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		<title><![CDATA[Latest posts for the thread "Slann Mage Priest Regeneration"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Slann Mage Priest Regeneration"]]></description>
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				<title>Slann Mage Priest Regeneration</title>
				<description><![CDATA[ First of all I don't understand why someone would ever get the Discipline "Transcendent Healing". Now if you are unaware Transcendent Healing gives you regenerate 4+ ...but Slann Mage-Priests already have a 4+ ward save from the Shield of the Old Ones? And as it says in the rulebook, "If a model has both a ward save and Regeneration, you must choose which save is used." So that discipline essentially does nothing? I don't understand.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 22:06:52]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Slann Mage Priest Regeneration</title>
				<description><![CDATA[ Spells such as Banishment from Lore of Light force sucessful Ward Saves to be re-rolled, whereas Regeneration saves won't be affected; Banishment also isn't a flaming spell, so won't disallow the regen save.<br /> <br /> Some weapons or affects will ignore Ward Saves or force re-rolls, but not affect Regeneration.<br /> <br /> I do however share the lack of understanding about people taking it, since spells, weapons, and effects that disallow ward saves usually disallow any of type of save altogether, and those that just force re-rolls either force all saves to be re-rolled, or are so few and far between that taking Transcendent Healing on the off chance you might face one just isn't worth it.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 22:22:23]]> GMT</pubDate>
				<author><![CDATA[ Avatar 720]]></author>
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				<title>Re:Slann Mage Priest Regeneration</title>
				<description><![CDATA[ Keep in mind the current Lizardman codex was written in 7th edition. <br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> in 7th you could actually take both a Regen and a Ward save for the same wound.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 22:49:04]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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				<title>Slann Mage Priest Regeneration</title>
				<description><![CDATA[ Lehnsherr has it.  In 7th edition, both a regen and a ward could be rolled against the same wound.  And while Avatar 720 has pointed out some of the circumstances where having both would be handy (Other Trickster's Shard, for example), it certainly isn't worth the extra 50 points- especially when there's so many crazy good disciplines available otherwise.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 22:55:12]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Re:Slann Mage Priest Regeneration</title>
				<description><![CDATA[ I see. But I mean if you are really die-in for extra defense on your Slann there is always Higher State of Consciousness, Unfathomable Presence, or Divine Plaque of Protection.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 6 Jan 2012 23:17:14]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:Slann Mage Priest Regeneration</title>
				<description><![CDATA[ And back in 7th you could take both Higher State and regeneration. "Only magic weapons can hurt me and I get a 4+/4+ save against them, trollololol"]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 19:33:40]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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