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		<title><![CDATA[Latest posts for the thread "How to use the basic tactical squad ML/Flamer"]]></title>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ Ok so I see people taking <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flamer set up on their tactical squads<br /> <br /> Why?<br /> <br /> And what tactics do you use behind it, do you combat squad themand let the Flamer move forward and keep the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on objective or you just move the whole unit forward and stop to shoot tanks.<br /> <br /> I what way can I make a footsloging 60 marine army work?<br /> <br /> So I want 6x10man tactical squad and then some devastators just for fun to have a massive marine army.<br /> <br /> So do you think <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flamer or meltagun/Flamer <br /> <br /> And how an each be used tactically.<br /> <br /> Many thanks hans]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 02:30:37]]> GMT</pubDate>
				<author><![CDATA[ Marthike]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ <blockquote><div><cite>Marthike wrote:</cite>Ok so I see people taking <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flamer set up on their tactical squads<br /> <br /> Why?</div></blockquote><br /> <br /> One reason is because it is free.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 02:45:26]]> GMT</pubDate>
				<author><![CDATA[ d-usa]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ Can't take a Flamer and a Melta. You can take one of those two with a Multi- melta, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> or <span class="glossaryitem" onmouseover='gp(51);'>HB</span> for free.  Your gonna have real problems slogging a 60 man marines army. Your marines will get shot to hell or assaulted by superior assault units.  The reason you don't see a lot of foot slogging <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads is because they are ineffective. Their not efficient enough with their shooting and are easily wiped out by enough firepower.  Not saying its impossible to do it but to rely solely on marines and <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> squads will not be easy.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 02:51:53]]> GMT</pubDate>
				<author><![CDATA[ dmthomas7]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ Multi-Melta/Flamer squads are awesome in Vulkan lists, cheapish and with effective weaponry for both <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and crowd control, plus scoring and hard (compared to most troop choices) to shift.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 04:21:51]]> GMT</pubDate>
				<author><![CDATA[ Panzerboy26]]></author>
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				<title>Re:How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ Multi-meltas ONLY work in Vulkan lists and barely at that. They are way too short ranged to do much good otherwise.<br /> <br /> The general idea with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/flamer squads is to save points and spam 3+ saves. Splitting the squad is the best way to do it, and give the sergeant a combi-flamer too, so you can focus your fire.<br /> <br /> I would reccomend 1/2 the squads have Meltaguns instead of flamers so you have something to kill AV14 with. Missiles arn't much good against that.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 05:41:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>Multi-meltas ONLY work in Vulkan lists and barely at that. They are way too short ranged to do much good otherwise.</div></blockquote><br /> I dunno about that, I've heard some folk talking it up. A trio of 24" <span class="glossaryitem" onmouseover='gp(126);'>TL</span> S8 AP1bubbles that can overlap and 12" <span class="glossaryitem" onmouseover='gp(126);'>TL</span> melta bubbles can put a serious hamper on mobility.<br /> <br /> but uhhh...<br /> <br /> <blockquote><div><cite>d-usa wrote:</cite><blockquote><div><cite>Marthike wrote:</cite>Ok so I see people taking <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flamer set up on their tactical squads<br /> <br /> Why?</div></blockquote><br /> <br /> because it is free.</div></blockquote><br /> <br /> /thread for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s question!]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 06:02:03]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>Re:How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ I find it useful (when trying to conserve points) to run missile and flamer purely because it is adaptable. It can take out hordes and with melta(bombs) can take out armor. I find it effective to throw the missile combat squad on an objective and send the flamer squad up.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 06:14:53]]> GMT</pubDate>
				<author><![CDATA[ riverhawks32]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ It is useful because you can combat squad, and keep your ranged/close in elements separate, and thereby achieve greater flexibility.<br /> <br /> Alternately, 10 power armored T4 models with a mix of weapons sucks to face, especially if you can channel your foe.<br /> <br /> And, well, it's free. <br /> <br /> i will say that, depending on your opponent (doesn't it always?) foot Marines are viable.  When I take almost as many models as someone running Orks, you know it's trouble (or he didn't take enough Boyz). ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 07:32:53]]> GMT</pubDate>
				<author><![CDATA[ kustom]]></author>
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				<title>Re:How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ <blockquote><div><cite>Marthike wrote:</cite>what way can I make a footsloging 60 marine army work?</div></blockquote><br /> The same way you make any other footslogging list work. Solid troops choices that can handle practically anything, with a few long-range support choices to handle the things that they can't. Your idea of an all <span class="glossaryitem" onmouseover='gp(167);'>tac</span>+devestator list can certainly be made to work if you play it right.<br /> <br /> <blockquote><div><cite>Grey Templar wrote:</cite>Multi-meltas ONLY work in Vulkan lists and barely at that. They are way too short ranged to do much good otherwise.</div></blockquote><br /> ?<br /> <br /> It's a 24" missile launcher that also has Ap1. A 24" gun placed near the center of the board is bound to have targets. <br /> <br /> I mean, you don't HAVE to be in melta range to shoot it after all...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 08:27:04]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ <blockquote><div><cite>Ailaros wrote:</cite><br /> ?<br /> <br /> It's a 24" missile launcher that also has Ap1. A 24" gun placed near the center of the board is bound to have targets. <br /> <br /> I mean, you don't HAVE to be in melta range to shoot it after all...<br /> <br /> </div></blockquote><br /> Don't forget it's twinlinked in vulkan lists! Now when you have 3-4 or them...]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 09:13:08]]> GMT</pubDate>
				<author><![CDATA[ Jihallah]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ I run the following, with effective results:<br /> <br /> 10 marines, flamer, missile, power weapon, and a razorback (with a gun of your choice)<br /> <br /> I combat squad 4 marines and the missile, then I put the flamer and power weapon sarge in the razorback and speed towards my enemy. <br /> <br /> The marines provide support fire, while the razorback moves into position. I tend to fire the flamer from the razorback often and due to the way my army is built, my razorbacks only use lascannons. <br /> <br /> It's cheap, effective, and powerful, and provides many targets and easy objective holders. I tend to run two in my list when I use this combo, and have the squads stick together when they go after targets (ex: both power weapon/flamer 5 man teams against the same targets)]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:09:40]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>Re:How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ I think the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was referring to the Flamer/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> rhino squad. <br /> <br /> This unit does not offer much in the way of offense. But that's okay, because that's kind of secondary to its intent. The purpose of this unit is to hold an objective. A 10 strong <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squad requires a disproportionately large amount of force to remove from an objective, especially once in cover. <br /> <br /> The flamer helps this by increasing the risk to approaching infantry essentially increasing the base firepower offered by the boltguns of the rest of the unit. The <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is there [since it's free] to give the squad some reach so that it at least has <i>something</i> to do while not being threatened up close. <br /> <br /> The squad can offer some small amount of fire support early game before going to an objective, if needed. However, while the boltguns are reasonable against light infantry they are ineffective against other targets. <br /> <br /> One of my favourite tactics involving this squad is to use it with assault terminators. Park the rhino in front of an objective between the enemy and that objective. wait for your opponent to blow up the rhino or approach on foot. Hop out of rhino, double tap. When you are assaulted, you use <span class="glossaryitem" onmouseover='gp(436);'>CT</span> to fall back when you lose or the terminators to dig the unit out. If you <span class="glossaryitem" onmouseover='gp(436);'>CT</span> out of the <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, you can often land on the objective that was behind you.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:23:41]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ If you want to use multimeltas, I have long held that a 10 man devastator squad in a drop pod would be a GREAT way to deploy them.... turn 1 drop them in on a tactically significant position, run them into position, and from turn 2 on you have created a no-fly zone for vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:25:55]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ <blockquote><div><cite>Horst wrote:</cite>If you want to use multimeltas, I have long held that a 10 man devastator squad in a drop pod would be a GREAT way to deploy them.... turn 1 drop them in on a tactically significant position, run them into position, and from turn 2 on you have created a no-fly zone for vehicles.</div></blockquote><br /> <br /> I do not like this idea. DSing them forward seems like a great way to leave them unsupported and vulnerable to being tied up/killed in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. edit: If you don't <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them that far forward just using a rhino seems better. <br /> <br /> Also we should probably keep the focus on the actual point of this thread, which is <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flamer tactical squads - not multimelta devastators in drop pods.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:30:28]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>How to use the basic tactical squad ML/Flamer</title>
				<description><![CDATA[ <blockquote><div><cite>juraigamer wrote:</cite>. I tend to fire the flamer from the razorback often and due to the way my army is built, my razorbacks only use lascannons. </div></blockquote><br /> You are dissembarking before you fire your flamer correct? <br /> <br /> As to the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>: the missile lancher and flamer are free, and the (missile launcher at least is the) most versatile weapons choice for virtually any possible targets.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 16:38:21]]> GMT</pubDate>
				<author><![CDATA[ Project2501]]></author>
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