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		<title><![CDATA[Latest posts for the thread "Grey Knight Henchmen?"]]></title>
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				<title>Grey Knight Henchmen?</title>
				<description><![CDATA[ So i need to make some Warrior Acolytes with bolters and meltas.  My choices are narrowed down to Guardsmen (Cadian) or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Scouts. i am almost leaning towards the scouts, but i would like other folk's opinion before i start spending cash for stuff that i might possibly not like.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 18:36:51]]> GMT</pubDate>
				<author><![CDATA[ Arrathon]]></author>
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				<title>Grey Knight Henchmen?</title>
				<description><![CDATA[ Uh, well they are both fine. I don't think this is a decision anyone can make for you, the models are very equal in terms of quality. <br /> <br /> There are a few nitpicks I could make I guess. The <span class="glossaryitem" onmouseover='gp(119);'>SM</span> scouts have some funny faces though, which annoys me when I plaint them. Very playdoughy. You get less extra bits in the package, and they will be a bit more expensive. The guardsmen are a bit more posable, but the scouts have more dynamic poses. On the other hand, guardsmen don't come with bolters, though I think they do have meltas, which I think the scouts may lack.<br /> <br /> But those are pretty small gripes. I know it is annoying advice, but you just have to get the ones you like the look of more.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 19:00:29]]> GMT</pubDate>
				<author><![CDATA[ riplikash]]></author>
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				<title>Grey Knight Henchmen?</title>
				<description><![CDATA[ <br /> As rip mentioned Scouts have bolters but no melta, Cadians have melta but no bolters<br /> <br /> Personalty what I did was use cadians as they have lots of laspistol/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> arms and it was easy to convert the cadian lasgun arm that had the left hand unattached from the gun to carry a bolter.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 19:47:41]]> GMT</pubDate>
				<author><![CDATA[ BraveRifles]]></author>
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				<title>Grey Knight Henchmen?</title>
				<description><![CDATA[ Go with guardsmen, especially if you're using the 5+ armor default. Then ask around your <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>. Chances are everyone has extra bolters.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 19:49:17]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>Re:Grey Knight Henchmen?</title>
				<description><![CDATA[  <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"><br /> <br /> Meltas?  In the Cadian squad box?  Nope!  You get one plastic melta gun in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> squad box but none in the squad box.  You have to buy the metal special weapons blister with one melta gunner and one plasma gunner, and it's not a cheap blister.<br /> <br />  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 18:19:48]]> GMT</pubDate>
				<author><![CDATA[ JB]]></author>
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				<title>Grey Knight Henchmen?</title>
				<description><![CDATA[ you can get metal bits for your guardman, I got a blister of 5 meltagun or 5 plasma or 5 flamer.<br /> <br /> They not that expensive.]]></description>
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				<pubDate><![CDATA[Tue, 7 Feb 2012 18:24:38]]> GMT</pubDate>
				<author><![CDATA[ Marthike]]></author>
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				<title>Grey Knight Henchmen?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> go with the cadians if you have any spare bolters laying around.  You get 10 henchmen, and plenty of spare parts to use for further conversions.  I mean, its only $4 more at full retail for 5 more troops.]]></description>
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				<pubDate><![CDATA[Wed, 8 Feb 2012 03:39:44]]> GMT</pubDate>
				<author><![CDATA[ baritowned]]></author>
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