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		<title><![CDATA[Latest posts for the thread "Multiple Wounds?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Multiple Wounds?"]]></description>
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				<title>Multiple Wounds?</title>
				<description><![CDATA[ If an attack says it causes multiple wounds, does that mean that if I kill one say... skink. It would kill multiple skinks? Or does it mean it does multiple wounds to a single target?]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 21:06:55]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:Multiple Wounds?</title>
				<description><![CDATA[ The multiple wounds rule only turns single wounds into multiples on the same target.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 21:53:26]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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				<title>Re:Multiple Wounds?</title>
				<description><![CDATA[ its one wound which is given to a specific model. That wound then multiplies into D3 or however many wounds it causes.<br /> <br /> a single hit can never kill more then a single model is basically what it boils down to.<br /> <br /> Saves are also taken before the multiplication is done. So if an Ogre is hit with a Cannonball, but he has Trollguts cast on his unit, he gets a 4+ regen save. If he passes the save, no wounds are caused at all. if he fails, then you roll to see how many wounds are caused to the ogre(maximum of 3 because of his profile) if the cannonball fails to kill him(only does 1-2 wounds) then it stops bouncing because ogres are monstrous infantry and cannonballs will stop if they don't kill them. regular infantry and cavelry can't do this.]]></description>
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				<pubDate><![CDATA[Sat, 7 Jan 2012 22:45:50]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:Multiple Wounds?</title>
				<description><![CDATA[ K, thx.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jan 2012 00:18:10]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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