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		<title><![CDATA[Latest posts for the thread "Empire War Altar and combat res"]]></title>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ Okay - I just played a game in which my war altar was in melee with 13 Lorian seaguard with full command. I had the charge - missed entirely on my attacks, even the re-rolls for hatred. Neither side wounded.<br /> <br /> Combat res:<br /> <br /> Me - +1 for charging.<br /> <br /> Him: +2 for ranks, +1 for banner - he wins by 2<br /> <br /> I rolled <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and got a 10. I flee and roll a 7 on 2 dice - he rolls to pursue and gets an 8. War Altar is gone.<br /> <br /> What the feth am I missing? I mean - really, in what fantasy empire world will a war altar dedicated to sigmar with a crazed arch lector on top break becuase a few pussy elves did NOTHING.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2011 20:33:00]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ What you're missing is that War Altar is Unbreakable, so you shouldn't have taken a break test for losing.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2011 21:14:38]]> GMT</pubDate>
				<author><![CDATA[ WGMelchior]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ Where does it say that? I have looked all through the codex and found nothing to indicate its unbreakable.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2011 21:21:38]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ Page 53 in the The Empire army book, under section The Power of Sigmar. The War Altar gives unbreakable, a 4+ ward save and magic resistance 2.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2011 21:33:47]]> GMT</pubDate>
				<author><![CDATA[ WGMelchior]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ wow ty ty ty ! I looked at that rule literally like 5 times over and for some reason never saw the unbreakable part :/]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2011 21:43:20]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ Thats the most important think about the popemobile, so it's a shame to miss it.<br /> <br /> Step 1) Select the enemy's most powerful combat unit<br /> <br /> Step 2) Stick the wagon in it as soon as possible<br /> <br /> Step 3) issue lots of challenges. <br /> <br /> Step 4) Whenever the wagon or the archlector takes a wound, use the priest prayer "healing hand" to heal it all the way back up to full health. <br /> <br /> Step 5) With 300 or so of your points holding up 500 or so of his, defeat the rest of his army. <br /> <br /> Incredibly frustrating for combat-heavy armies like Warriors. ]]></description>
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				<pubDate><![CDATA[Fri, 30 Dec 2011 20:38:52]]> GMT</pubDate>
				<author><![CDATA[ Malleus]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ <blockquote><div><cite>2000 Volts wrote:</cite>Okay - I just played a game in which my war altar was in melee with 13 Lorian seaguard with full command. I had the charge - missed entirely on my attacks, even the re-rolls for hatred. Neither side wounded.<br /> <br /> Combat res:<br /> <br /> Me - +1 for charging.<br /> <br /> Him: +2 for ranks, +1 for banner - he wins by 2<br /> <br /> I rolled <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and got a 10. I flee and roll a 7 on 2 dice - he rolls to pursue and gets an 8. War Altar is gone.<br /> <br /> What the feth am I missing? I mean - really, in what fantasy empire world will a war altar dedicated to sigmar with a crazed arch lector on top break becuase a few pussy elves did NOTHING.</div></blockquote><br /> <br /> Couple things... First off like others have said, the war altar is unbreakable. <br /> <br /> Second off, the war altar slamming into 13 elves should decimate them. Did you remember impact hits (<span class="glossaryitem" onmouseover='gp(24);'>d6</span> <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 auto hits before blows are struck, first round it charges). Those alone should have tagged a few elves. Also don't forget the warhorses attacks.<br /> <br /> Third, how did he get 2 combat res for ranks? If he had 13, then the most he could have gotten is 1 ( remember its bonus ranks, the front rank does not count).<br /> <br /> If he doesn't break them the first round, then grind them down with soulfire, or flank them with another unit, because the war altar isn't going anywhere.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 07:04:48]]> GMT</pubDate>
				<author><![CDATA[ scubasteve04]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ I had posted elsewhere regarding rules disputes - I'm thinking I'm gong to avoid the high elf player for a while becuase things always seem to go in his favor. your right - he should not have gotten +2 for ranks and I did get a single impact hit and it failed to wound. I had absolutly crap for rolls - I mean REALLY terrible rolls. <br /> <br /> in fact in another game I played with the same model the war alter was killed by - wait for it - horses! Ok it was actually the chaos demon monster cavalry guy's horses - but ya Mounts none the less.<br /> <br /> Then I played another game last night with the saem model (third in a row) and he was pitted against some beastmen with a hero. The hero managed to hit with 7 attacks, wound with 4 and I made NO saves! Then the reast of the beasts managed to get 5 more wounds and I failed to save 2.<br /> <br /> Idk - I'm not feeling it but I know the war altar is critical to the empire army. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 14:59:54]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Re:Empire War Altar and combat res</title>
				<description><![CDATA[ If you are charging into a dangerous block of heroes and infantry, then use 6 dice to cast speed of light on the war altar to get speed of light <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 10 to help keep the war altar alive longer (or any other defensive magic you might have).<br /> <br /> One good piece of gear for the War Altar is the mace of helstrum. Great for assassinating characters bunkered in units, and killing monsters too. I personally like it better then the speculum.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 15:55:48]]> GMT</pubDate>
				<author><![CDATA[ scubasteve04]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ I'll have to try the mace for sure! I do like hte speculum - I can run both can't I? (I forget the point value...)]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:41:30]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ <blockquote><div><cite>2000 Volts wrote:</cite>I'll have to try the mace for sure! I do like hte speculum - I can run both can't I? (I forget the point value...)</div></blockquote><br /> <br /> If you are running speculum DO NOT cast speed of slight on yourself <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> But yah I run the spculum and helstrom mace]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:52:54]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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				<title>Re:Empire War Altar and combat res</title>
				<description><![CDATA[ The big problem I find with a speculum is nobody in their right mind is going to accept a challenge from the War Altar slamming into one of their blocks. The only time it really works is against lone heroes, Greater Daemons and <span class="glossaryitem" onmouseover='gp(385);'>WoC</span>. First 2 of those 3 can be delt with by shooting (cannons anyone?). Mace on the other hand, works against almost anything save hordes of cheap fodder troops. It can assasinate characters even without a challenge, and will own monsters, and he will still hold his own in a challenge. I would rather spend the remaining 40 pt allowance on Dawn Armor instead.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 18:43:06]]> GMT</pubDate>
				<author><![CDATA[ scubasteve04]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ "Where does it say that? I have looked all through the codex and found nothing to indicate its unbreakable"<br /> <br /> Also...its an ARMY BOOK not a fething codex. This isnt Warhammer 40 Kiddie K<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 15:18:26]]> GMT</pubDate>
				<author><![CDATA[ PvtHudson]]></author>
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				<title>Empire War Altar and combat res</title>
				<description><![CDATA[ Under the Waralter special rules.<br /> <br /> Necro-much?]]></description>
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				<pubDate><![CDATA[Sat, 17 Mar 2012 16:08:30]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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