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				<title>1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ Hello all, I will be playing my first <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game this weekend.<br /> I'll play against Necrons and Tyranids. It's also going to be the necron player's first game.<br /> <br /> I had the army for a while, reading how I should play it<br /> <br /> So here's the list :<br /> <br /> ---<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>--- 83<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> crisis suit 83<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> -Bonding knife<br /> <br /> ---Elite--- 338<br /> <br /> 3x crisis suit 169<br /> -Team Leader<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> -Bonding Knife<br /> <br /> 3x crisis suit 169<br /> -Team Leader<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> -Bonding Knife<br /> <br /> 2x Crisis suit 106<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> <br /> ---Troops--- 260<br /> <br /> 6x fire warrior 155<br /> -shas'ui<br /> -bonding knife<br /> -Devilfish<br /> <br /> 9x fire warrior 105<br /> -shas'ui<br /> -bonding knife<br /> <br /> ---Heavy Support--- 315<br /> <br /> Hammerhead 155<br /> -Railgun<br /> -Burstcannons<br /> -Disruption Pod<br /> <br /> 1x Broadside 80<br /> -Advanced stabilisation system<br /> <br /> 1x Broadside 80<br /> -Advanced stabilisation system<br /> <br /> Total : 996<br /> <br /> We probably won't be playing objective based game so that explain the low troop count, if we do I'll drop the broadsides for another fire warrior + devilfish squad.<br /> So from what I understand, <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> are quite strong vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and I think it should do fairly well vs nids too. <br /> The suits are magnetized so changing the setup wont be a problem.<br /> <br /> The bonding knives are because I have no idea what the other players will be bringing and I dont want my army running around the table, so I'll keep it safe for now.<br /> What I had in mind was to put the commander with the 2suits squad.<br /> <br /> I have access to other units but I dont think they'll do any good at this point cap (stealth suits, piranhas, pathfinders, other <span class="glossaryitem" onmouseover='gp(320);'>HH</span>/broadside)<br /> <br /> Please C&C, I'd appreciate it.<br /> <br /> Thanks in advance]]></description>
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				<pubDate><![CDATA[Wed, 4 Jan 2012 20:34:40]]> GMT</pubDate>
				<author><![CDATA[ Mesmetron]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ I also have a few questions more or less related to my list.<br /> <br /> Regarding drones, I read somewhere that they didnt work too well with a commander because it kept him from joining other squad or some other negative effect. Is that correct ? <br /> <br /> If I take bodyguards for my commander, does that keep him from joining with other units and he's stuck with the bodyguards?<br /> <br /> Do unattached drones from vehicules still yield <span class="glossaryitem" onmouseover='gp(316);'>KP</span>? <br /> <br /> What would be an efficient setup versus <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ?<br /> <br /> I'll probably also be playing vs <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I guess the <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span> would still be a wise choice vs those ?<br /> <br /> Thanks again in advance !]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 14:23:26]]> GMT</pubDate>
				<author><![CDATA[ Mesmetron]]></author>
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				<title>1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ <blockquote><div><cite>Mesmetron wrote:</cite>Shas'o crisis suit 83<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> -Bonding knife</div></blockquote>Demote to a Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>. The extra wound and leadership aren't needed. Use the points saved on other things. **<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>Regarding drones, I read somewhere that they didnt work too well with a commander because it kept him from joining other squad or some other negative effect. Is that correct ?</div></blockquote>No, it is not correct. A <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> suit can still join other units as per Ind. Chacrater rules. Drone rules allow for it. <br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>-Devilfish</div></blockquote>Give the D'fish a Disruption Pod for the Cover Save.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>Hammerhead 155<br /> -Railgun<br /> -Burstcannons<br /> -Disruption Pod</div></blockquote>Add a <span class="glossaryitem" onmouseover='gp(520);'>MT</span> so it can Move&Shoot like a Fast Vehicle. Combat speed and shoot all guns. Maybe Target Lock so the <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> shoot infantry and the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> gets tanks.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>1x Broadside 80<br /> -Advanced stabilisation system<br /> <br /> 1x Broadside 80<br /> -Advanced stabilisation system</div></blockquote>** Make 'em into one unit. I'd drop one of your <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> for points (a Team Leader) to make one of these a Teamldr, add Shield Drones. They greatly extend a b-side's life. <span class="glossaryitem" onmouseover='gp(59);'>hw</span> Target Lock so you can split shooting if you want. This eliminates a Kill Point and you can still shoot the same.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>So from what I understand, <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> are quite strong vs <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and I think it should do fairly well vs nids too. </div></blockquote>Against bugs? No. The <span class="glossaryitem" onmouseover='gp(6);'>AP</span> is too low for most of the big critters and too few shots for horde 'nids. <br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> are ideal for anti-razor spam (<span class="glossaryitem" onmouseover='gp(95);'>Meq</span> lists, like you said) and other low <span class="glossaryitem" onmouseover='gp(9);'>AV</span> transport lists. That is neither necrons (AV13), nor big-bugs, most of whose save will be 3+.<br /> <br /> I'd go with a trio of FireStorms, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>/<span class="glossaryitem" onmouseover='gp(518);'>MP</span>/<span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Good against bugs for volume. And good against necron troops, as you want volume there to wipe a unit out so it gets no Resurrection Protocals. And another unit of Fireknives, for the AP2 to hurt Carnifexes, T-fexes, etc. <br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> just don't seem suited for either of your opponents. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>The suits are magnetized so changing the setup wont be a problem. </div></blockquote>Didja use rectangular or round magnets?<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>The bonding knives are because I have no idea what the other players will be bringing and I dont want my army running around the table, so I'll keep it safe for now.</div></blockquote>I use BKs too.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>What I had in mind was to put the commander with the 2suits squad.</div></blockquote>Reasonable.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>I have access to other units but I dont think they'll do any good at this point cap (stealth suits, piranhas, pathfinders, other <span class="glossaryitem" onmouseover='gp(320);'>HH</span>/broadside)</div></blockquote>The Railhead, PathFs, B-side and Piranha are good to add, in that order, as you have larger point lists.<br /> <br /> Remember, against your necron buddy, kill one unit at a time, to deny the ResProt. Also, given the ability for Night Fighting, a few BSFs here and there would help.<br /> <br /> Report back to this thread on how you did. Or link a batrep to that forum.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Good luck.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 18:49:43]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ <blockquote><div><cite>Mesmetron wrote:</cite>I also have a few questions more or less related to my list.<br /> <br /> Regarding drones, I read somewhere that they didnt work too well with a commander because it kept him from joining other squad or some other negative effect. Is that correct ? <br /> <br /> If I take bodyguards for my commander, does that keep him from joining with other units and he's stuck with the bodyguards?<br /> <br /> Do unattached drones from vehicules still yield <span class="glossaryitem" onmouseover='gp(316);'>KP</span>? <br /> <br /> What would be an efficient setup versus <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ?<br /> <br /> I'll probably also be playing vs <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I guess the <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span> would still be a wise choice vs those ?<br /> <br /> Thanks again in advance !</div></blockquote><br /> <br /> Replying from work during lunch break so most of this is off the top of my head.<br /> <br /> I believe the codex states that a commander may take drones and still join another unit. The one exception is shadowsun and he drones, who may never join another unit.<br /> <br /> I'm pretty sure that if you take bodyguards they then form a unit and cannot join another. I'm not sure on the ruling if the bodyguards die and the commander is alone, if he can then join another unit as an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.<br /> <br /> Detached gun drones give <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.<br /> <br /> Personally I like to build <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists rather than focused on a single known opponent. Regardless, as many <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players go heavy mech then you <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span> spam will wreck much of his army as they're great light vehicle hunters. As for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> I would focus on plasma weapons since they are most likely be rushing across the table. The thing to watch out for is any daemon princes with lashes as they pull your units out of position.<br /> <br /> I agree with much of what Brotherekose said and building upon that; if you can muster the points I would bring a unit of pathfinders. Take the devilfish from the Firewarriors, give it to the pathfinders, and have the Firewarriors hop in turn 1. Pathfinders make your shooting much more effective and you can rely less on lucky dice and be fairly sure that whatever you mark for the turn is going to die. I like bringing 6 of them, which can usually give enough marks to cometely remove a 4+ cover save and clear the way for railguns.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 19:45:59]]> GMT</pubDate>
				<author><![CDATA[ Rofel]]></author>
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				<title>1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ <blockquote><div><cite>Brothererekose wrote:</cite>Demote to a Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>. The extra wound and leadership aren't needed. Use the points saved on other things. **</div></blockquote><br /> My bad, I intended to pick the shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span>, I mixed up the name so I wont be getting any point back there. I'll edit my list to change that.<br /> <blockquote><div><cite>Brothererekose wrote:</cite>Didja use rectangular or round magnets?</div></blockquote><br /> I bought my suits here on the Swap Shop so they were already magnetized. The person who did the job used round magnets. There's a <a href="http://www.dakkadakka.com/dakkaforum/posts/list/390495.page" target="_new" rel="nofollow">tutorial here on dakka</a> that looks exactly like the suits that I got. There's still a few suits that aren't magnetized though so I'll probably be doing that too. I'll take a picture and link it when I get the chance.<br /> <blockquote><div><cite>Brothererekose wrote:</cite><br /> Report back to this thread on how you did. Or link a batrep to that forum.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Good luck.</div></blockquote><br /> I sure will and thanks for the help ! <br /> <blockquote><div><cite>Rofel wrote:</cite><br /> I believe the codex states that a commander may take drones and still join another unit. The one exception is shadowsun and he drones, who may never join another unit.<br /> </div></blockquote><br /> Ok, if I decide to go with the type of commander that stays at long range with an unit of shield drones, would it be possible for him to join an unit of broadsides that also have shield drones on them ?<br /> <blockquote><div><cite>Rofel wrote:</cite><br /> if you can muster the points I would bring a unit of pathfinders. Take the devilfish from the Firewarriors, give it to the pathfinders, and have the Firewarriors hop in turn 1. Pathfinders make your shooting much more effective and you can rely less on lucky dice and be fairly sure that whatever you mark for the turn is going to die. I like bringing 6 of them, which can usually give enough marks to cometely remove a 4+ cover save and clear the way for railguns<br /> </div></blockquote><br /> Is it that effective at this point cap ? I could probably remove a suit and some upgrade to make room.<br /> Well, I guess as long as I have enough force to use up all the markers it should be cost effective.<br /> <br /> Thanks to both of you for answering my questions/C&C, I'll try and write another list and post back later.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 21:05:00]]> GMT</pubDate>
				<author><![CDATA[ Mesmetron]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ As you start broadening your horizons as far as opposing armies, I would seriously recommend getting some Plasma Rifles. They are...REALLY good against heavy infantry, and if you make a Bladestorm unit (Plasma/Burst, <span class="glossaryitem" onmouseover='gp(520);'>MT</span>) and are ok with kiting, you can do work against hordes too.<br /> <br /> <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> are good though. They're cheap and reliable with high strength hits.<br /> <br /> Good luck. May the Tau'va be with you.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 21:46:29]]> GMT</pubDate>
				<author><![CDATA[ Mar'tacus]]></author>
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				<title>1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ <blockquote><div><cite>Mesmetron wrote:</cite>Ok, if I decide to go with the type of commander that stays at long range with an unit of shield drones, would it be possible for him to join an unit of broadsides that also have shield drones on them ?</div></blockquote>Yes, with or without his drones, he can join any infantry or jump infantry unit, including b-sides.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite><blockquote><div><cite>Rofel wrote:</cite>if you can muster the points I would bring a unit of pathfinders. Take the devilfish from the Firewarriors, give it to the pathfinders, and have the Firewarriors hop in turn 1. Pathfinders make your shooting much more effective and you can rely less on lucky dice and be fairly sure that whatever you mark for the turn is going to die. I like bringing 6 of them, which can usually give enough marks to cometely remove a 4+ cover save and clear the way for railguns</div></blockquote><br /> Is it that effective at this point cap ? I could probably remove a suit and some upgrade to make room.</div></blockquote>Not at 1k, no. The advice I've given and most other posters recommend <span class="glossaryitem" onmouseover='gp(105);'>PFs</span> after 1250.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I think I missed these the first go through-<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>If I take bodyguards for my commander, does that keep him from joining with other units and he's stuck with the bodyguards?</div></blockquote> It's silly to, but yes he could (I'm 95% on this) attach, but trust me, you don't want to run a large unit like an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, his buddies and a joined crew. 6 suits (40mm bases) and drones?  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> 1. Easier to catch in h2h<br /> 2. Easier to hit with pie-plates<br /> 3. Hard to hide behind <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>-blocking terrain.<br /> 4. Hard to <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> safely<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>Do unattached drones from vehicules still yield <span class="glossaryitem" onmouseover='gp(316);'>KP</span>? </div></blockquote>This is in the Tau <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Here, check <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s website for all the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>:<br /> <br /> <a href="http://www.games-workshop.com/gws/content/article.jsp?categoryId=600005&pIndex=1&aId=3400019&multiPageMode=true&start=2" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?categoryId=600005&pIndex=1&aId=3400019&multiPageMode=true&start=2</a><br /> <br /> If they detach and run around, they're a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>. If they die still embarked when the fish dies, they do *not* count.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>What would be an efficient setup versus <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ?</div></blockquote>9 b-sides and the rest <span class="glossaryitem" onmouseover='gp(558);'>Deathrains</span> & FireStorms.<br /> <br /> <blockquote><div><cite>Mesmetron wrote:</cite>I'll probably also be playing vs <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I guess the <span class="glossaryitem" onmouseover='gp(558);'>deathrain</span> would still be a wise choice vs those ?</div></blockquote>If he's go lotsa rhinos, then yeah, but versus <span class="glossaryitem" onmouseover='gp(95);'>MEqs</span>, I go with a mix, some FKs, some FS, some <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span>. I think it is always wise to vary your suits and an enemy's composition will have different parts, yielding to better to different suit configs.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 23:44:54]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ Thanks Brothererekose, the info is really helpful. <br /> I wrote up another list that is more of a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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---<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>--- 83<br /> <br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> crisis suit 83<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> -Bonding knife<br /> <br /> ---Elite--- 382<br /> <br /> 2x Crisis suit 106<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Missile Pod<br /> -Targeting array<br /> (<span class="glossaryitem" onmouseover='gp(558);'>deathrain</span>, will put the commander in this unit)<br /> <br /> 2x Crisis suit 116<br /> -Plasma Rifle<br /> -Burst Cannon<br /> -Multi-Tracker<br /> (Bladestorm)<br /> <br /> 3x Crisis suit 160<br /> -Team leader<br /> -Bonding Knife<br /> -Burst Cannon<br /> -Missile Pod<br /> -Multi-tracker<br /> (Firestorm)<br /> <br /> ---Troops--- 170<br /> <br /> 7x fire warrior 85<br /> -Shas'ui<br /> -Bonding knife<br /> <br /> 7x fire warrior 85<br /> -Shas'ui<br /> -Bonding knife<br /> <br /> ---Heavy support--- 365<br /> <br /> Hammerhead 165<br /> -Railgun<br /> -Burstcannons<br /> -Disruption Pod<br /> -Multi-tracker<br /> <br /> 2x Broadside 200<br /> -ASS<br /> -team leader<br /> -<span class="glossaryitem" onmouseover='gp(59);'>hw</span> target lock<br /> -<span class="glossaryitem" onmouseover='gp(59);'>hw</span> drone controller<br /> -shield drone x2<br /> <br /> Total : 1000<br /> 
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</div>The only thing i'm not sure of is dropping the Devilfish from the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> unit, I took a suit out so taking another one out wouldnt be good <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> Maybe I should drop a broadside if I really need it.<br /> <br /> C&C and thanks again!<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 19:44:34]]> GMT</pubDate>
				<author><![CDATA[ Mesmetron]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ You could always give your <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> Pulse Carbines so they can move on objectives and still shoot. Not having a Devilfish really hampers their mobility and survivability though.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 19:57:51]]> GMT</pubDate>
				<author><![CDATA[ Mar'tacus]]></author>
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				<title>1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ This last list is as tight & efficient as it can go. Time to start playing. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 19:59:37]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ Only a few issues remaining but they should be easy to iron out. You've definitely been on the right track since the start of the thread.<br /> <br />  - TLMP on your commander when your not going all <span class="glossaryitem" onmouseover='gp(558);'>Deathrain</span> is a waste of his higher <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br />  - Your Broadsides should be split back up.<br />  - I agree with your concern about dropping the fish. Firewarriors out in the open are as good as dead.<br /> <br /> Here's my 1k list:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Shas'<span class="glossaryitem" onmouseover='gp(555);'>el</span> Crisis Commander<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> <br /> <b>Elites</b><br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Plasma Rifle<br />  - Missile Pod<br />  - Multi-Tracker<br /> <br /> Shas'ui Crisis Battlesuit<br />  - Missile Pod<br />  - Burst Cannon<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Missile Pod<br />  - Burst Cannon<br />  - Multi-Tracker<br /> <br /> Shas'ui Crisis Battlesuit<br />  - Missile Pod<br />  - Burst Cannon<br />  - Multi-Tracker<br /> Shas'ui Crisis Battlesuit<br />  - Missile Pod<br />  - Burst Cannon<br />  - Multi-Tracker<br /> <br /> <b>Troops</b><br /> Fire Warrior Team (6)<br />  - Devilfish<br />  - Disruption Pods<br /> <br /> Kroot (10)<br />  - Hounds (2)<br /> <br /> <b>Heavy Support</b><br /> Broadside Team Leader<br />  - Advanced Stabilization System<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> <br /> Broadside Team Leader<br />  - Advanced Stabilization System<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> <br /> Broadside Team Leader<br />  - Advanced Stabilization System<br />  - Hard-wired Drone Controller<br />  - Shield Drone<br /> <br /> <b>Total:1000</b><br /> <br /> I would recommend running your broadsides like I do instead of as a single unit.<br /> Abuse cover rules, 50% is 50% so stick the Shield drones behind hard cover and leave your broadsides out in the open to shoot freely.<br /> This also gives you multiple firing angles so that you can deny your opponent cover saves/the ability to hide out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> <br /> Also, some people will jeer about how not having the Hammerhead is some sort of auto lose against horde armies but it's really not. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 19:30:15]]> GMT</pubDate>
				<author><![CDATA[ Dorion]]></author>
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				<title>Re:1000pts Tau - suit heavy list - new to 40k</title>
				<description><![CDATA[ It's not an auto lose when you have that many Firestorms and Kroot for tar-pitting. Hell, you may even win a few combats with Kroot.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 19:37:59]]> GMT</pubDate>
				<author><![CDATA[ Mar'tacus]]></author>
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