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		<title><![CDATA[Latest posts for the thread "Face Palm"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Face Palm"]]></description>
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				<title>Face Palm</title>
				<description><![CDATA[ So I thought i had ordered Warmachine Rulebook Prime MK II Hardcover, however i ordered Hordes Rulebook Primal MK II Hardcover.<br /> <br /> how different are the rules book? <br /> <br /> Any one want to trade? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/421443/3758167.page</guid>
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				<pubDate><![CDATA[Thu, 5 Jan 2012 23:59:52]]> GMT</pubDate>
				<author><![CDATA[ Shadowmarine]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ Barring resource systems (Focus vs. Fury) and model rules, the two are pretty much identical.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 00:52:40]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ makes me feel a bit better, i feel so stupid<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 04:10:30]]> GMT</pubDate>
				<author><![CDATA[ Shadowmarine]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ You can do somethings with fury that you can't do with focus, and you can do some things with focus that you can't do with fury.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 08:14:54]]> GMT</pubDate>
				<author><![CDATA[ Surtur]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ Do you have the <a href="http://www.privateerpress.com/warmachine/the-game" target="_new" rel="nofollow">quickstart rules</a>? That should get you started on what focus does until you sort out this issue. But as others have said, the rules are mostly the same.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 08:30:07]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ Warmachine vs. Hordes<br /> <br /> Warmachine has focus, warcasters and warjacks<br /> Hordes has fury, warlocks and warbeasts<br /> <br /> Differences:<br /> <br /> Focus on a warcaster increases their armor.<br /> (Fury on a warlock lets them transfer damage done to them to a warbeast)<br /> <br /> Focus goes away at the start of the turn and the warcaster regenerates his focus pool.<br /> (Fury is generated by warbeasts and leached by warlocks)<br /> <br /> Focus is allocated in the control phase.<br /> (Fury is generated during a warbeast's turn)<br /> <br /> You can allocate focus and move a warjack outside of its controller control area and still spend focus.<br /> (Warbeasts MUST remain in the warlock's control area in order to generate fury).<br /> <br /> Warjacks can only be ever allocated 3 focus.<br /> (Warbeasts can generate as many fury as their Fury stat, which is typically 3 but can go as high as 5)<br /> <br /> Warjacks are constructs.<br /> (Warbeasts are living models)<br /> <br /> Warcasters tend to have more spells than warlocks.<br /> (Warlocks get extra spells called an animus from their warbeasts)<br /> <br /> (Warlocks can heal their warbeasts)<br /> <br /> Knockdown a warjack in water and it becomes in active.<br /> (Leave a warbeast too much fury, and there's a chance you 'll <br /> lose control of the warbeast)<br /> <br /> Warjacks have 4-5 systems that reduce their effectiveness when <br /> they're destroyed. They need cortex to get focus, weapon <br /> arms to use those weapons effectively, and movement to <br /> charge and have a regular defense stat.<br /> (Warbeasts have three aspects that reduce their effectiveness<br /> when they're destroyed. Loss of mind reduces ALL attack <br /> rolls, Loss of Body reduces ALL damage rolls, and loss of spirit <br /> prevents all forcing of the warbeast),<br /> <br /> <br /> Similarities<br /> <br /> Both focus and fury can be used to heal. <br /> <br /> Both focus and fury can be used to shake effects.<br /> <br /> Both focus and fury can be used to charge, boost, or buy attacks. <br /> <br /> All other rules are pretty much the same.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 14:00:15]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ I must take issue with the statement that all warbeasts are living models.  The circle has warbeasts that are constructs (megalith and all the wolds).]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 20:36:08]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ Take issue.<br /> <br /> By default, a warjack is a construct. A special rule needs to tell you if it is otherwise.<br /> <br /> By default, a warbeast is living. You will see the construct or undead icon on those that are not.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 21:52:46]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ Construct or Undead are "advantages" that certain warbeasts have over other warbeasts.  But yes, the default state for a warbeast is "living", while the default sate for a warmachine is "non-living/construct".]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 22:38:38]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ I just have to ask a related question to the topic of constructs.<br /> <br /> When you destroy a warjack, you place a wreckmarker there. The same goes for warbeasts that are constructs I recon? Even shifting stones, which are constructs but not warbeasts?]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 11:48:24]]> GMT</pubDate>
				<author><![CDATA[ Baxx]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ no wreck/corpse markers for anything except jacks. not even battle engines create wrecks.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 11:51:49]]> GMT</pubDate>
				<author><![CDATA[ Dais]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ Only Jacks leave wreck markers.  Warbeasts of any kind do not leave wreck markers.  Shifting stones are units so they don't leave wreck markers either.  Being a construct has nothing to do with markers being placed.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 11:55:49]]> GMT</pubDate>
				<author><![CDATA[ Leo_the_Rat]]></author>
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				<title>Face Palm</title>
				<description><![CDATA[ To give a little clerification on the healing with focus/fury.<br /> <br /> Warlocks can use fury to heal themselves or warbeasts.<br />  <br /> Warcasters can only use focus to heal them. Although ret does allow healing of shields through focus. But that has to come from the warjack not the warcaster. And only if G isnt destroyed.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 00:40:18]]> GMT</pubDate>
				<author><![CDATA[ CrypticApathy]]></author>
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