> I agree with Aerethan however combine what core you take into one unit and proxy the silverhelms as dragon princes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730802.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3730802.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 11:01:26]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Right now I realise the 50% special limit is in place I can't have the cavalry anyway.<br /> Going to have to proxy a couple of eagles I guess.<br /> Oh and now I don't have 25% of my army as cores...making an army list in fantasy is a fething effort.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3731387.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3731387.page</link>
				<pubDate><![CDATA[Thu, 29 Dec 2011 16:05:58]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Sadly core choices for HE kinda suck, so you learn to optimize and use as little as possible( in my 2500 list I use 626 points, 1 point over my 25% requirement).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733264.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733264.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 01:04:49]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ ended up fighting skaven and orcs simultaniously for various reasons, with brettonian allies.<br /> I did alright against the orcs with my swordsmasters, but against the massive skaven units i'm stuck. They're simply too big to kill in combat and they take all break tests at <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 with a re-roll (though i'm taking my opponant's word on this). I will probably be fighting a very similar set-up a fair bit, so how would I go about crushing skaven masses with High Elves/]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733290.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733290.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 01:15:01]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ If you can negate their rank bonus, they lose the Strength In Numbers rule so their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> will be like 5 instead. I'm not sure how they are getting 10, I don't know if there is a cap on the bonus for <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733324.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733324.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 01:27:56]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ If your opponent is running a greyseer and <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 rerolls is the norm so no surprises there.<br /> <br /> Dealing with the skaven slaves in big blocks is a pain for high elves, every unit in our book can win combat against them easily but they will always be steadfast (my regular skaven opponent runs 2 blocks of 100 each) Your best bet is to redirect them however if he does what my skaven player does and hides all his killy units behind the slaves its of little use.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733379.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733379.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 01:49:58]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ A unit of 100 makes for a fun Dwellers cast! And at S3 you'll kill 50% of the unit on average. May not make or break the game, but it would be fun to watch.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733390.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 01:54:15]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ sadly its a waste of a dwellers 100 down to 50  is fun to do but sadly it does not hurt the units combat effectiveness.<br /> <br /> And they worst part is once you get through the "slave wall" you get to fight a couple of HPAs and a big ass furnace unit =( oh and the bastard still has points to take a doomrocket and a couple of plague mortars so he is deleating my units the whole time why this is going on.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733417.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733417.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 02:07:20]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I still think Steadfast is the stupidest rule to be added in the last 3 editions. It makes combat mindless if you have enough numbers. If not, then you are pretty much screwed even if you are hard hitting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733451.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733451.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 02:22:57]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I would be happy if any flank attack negated steadfast then I think it would do its job (make massed infantry viable) and introduce another level of tactical depth.<br /> <br /> I like 8th edition and I swear with some minor tweaks it could be great but the chances of getting a 8.5 patch is nigh on impossible.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733466.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733466.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 02:28:44]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ So I'm buggered against skaven? Really?<br /> I managed to use the fire cage spell to good effect, the one that gives each model a S4 hit if it moves. This prevents a unit from flanking me, but unless I can guarentee all my mages having it it's pretty much useless.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> It did just occur to me that HE spearmen in a large block would deal with skaven blocks pretty effectively. As I understand it they'd fight in 4 ranks in a turn they didn't charge. With re-rolling to hit from always striking first you'd be looking at 21 attacks, about 16 hit, 8 wounds. Would definitely tie them down, anyway.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733493.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733493.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 02:47:38]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Remember that you cannot have the same spell twice in an army, and as such(with few exceptions) no spell can be cast twice per magic phase.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733595.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733595.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 03:37:55]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Joey wrote:</cite>So I'm buggered against skaven? Really?<br /> I managed to use the fire cage spell to good effect, the one that gives each model a S4 hit if it moves. This prevents a unit from flanking me, but unless I can guarentee all my mages having it it's pretty much useless.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> It did just occur to me that HE spearmen in a large block would deal with skaven blocks pretty effectively. As I understand it they'd fight in 4 ranks in a turn they didn't charge. With re-rolling to hit from always striking first you'd be looking at 21 attacks, about 16 hit, 8 wounds. Would definitely tie them down, anyway.</div></blockquote><br /> <br /> Yeah they do alright but the problem I have is after they have poped the slaves they are left standing in front of a furnce/plague monk unit or something else that will eat them. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733687.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3733687.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 04:19:26]]> GMT</pubDate>
				<author><![CDATA[ Jubear]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Skaven are just a stupid army to play against. They were broken in 6th, can't remember them in 7th, and they are broken now with the current mass infantry rules and metagame.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3734230.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3734230.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 09:35:28]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Anybody painting High Elves should not have a tin of black undercoat within a 100 miles. Never understood why people paint white on black. Spray them grey. <br /> <br /> Silverhelms are not a good unit, ditto seaguard, but if you're only playing friendly games, it doesn't matter that much. <br /> <br /> Agree about steadfast. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3734857.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3734857.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 15:46:58]]> GMT</pubDate>
				<author><![CDATA[ Do_I_Not_Like_That]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I proxied the sea guard as spearmen and didn't use the silver helms anyway.<br /> So I should just play skaven expecting to lose, or not play them at all? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3735131.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3735131.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 17:21:28]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I would play Skaven, as I've said before at the end of the day it's plastic soldiers. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3735399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3735399.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 18:36:30]]> GMT</pubDate>
				<author><![CDATA[ Do_I_Not_Like_That]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Indeed. Only the weak give up just because there's no hope of winning.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3735481.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3735481.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 18:55:17]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Play for the sake of playing, but against the rats I wouldn't expect anything stellar to happen.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3736232.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3736232.page</link>
				<pubDate><![CDATA[Fri, 30 Dec 2011 22:57:32]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Against Skaven high magic becomes extremely useful. Flames of the phoenix is awesome against the massive clan rat/slave blocks, and the staff of saphery (pretty sure this is the right name) makes sure you get it every single time.<br /> <br /> Most Skaven units are just expendable, like the aforementioned slaves. Try to just not get into combat with these at all. Redirect, flank, do whatever you need to to get these massive blocks of worthless guys out of your way. You have some very effective tools for this in the high elf book in the form of reavers and eagles. If you use them correctly you can usually draw the giant slave blocks away from the rest of his army.<br /> <br /> In most Skaven armies there will be one central unit where most of the points have been sunk. (Clan rats with a screaming bell?). That one unit usually makes or breaks your opponents list. If you can deplete or destroy it (here is where flames of the phoenix starts working overtime) you can usually win the game. This is really the only unit that you want to get into combat with also, and you want your biggest block of guys (spear men?) right there in the front with as many chariots and etc. as you can get in on the flanks. If you can kill that one unit you will usually either win or draw the game, so your entire game plan should revolve around drawing it out of the protection of the rest of the army, isolating it, and then just throwing everything you have at it.<br /> <br /> So, all told, while it may not be your best match up, High Elves vs. Skaven is far from unwinable.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3736976.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3736976.page</link>
				<pubDate><![CDATA[Sat, 31 Dec 2011 03:40:50]]> GMT</pubDate>
				<author><![CDATA[ Merlinius177]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ I'm thinking of fighting cheese with cheese.<br /> Take Teclis next game and hitting them with flames of the phoenix.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Actually Life could be attractive with Dwellers gaurenteed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3737002.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3737002.page</link>
				<pubDate><![CDATA[Sat, 31 Dec 2011 03:50:58]]> GMT</pubDate>
				<author><![CDATA[ Joey]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Teclis with Dwellers is beast.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3737265.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3737265.page</link>
				<pubDate><![CDATA[Sat, 31 Dec 2011 06:12:24]]> GMT</pubDate>
				<author><![CDATA[ Aerethan]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ easiest way to break skaven is with a spearman bus. we can win combat against them and if we have more ranks than them they're not steadfast.<br /> <br /> run an archmage and pick a lore that contains an "All models in the unit take ____" spell. <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> high magic flames of the phoenix will work just fine, dwellers is the provincial favorite, I believe metal turns models to gold on a 5+ with one of their spells, and it gives you good offense and defense buffs + kills brettonians in a not at all fair way.<br /> <br /> steadfast is the most important rule. run a couple of big busses, you will smash into his lines, destroy them, send them fleeing before you and then you will catch them.<br /> <br /> Oh, and you can run the ellyrian reavers to harass and tie up warmachines, or run some great eagles for the same purpose.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3743430.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3743430.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2012 09:35:31]]> GMT</pubDate>
				<author><![CDATA[ Ignus]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ Teclis with Shadow or <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4 with silver wand shadow, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 with seer staff taking flames, and what ever I like shield but to each their own. <br /> <br /> Debuff toughness on units with teclis follow with flames non same unit. Whole unit takes a s3 hit that phase, a s4 start of next magic phase, and he has to waste dice to stop it and making his magic phase less effective.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3744033.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3744033.page</link>
				<pubDate><![CDATA[Mon, 2 Jan 2012 15:30:41]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ My 50 man unit of LSG with the flaming banner has been nothing but awesome.<br /> <br /> 1: The only core requirement up to 2500 point games.<br /> 2: Volley fire<br /> 3: Horde spears with <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> (They even mince chaos warriors)<br /> 4: Start Spread 25 wide usually so everyone gets to shoot, then reform into deeper ranks, ready to take the charge.<br /> 5: COupled with a horde of 40 <span class="glossaryitem" onmouseover='gp(227);'>WLs</span> on their flank they are a brilliant anvil.<br /> 6: <span class="glossaryitem" onmouseover='gp(140);'>VP</span> denial. If the unit is wiped out, then you would be buggered anyway. 1 unit of 50 is a hell of alot harder to kill than 2 units of 25.<br /> <br /> They do struggle vs armies with masses of small units (lizardmen skink spam or O&G) as the unit can only pick out 1 enemy unit per turn.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3768127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3768127.page</link>
				<pubDate><![CDATA[Sun, 8 Jan 2012 22:56:44]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
			</item>
			<item>
				<title>Sea Guard</title>
				<description><![CDATA[ <blockquote><div><cite>Aerethan wrote:</cite>I still think Steadfast is the stupidest rule to be added in the last 3 editions. It makes combat mindless if you have enough numbers. If not, then you are pretty much screwed even if you are hard hitting.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> like it because it sells models, they could encourage bigger games another better way though.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3772633.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419316/3772633.page</link>
				<pubDate><![CDATA[Tue, 10 Jan 2012 00:16:29]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
			</item>
	</channel>
</rss>