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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Okay, first I am making a Custodes Army (have models & <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff). I plan to use the Grey Knights codex.<br /> <br /> Then, after reading tons of fluff, I realized they (<span class="glossaryitem" onmouseover='gp(5);'>AC</span>) are better. I found the original Rogue Trader era stats for (tactical) custodes -<br /> <b>Adeptus Custodes <span class="glossaryitem" onmouseover='gp(115);'>RT</span> (Page 140)<br />  M 4 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 4 T 4 W 2 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 Int 8 <span class="glossaryitem" onmouseover='gp(204);'>Cl</span> 8 WP 8 </b><br /> and cpmpared them to the space marines at that time too<br /> <b>Space Marine <span class="glossaryitem" onmouseover='gp(115);'>Rt</span><br />  M 4 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 4 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 Int 8 <span class="glossaryitem" onmouseover='gp(204);'>Cl</span> 8 WP 8</b><br /> <br /> Looking at the 5th edition <span class="glossaryitem" onmouseover='gp(119);'>SM</span> stats & <span class="glossaryitem" onmouseover='gp(305);'>GK</span> stats, I relaized <span class="glossaryitem" onmouseover='gp(5);'>AC</span> stats would be like this -<br /> If using <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, conversion would make them -<br /> <b>Adeptus Custodes 5th Ed.  tacticals<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 4 T 4 W 2 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8(/9) <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+</b><br /> <br /> sooo....with a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex -<br /> +1ws, +1bs, +1w, +1i, & +1a on the stat lines (each and every entry). & to be fair I figured out there is a 20% point increase on costs...<br /> <br /> With a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex -<br /> +1bs, +1w, +1i, & +1a & a 15% point cost increase....<br /> <br /> I'll make a "fun to play test" list for my gaming group to see how real <span class="glossaryitem" onmouseover='gp(5);'>AC</span> would fair in battle....<br /> <br /> Thoughts?<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex - <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - example -<br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Grandmaster of the Custodes: <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:7 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:7 S:5 T:5 W:5 I:6 A:6 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>:2+/3++ Points: 330 <br /> Wargear: Custode lance (<span class="glossaryitem" onmouseover='gp(123);'>STR</span> 10 vs demons and psykers), Custode Shield + Storm bolter, Frag, Krak, Psyk-out grenades <br /> Special Rules: Independent Character, The Grand Strategy, Psychic Mastery 2, Eternal Warrior <br /> Psychic Powers: Hammer Hand, Psychic Communion, Cleansing Flame <br /> Lord of Titan - Takes Paladins as troops. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> sm codex example -<br /> grandmaster<br /> WS7 BS6 S4 T4 W5 I6 A5 Ld10 Sv3+]]></description>
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				<pubDate><![CDATA[Mon, 2 Jan 2012 04:21:58]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Custodes should have a higher leadership. 9 at least. Also, are Custodes Psykers? ]]></description>
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				<pubDate><![CDATA[Mon, 2 Jan 2012 06:21:57]]> GMT</pubDate>
				<author><![CDATA[ McNinja]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>McNinja wrote:</cite>Custodes should have a higher leadership. 9 at least. Also, are Custodes Psykers? </div></blockquote><br /> <br /> I don't believe Custodes are psykers... but it's recommended that you play them using Grey Knights so go figure.]]></description>
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				<pubDate><![CDATA[Mon, 2 Jan 2012 06:39:35]]> GMT</pubDate>
				<author><![CDATA[ King Pariah]]></author>
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				<title>Re:simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Convenient how you didn't compare their stat line from Rogue Trader to Grey Knights.  Since Grey Knights have a current stat line for direct comparison, you'd be forced to use a lower powered one than the one you propose.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 17:29:02]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ I have a guy down at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> who sculpts, and he made custodians and the Emperor, obviously counting them as Paladins and the Emperor is....]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 21:43:46]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Yeah, the Paladin's w/ nemesis force halberds pretty much fit the Custodes just fine, I don't know why you're concerned that the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> book can't do them properly.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 22:03:07]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Assault Cannons for Psycannons and Heavy Flamers for Incinerators, just spear and shoulder mounted. No need to have Psilincers.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 22:55:14]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <a href="http://www.bolterandchainsword.com/index.php?showtopic=145540" target="_blank" rel="nofollow">http://www.bolterandchainsword.com/index.php?showtopic=145540</a><br /> Or you could use this.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 22:57:03]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Though if you read the comments further down that fandex...]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 23:46:54]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>DarknessEternal wrote:</cite>Convenient how you didn't compare their stat line from Rogue Trader to Grey Knights.  Since Grey Knights have a current stat line for direct comparison, you'd be forced to use a lower powered one than the one you propose.</div></blockquote>But that wouldn't meet our herp-derp expectations of how much more powerful a Custodian should be!]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 23:54:46]]> GMT</pubDate>
				<author><![CDATA[ Greyish]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>Though if you read the comments further down that fandex...</div></blockquote><br /> Read further though.....]]></description>
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				<pubDate><![CDATA[Tue, 3 Jan 2012 23:55:53]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Using pure <span class="glossaryitem" onmouseover='gp(50);'>GW</span> facts & stats from rogue trader, I was able to calculate out that a custodian model costs...<br /> <br /> way back sm in rogue were 23 pts each & custodes were 36...<br /> <br /> So add 13pts to every entry!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 00:12:28]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>krazynadechukr wrote:</cite>Using pure <span class="glossaryitem" onmouseover='gp(50);'>GW</span> facts & stats from rogue trader, I was able to calculate out that a custodian model costs...<br /> <br /> way back sm in rogue were 23 pts each & custodes were 36...<br /> <br /> So add 13pts to every entry!</div></blockquote><br /> <br /> I'm not sure it works that way... I mean, didn't termies cost 200 points or something like that back then? Its not a 1:1 conversion from system to system]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 01:09:39]]> GMT</pubDate>
				<author><![CDATA[ chaos0xomega]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>chaos0xomega wrote:</cite><br /> <br /> I'm not sure it works that way... I mean, didn't termies cost 200 points or something like that back then? Its not a 1:1 conversion from system to system</div></blockquote><br /> <br /> I see your point....However, since there is no Legio Custodes official codex, keeping it as simple as I can, it is the closest thing to an actual Games Workshop codex...using old stats & new stats to find common denominators...<br /> <br /> But your point did bring to light the error of my calculation!<br /> <br /> If Space Marines (tacticals) were 23 points back in 1990 (2nd edition) & Custodes were 36 points, then we figure out the % decrease of Space Marines from 1990 to the current edition...(from 23 to 15) is a 33% decrease, so making Custodes actually 24 points each. Then taking the marine & custodes difference of 9 (24-15), that'd be the point cost we add to each entry!<br /> <br /> for these stats for a basic custodes trooper!<br />  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 4 T 4 W 2 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 <br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex - <br /> +1ws, +1bs, +1w, +1i, & +1a on the stat lines (each and every entry) add 9 pts per model to points in codex (which means each + is worth 1.8 pts)<br /> With a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex - <br /> +1bs, +1w, +1i, & +1a & add 7 pts to points to each model]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 04:08:48]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ So Cutodes should cost 25ppm? Is this is <span class="glossaryitem" onmouseover='gp(333);'>PA</span> or <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>?]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 11:21:34]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ That is putting far too much faith in a statline written for a completely different game.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 12:16:14]]> GMT</pubDate>
				<author><![CDATA[ MasterSlowPoke]]></author>
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				<title>Re:simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshot wrote:</cite>So Cutodes should cost 25ppm? Is this is <span class="glossaryitem" onmouseover='gp(333);'>PA</span> or <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>?</div></blockquote><br /> Either way it's complete fail for the points. Considering all the bonuses, in <span class="glossaryitem" onmouseover='gp(333);'>PA</span> alone you're looking at closer to 40pts minimum for this unfluffy monster.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 12:17:15]]> GMT</pubDate>
				<author><![CDATA[ Greyish]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Bingo. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Paladins at 45pts a model, but  minus the psyker bits. Drop <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> for Fearless. Drop Preferred Enemy Daemons for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> weapons. Keep thwe Aegis, cause they have blessed armour and stuff. Lose Brotherhhod of Psykers rule. Their weapons are just Power Weapons with the bonuses and the Daemonbane rule. Don't know if Daemonbane and Psykout weapopns should be kept but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 12:24:29]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Sounds easier just to make them Paladins but with the loss of <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, back to <span class="glossaryitem" onmouseover='gp(333);'>PA</span> @ -10pts. They can still get their initiative bonus from having Halberds and gain options to master-craft. Though I stand by my unfluffy comment above, going into deeper territory by swapping over special rules likely adds more complexity than what the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wanted. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 12:45:37]]> GMT</pubDate>
				<author><![CDATA[ Greyish]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Maybe not <span class="glossaryitem" onmouseover='gp(333);'>PA</span> but maybe Artificer?]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 13:31:46]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>Re:simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Why not just use the rules for <span class="glossaryitem" onmouseover='gp(5);'>AC</span> from the <span class="glossaryitem" onmouseover='gp(766);'>SOT</span> campaign made by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 14:38:20]]> GMT</pubDate>
				<author><![CDATA[ Ogard]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>Asherian Command wrote:</cite>http://www.bolterandchainsword.com/index.php?showtopic=145540<br /> Or you could use this.</div></blockquote><br /> <br /> You can use anything, but where did this come from? Was it based off <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or just purely pulled from ones arse?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Deadshot wrote:</cite>Bingo. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Paladins at 45pts a model, but  minus the psyker bits. Drop <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> for Fearless. Drop Preferred Enemy Daemons for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> weapons. Keep thwe Aegis, cause they have blessed armour and stuff. Lose Brotherhhod of Psykers rule. Their weapons are just Power Weapons with the bonuses and the Daemonbane rule. Don't know if Daemonbane and Psykout weapopns should be kept but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.</div></blockquote><br /> <br /> What I am saying is this -<br /> using <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex....a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Paladin at 45pts a model, custodes would be 52pts each & you get this for the extra points -<br /> <b>+1bs, +1w, +1i, & +1a</b><br /> Everything else remains the same.....(perks & abilities...)<br /> <br /> Just a simpler way to play test a Custodes at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> center.....]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 15:20:10]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ Paladins are 55ppm not 45, I was suggesting losing some psychic and anti Daemonstuff to save points and leave the rest.<br /> <br /> So really you want <br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5<br /> S 4<br /> T 4<br /> W3<br /> I 5(7 for Halberd)<br /> 3 attacks <br /> <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+/5++<br /> <br /> With <span class="glossaryitem" onmouseover='gp(723);'>BoP</span> and everything? For 62ppm?]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 15:48:30]]> GMT</pubDate>
				<author><![CDATA[ Deadshot]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ See, this is why my idea of JUST adding 7pts per model (using the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex) for a custodes army was WAY to simple...<br /> <br /> Folks want to complicate it!<br /> <br /> If I made a real Custodes Codex, following the fluff, they'd all have artificer armor, master crafted weapons, revive themselves from death, cause fear in fearless foes, be able to shoot seperate targets, each model could issue a challenge in battle, be able to infiltrate, and have access to ALL armory item from ANY Imperial codex... (all that is based off the fluff & novels regarding Custodes)...Imagine fighting that!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> All I was doing was taking the last official Custodes stats & points from 1st & 2nd edition, figuring out how Space Marine stats chenged from 2nd to 5th, with that "formula" for stats & points (only), that is how I came up with a close to real <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stat & point system for Custodes....<br /> <br /> KISS theory....]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 16:02:27]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ The simplest method would be just to use Custodes as Grey Knights without adding any rules. You'll get a lot of less hassle for it. After all, you are comparing out-dated rules, where Custodians had the exact same profile as Inquisitors.<br /> <blockquote><div><cite>krazynadechukr wrote:</cite>You can use anything, but where did this come from? Was it based off <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or just purely pulled from ones arse?</div></blockquote>Basically, yes he made it up. Fair play to him if people actually use it but it looks like a poorly researched attempt to do Grey Knights+ to me, which the game could do without.  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 19:57:59]]> GMT</pubDate>
				<author><![CDATA[ Greyish]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>krazynadechukr wrote:</cite><br /> All I was doing was taking the last official Custodes stats & points from 1st & 2nd edition, figuring out how Space Marine stats chenged from 2nd to 5th, with that "formula" for stats & points (only), that is how I came up with a close to real <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stat & point system for Custodes....<br /> </div></blockquote><br /> And that was totally ludicrous.<br /> <br /> Besides having the same name for stats, stat lines mean entirely different things to the game than they did then.]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 20:40:26]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>DarknessEternal wrote:</cite>And that was totally ludicrous.<br /> <br /> Besides having the same name for stats, stat lines mean entirely different things to the game than they did then.</div></blockquote><br /> <br /> Uh? Ludicrous? Hm.<br /> <br /> Space Marine 2nd edition was<br /> 23pts each model<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 4 T 3 W 1 I 4 A 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> Space Marine now is <br /> 15pts each model<br />  <span class="glossaryitem" onmouseover='gp(149);'>WS</span> = 4 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> = 4 S = 4 T = 4 W = 1 I = 4 A = 1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> = 8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> = 3+<br /> <br /> (23 down to 15 is a 33% decrease in point cost)<br /> <br /> Hm. Same stats, lower cost for 5th edition...<br /> <br /> Tactical Custodes in 2nd edition were<br /> 36 points each<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 S 4 T 4 W 2 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 Int 8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> <br /> So it would stand to reason that the stats for Custodes would have remained the same, but points would have gone down...each Custodes would be 24 pts each...<br /> <br /> Simple math based right off <span class="glossaryitem" onmouseover='gp(50);'>GW</span> itself...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Grey Knights are the closest to Custodes & I plan on using that codex of course....But Custodes are a tad better then <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>....]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 23:37:20]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>krazynadechukr  wrote:</cite>See, this is why my idea of JUST adding 7pts per model (using the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex) for a custodes army was WAY to simple... <br /> <br /> Folks want to complicate it! <br /> <br /> If I made a real Custodes Codex, following the fluff, they'd all have...</div></blockquote><br /> <br /> Well, your problem there is that none of the armies in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> represent their fluff very effectively. Space Marines especially are relatively underpowered compared to the things the fluff indicates that they're capable of. And don't get me started on Eldar...<br /> <br /> I think what the above posters were trying to do is provide a reasonable (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) alternative than the one you're providing. Comparing point costs/differences and stats of units written for a dramatically different version of the game and applying those differences to the modern incarnation of the same units might seem well reasoned, but truly doesn't apply. <br /> <br /> You might as well look at the differences in the gear available to Marines and Custodes in the Rogue Trader book and revise their wargear prices to reflect the inconsistency. <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are already an elite army made of the best of the best, a core perception of the Custodes as well. Using them as a basis for comparison is accurate and using the current rules/stats/costs to make the comparison is accurate as well. Instead of focusing on stats alone, changing playstyle by switching out army-specific abilities for more appropriate ones to the Custodes' style makes sense.<br /> <br /> Their tactics favor one-on-many situations and they don't fight as a group. Deadshot's <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Paladins sounds pretty close to the mark...]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 00:35:50]]> GMT</pubDate>
				<author><![CDATA[ Gavin Thorne]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>krazynadechukr wrote:</cite><blockquote><div><cite>Asherian Command wrote:</cite>http://www.bolterandchainsword.com/index.php?showtopic=145540<br /> Or you could use this.</div></blockquote><br /> <br /> You can use anything, but where did this come from? Was it based off <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or just purely pulled from ones arse?<br /> <br /> </div></blockquote><br /> actually it was a team of people that created it. But yes from their arse in someway shape or form.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 01:01:31]]> GMT</pubDate>
				<author><![CDATA[ Asherian Command]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ You have to take into account wargear as well as point cost when calculating the point cost for a custom unit.  The point costing for wargear <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> seems to have fluctuated quite a bit.  In earlier editions (including early 5th), a power weapon would cost you 10-15 whereas in the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> book, <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> seem to get force weapons and other bonuses for 5pts over a regular marine (which makes it hard to consider <span class="glossaryitem" onmouseover='gp(305);'>GK</span> for point costing purposes)<br /> <br /> What sort of wargear were Custodes equipped with during <span class="glossaryitem" onmouseover='gp(115);'>RT</span>?  If they were something like power weapons, they’d probably cost around 35-50pts per model (with a 2W profile).  Keep in mind though that this estimate is not taking into account special abilities or synergy.  <br /> <br /> Personally I’d downgrade their wound and ballistic skill profiles by 1.  Assuming the guardian spears are represented as ordinary power weapons and the unit does not have access to ranged weapons upgrades (like melta/flamer/plasma), you could cost them at 25pts each (30pts each if they have access to melta/flamers/missile launchers etc).  This makes their profile look like: <br /> Tactical Custodes <br /> 25 points each<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 4 T 4 W 1 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 Int 8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> Wargear: Power weapon, bolter, bolt pistol, frag and krak grenades<br /> <br /> With ranged weapons upgrades: <br /> Tactical Custodes <br /> 30 points each<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 S 4 T 4 W 1 I 5 A 2 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 Int 8 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 3+<br /> Wargear: Power weapon, bolter, bolt pistol, frag and krak grenades<br /> Options: Up to 2 models may swap their bolters for the following<br /> •	Flamer – free<br /> •	Meltagun – 5pts<br /> •	Plasma gun – 10pts<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 01:58:52]]> GMT</pubDate>
				<author><![CDATA[ candy.man]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>krazynadechukr wrote:</cite>Uh? Ludicrous? Hm.</div></blockquote><br /> But your reasoning for improving the profile is at fault. Like for the reason I mentioned above, regarding the <span class="glossaryitem" onmouseover='gp(115);'>RT</span> Inquisitors being the same statistically as Custodes - you're basing this on an outdated, retconned system. Aside the Custodes having rules in 2E (mixed up?) you also keep on unfairly deducing that Grey Knights had a marine stat-line in <span class="glossaryitem" onmouseover='gp(115);'>RT</span>. The Grey Knights in <span class="glossaryitem" onmouseover='gp(115);'>RT</span> (the proper ones in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> with Nemesis Force Weapons that had models, not rubbish bolter version printed within Slaves of Darkness) had the same <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span>/I values as Custodes and higher leadership values. (<span class="glossaryitem" onmouseover='gp(115);'>RT</span> Compilation, page 8)<br /> <br /> <blockquote><div><cite>krazynadechukr wrote:</cite><br /> Grey Knights are the closest to Custodes & I plan on using that codex of course....But Custodes are a tad better then <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>....</div></blockquote><br /> Written where exactly? There's no official source that's fully compared the two, let alone in a fight.<br /> <br /> <b><i>EDIT</i></b> - Limited reply, straying off topic.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 03:12:32]]> GMT</pubDate>
				<author><![CDATA[ Greyish]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ * palm to the face *<br /> <br /> ...this complexity is what I was trying to avoid in the first place...<br /> <br /> * sigh *]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 03:42:33]]> GMT</pubDate>
				<author><![CDATA[ krazynadechukr]]></author>
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				<title>Re:simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ You probably need to rethink your strategy and do a little more research on the matter. As others have suggested, the bigger differences between Custodes and Grey Knights would probably lie in some of the special rules and the wargear instead.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 15:20:50]]> GMT</pubDate>
				<author><![CDATA[ Greyish]]></author>
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				<title>simple Adeptus Custodes codex conversion points &amp; stats...</title>
				<description><![CDATA[ <blockquote><div><cite>krazynadechukr wrote:</cite><blockquote><div><cite>DarknessEternal wrote:</cite>And that was totally ludicrous.<br /> <br /> Besides having the same name for stats, stat lines mean entirely different things to the game than they did then.</div></blockquote><br /> <br /> Uh? Ludicrous? Hm.</div></blockquote><br /> Yes, ludicrous.<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, I, and A function entirely differently now.  <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is mostly different.  The differences between raising those one point then is not the same as raising them one point now.<br /> <br /> You're also missing the point that Grey Knights and Custodes had the same statline (except for four leadership stats).  Yet you think Custodes now should have higher stats than Grey Knights now.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 17:13:37]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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