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		<title><![CDATA[Latest posts for the thread "Siege Rules - Multiple Sieges"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Siege Rules - Multiple Sieges"]]></description>
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				<title>Siege Rules - Multiple Sieges</title>
				<description><![CDATA[ We played a Blood in the Badlands siege scenario this past weekend, and found some of the rules unclear. Maybe someone can help out?<br /> <br /> The example on p.89 shows that if a section is being attacked, both the attacker and defender can pull units from adjacent sections to form the assault party. I can't find exactly where this is in the rules text itself (heck, the rules on the next page never clearly mention defenders to do this from what I can tell...), but the example seems pretty clear that if *any* unit contributes models that lose the assault, all the units have to make a break test, does this sound right?<br /> <br /> Now, let's say you have two adjacent wall sections being attacked, like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(231);'>DD</span><br /> -----<br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span><br /> <br /> Can both units contribute models to each other's assaults? Can models fight in both assaults?<br /> <br /> So, for example, let's say I have an awesome combat lord defending the left-most wall section. I'm guessing he can't participate in the defense of his own wall section, then jump to the defense of the right-one in the same turn? But the only reason I'd say this was true is that there's not really any other situation in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> that lets a model attack twice in one turn...<br /> <br /> We ended up playing it that you can't contribute units to an adjacent section if its own section was under attack. This seems logical... but isn't really supported in the rules anywhere :-)<br /> <br /> Rules strangeness aside, it was a fun and close matchup with Tomb Kings and Dark Elves attacking a Chaos Warrior citadel!]]></description>
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				<pubDate><![CDATA[Fri, 30 Dec 2011 00:51:29]]> GMT</pubDate>
				<author><![CDATA[ thalcos]]></author>
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				<title>Re:Siege Rules - Multiple Sieges</title>
				<description><![CDATA[ It seems like there is a gap in the rules here, you will have to houserule a fix.<br /> <br /> I think the simplest solution would be if sections can only lend aid if they themselves are unengaged, check at the start of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> phase and the results stay for the remainder of that phase. so in this case the sections are on their own. <br /> <br /> <br /> Going purely <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, you are corect that everyone would have to take a break test if they contribute models to a losing fight. This could result in a unit that won its fight to abandon its position because one dude helped their neighbors. This is clearly stupid, so you could use my above solution to fix that problem.]]></description>
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				<pubDate><![CDATA[Fri, 30 Dec 2011 19:57:27]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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