<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1750 Blood Angels - Aimed at non-ultra competitive tournament play."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 Blood Angels - Aimed at non-ultra competitive tournament play."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1750 Blood Angels - Aimed at non-ultra competitive tournament play.</title>
				<description><![CDATA[ This list is for a local tournament, but while I've tried to build it capable of dealing with multiple armies, I'm reluctant to go down the 'cheese everything out for the best list possible'. I'm aiming for strength and versatility, but not to the point where the army is dull to play with or against. For the most part, my opponents will be running lists made from their collections, rather than tuned tourney level armies.<br /> <br /> So, the list.<br /> <br /> Reclusiarch - 130<br /> 9 Death Company (Power Weapon, Power Fist) - 220<br /> Land Raider - 250<br /> <br /> Death Company Dread (Talons) in a Drop Pod - 160<br /> <br /> 10 Assault Marines - 190<br /> <br /> 9 Sternguard with Combi Weapons (probably Plasma or Melta - currently undecided), Sanguinary Priest, all in a Drop Pod - 355<br /> <br /> Furioso Dread (Fists), Extra Armour in a Drop Pod - 175<br /> <br /> 10 Devastators, 4 Lascannons - 270.<br /> <br /> Total - 1750.<br /> <br /> <br /> The general theory is that The Sternguard will drop in first turn every match. Priest splits off and hides behind the pod while the rest of the unit opens up a tank or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with their combi-weapons. If I need anti-infantry punch I'll bring in the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread the same turn, while if I need a bit more anti-vehicle/anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> I'll drop the Furioso in instead.<br /> <br /> The Reclusiarch/<span class="glossaryitem" onmouseover='gp(349);'>DC</span> all jump in the Land Raider and barrel towards the frontline, aiming for a turn2 assault into something. I'm toying with dropping the power weapon for extra armour on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>'s break down into double lascannon combat squads and spend the game picking off tanks/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s as required, and the 10man ASM squad is mainly in for lategame objective grabs.<br /> <br /> It's pretty much a case of opening up a tank in the first turn with the sternguard, and planting a dread in someone's face, focring them to decide whether they want to get nailed by a dread or a land raider carrying <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in turn2.<br /> <br /> The main concern is that the body count is low across the board, and while drop pods can provide a level of cover, I'm worried that there just aren't enough vehicle threats to force the target saturation that benefits the dreads. Generally, the list seems to be lacking a bit of focus and direction other than 'I'm going to put a bunch of big scary targets into your face and you can pick which one you die by'.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/419545/3724887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/419545/3724887.page</link>
				<pubDate><![CDATA[Tue, 27 Dec 2011 18:48:53]]> GMT</pubDate>
				<author><![CDATA[ Ap0k]]></author>
			</item>
	</channel>
</rss>