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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ please give c&c and thoughts. any characters I should add or rules I should change?<br /> <br /> THE SOUL DRINKERS CHAPTER<br /> POINTS: 100 + MODELS<br /> <br /> FORMATION:<br /> <br /> A Soul Drinkers Formation MUST be lead by at least one of the following Unique Characters:<br /> •	Chapter Master Sarpedon<br /> •	Chaplain Iktinos<br /> •	Captain Luko<br /> •	Apothecary Pallas<br /> <br /> A Soul Drinkers Formation MAY contain any of the following Unique Characters:<br /> •	Sergeant Salk<br /> •	Sergeant Graevus<br /> •	Sergeant Tellos<br /> <br /> A Soul Drinkers Formation contains any number of units from chosen from one of four codices: Codex: Space Marines, Codex: Blood Angels, Codex: Black Templars or Codex: Chaos Space Marines.<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: All of the Soul Drinkers are mutated, to the point of the Chapter’s near-extinction. For every non-vehicle unit in this formation, roll on the following table:<br /> 1 – Cloven: The unit gains Fleet of Foot.<br /> 2 – Extra Limbs: The unit’s models gain +1 attack.<br /> 3 – Scales: The unit gains +1 toughness.<br /> 4 – Extra Eyes: The unit gains +1 ballistic skill.<br /> 5 – Enhanced musculature: The unit gains +1 strength.<br /> 6 – Spawndom: The unit is replaced with <span class="glossaryitem" onmouseover='gp(24);'>D6</span> chaos spawn chosen from codex: Chaos Space Marines.<br /> If Codex: Blood Angels is being used, this replaces Red Thirst. The unique characters listed above have their own variants of the Bleeding Chalice rule and do not roll on this table. If a unique character has a mutation that conflicts with other mutations in the unit, re-roll for their unit. For example: if Sergeant Salk's unit rolls Cloven, reroll. if Sergeant Luko's unit rolls cloven, leave it.<br /> <br /> Armor Without: Since their succession from the Imperium, the Soul Drinkers have a distinct lack of armored vehicles. A Soul Drinkers army may not contain any vehicles, except for Drop Pods, Thunderhawk gunships, or Landers. In addition, a Soul Drinkers formation may not use bike squads of any kind, artillery of any kind, Terminators of any kind, and may only use 1 unit from the codex’s heavy support slot. <br /> <br /> CHARACTERS:<br /> <br /> CHAPTER MASTER SARPEDON<br /> <br /> POINTS – 300<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 6     5 4  4  3 4 3 10  2+ 4++<br /> <br /> UNIT TYPE: Infantry<br /> <br /> WARGEAR: <br /> Power armor, bolt pistol, force weapon, frag and krak grenades, psychic hood, Aegis circuit<br /> <br /> Aegis Circuit: This modified suit of power armor incorporates psychic hood circuitry all across its surface. It gives him a 2+ armor save and 4+ invulnerable save.<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: Sarpedon’s unique mutation is that he has eight spider legs, one of which is mechanical. This gives him 8 additional close combat weapon attacks at initiative 1 and allows him to move 12 inches.<br /> <br /> The Hell: Once per game, Sarpedon may attempt to use this psychic power. If successful, all enemy models that have line of sight on Sarpedon must make a <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> leadership test or take 1D6 casualties with no armor saves allowed and fall back towards the nearest table edge– even if the unit is Fearless.<br /> <br /> And They Shall Know No Fear/Fearless: If the formation is composed from units from Codex: Space Marines, Codex: Black Templars, or Codex: Blood Angels, Sarpedon has And They Shall Know No Fear. If using Codex: chaos Space Marines, Sarpedon is Fearless.<br /> <br /> The Soulspear: For +250 points, Sarpedon may take the Soulspear. This counts as a Vortex Grenade tactical asset.<br /> <br /> <br /> CHAPLAIN IKTINOS<br /> <br /> POINTS: 150<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 5     4   4 4  2 4 2 10 3+ 4++<br /> <br /> UNIT TYPE: Infantry<br /> <br /> WARGEAR:<br /> Power armor, Crozius Arcanum, bolt pistol, frag and krak grenades, rosarius<br /> <br /> Rosarius: This charm grants Iktinos a 4+ invulnerable save.<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: Iktinos never removes his skull helmet, indicating that he is either untouched by the boon of Abraxes or he possesses mutations far more horrifying. As such he remains a distant and dark figure even amongst his own men, and angel of death, judgment, and wrath. Iktinos is unaffected by the Bleeding Chalice rule…or is he?<br /> <br /> Liturgies of Battle: Any unit Iktinos joins may re-roll failed rolls to hit in the assault phase.<br /> <br /> Catechisms Martial: This warrior-pamphlet penned by Daenyathos is a primer guide to the art of the warrior. Iktinos often reads aloud from it to inspire his men. Thus, any unit Iktinos joins gains <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5.<br /> <br /> And They Shall Know No Fear/Fearless: If the formation is composed from units from Codex: Space Marines, Codex: Black Templars, or Codex: Blood Angels, Iktinos has And They Shall Know No Fear. If using Codex: Chaos Space Marines, Iktinos is Fearless.<br /> <br /> <br /> CAPTAIN LUKO<br /> <br /> POINTS: 145<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 6     5    4 4  3 4 3 10 3+<br /> <br /> UNIT TYPE: Infantry<br /> <br /> WARGEAR: <br /> Power armor, dual master-crafted lightning claws, frag and krak grenades<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: Luko is unmutated. He is unaffected by the Bleeding Chalice rule.<br /> <br /> First Into The Fray: Luko has the Fleet of Foot special rule.<br /> <br /> And They Shall Know No Fear/Fearless: If the formation is composed from units from Codex: Space Marines, Codex: Black Templars, or Codex: Blood Angels, Luko  has And They Shall Know No Fear. If using Codex: chaos Space Marines, Luko is Fearless.<br /> <br /> <br /> APOTHECARY PALLAS<br /> <br /> POINTS: 75<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4      4   4 4  1 4 2  9   3+<br /> <br /> UNIT TYPE: Infantry<br /> <br /> WARGEAR:<br /> Power armor, narthecium, bolt pistol, frag and krak grenades<br /> <br /> Narthecium: Apothecary Pallas and his unit have the Feel No Pain universal special rule.<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: Pallas has ruddy red scales covering his torso, upper arms, and neck. As such he counts as being toughness 5, but not for the purposes of Instant Death.<br /> <br /> The Chalice Filled: Pallas prevented the chapter’s mutations, but could not reverse what had already happened. You may re-roll one unit’s (not necessarily the unit Pallas has joined) Bleeding Chalice result. You must use the second result.<br /> <br /> And They Shall Know No Fear: If the formation is composed from units from Codex: Space Marines, Codex: Black Templars, or Codex: Blood Angels, Pallas has And They Shall Know No Fear. <br /> <br /> <br /> SERGEANT SALK<br /> One Tactical squad or Chaos Space Marine squad’s sergeant may be upgraded to Sergeant Salk. If using Codex: Chaos Space Marines, do not add the normal +15 points for an Aspiring Champion.<br /> <br /> POINTS: +30<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4     4   4  4  1 6 2  9   3+<br /> <br /> UNIT TYPE: Infantry<br /> <br /> WARGEAR:<br /> Power Armor, bolt pistol, boltgun, chainsword, frag and krak grenades<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: Salk’s metabolism is vastly accelerated. He therefore has Initiative 6 and gains +2 attacks on the charge.<br /> <br /> And They Shall Know No Fear: If the formation is composed from units from Codex: Space Marines, Codex: Black Templars, or Codex: Blood Angels, Salk has And They Shall Know No Fear. <br /> <br /> <br /> SERGEANT GRAEVUS<br /> One jump-pack equipped Assault or Raptor squad’s sergeant may be upgraded to Sergeant Graevus.  If using Codex: Chaos Space Marines, do not add the normal +15 points for a Raptor Champion.<br /> <br /> POINTS: +55<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 4     4  4  4  1 4 2  9   3+<br /> <br /> UNIT TYPE: Jump Infantry<br /> <br /> WARGEAR:<br /> Power Armor, bolt pistol, power axe, jump pack, frag and krak grenades<br /> <br /> SPECIAL RULES:<br /> <br /> The Bleeding Chalice: Graevus bears a mutated hand so large that it can wield a two-handed power axe like a combat knife. This combination means that Graevus’s close combat attacks are Strength 8 and ignore armor saves.<br /> <br /> And They Shall Know No Fear: If the formation is composed from units from Codex: Space Marines, Codex: Black Templars, or Codex: Blood Angels, Salk has And They Shall Know No Fear. <br /> <br /> <br /> SERGEANT TELLOS<br /> Even if a codex that isn't Codex: Chaos Space Marines is being used in this formation, a squad of Khorne Berserkers may be used if Sergeant Tellos is leading them. Do not add the normal +15 points for an Skull Champion.<br /> <br /> POINTS: +36<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> 6     0   4  4  1 4 4  10  5+<br /> <br /> UNIT TYPE: Infantry<br /> <br /> WARGEAR:<br /> Modified power armor, twin chainswords<br /> <br /> SPECIAL RULES:<br /> <br /> Mark of Khorne: Regardless of which Codex is used for this formation, Tellos has the Furious Charge special rule and extra attack granted by the Mark of Khorne (this is included in his profile). He also has the Rending special rule.<br /> <br /> Fearless: Tellos and his squad are fearless.<br /> <br /> The Bleeding Chalice: Tellos’ pale flesh re-knits and heals itself preternaturally. Tellos has Feel No Pain.<br /> <br /> LANDERS <br /> <br /> POINTS: 100 <br /> <br /> The Soul Drinkers, in addition to Thunderhawk gunships and drop pod assaults, make heavy use of converted and looted aircraft as air transport. Found within their Space Hulk, Landers can be anything from old Imperial Jetfighters to mysterious alien voidships. No matter how they are represented on the tabletop, they use these rules: <br /> <br /> UNIT TYPE: Vehicle, Skimmer, Fast <br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> <span class="glossaryitem" onmouseover='gp(434);'>SA</span> RA <br /> 4 13 13 13 <br /> <br /> TRANSPORT CAPACITY: 20 Models. Models in Jump Packs count as 1.5 models rounding up. <br /> <br /> WEAPONS: None. <br /> <br /> SPECIAL RULES: <br /> <br /> Deep Strike <br /> <br /> Landing: These vehicles, by name, are troop carriers. A Lander is more concerned with delivering its troops safely than with aerial maneuvers or fighting. A Lander may take a single turn to “land” from the air during the movement phase, after which its passengers may disembark safely and have a full range of moving, shooting, and assaulting. It may automatically resume flight next turn. It may not land the turn it deep strikes.<br /> <br /> Fly-By: Landers are often used as aerial launch pads for the Chapter’s extensive assault contingent. Assault Marines may disembark even if the Lander hasn’t landed, and have a full range of movement, shooting, and assault. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 00:20:03]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Sarpendon wins every game forever. Stick him in a big blob of invincitermies and deepstrike him into the middle of the field. Assault everyone. Psyker power in the assault phase to win every assault. Laugh.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 00:30:13]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ I like this A LOT!... But however these rules are just too <span class="glossaryitem" onmouseover='gp(280);'>OP</span> i mean sarpedon would wreck shop with 11 attacks on the charge and him sucking people into the warp. He'd have to be around 350pts or more!]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 05:45:13]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Ok, downgrade Sarpedon seems to be the big consesus, anything else?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sarpedon can now only use the Hell once per game. His leg attacks are made at initative 1 and he is 225 points<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The Aegs citcuit only gives hima  4++, no perils save]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 13:23:50]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ The changes look good to me. I would suggest that Sarpedon still be increased to 250... is he a Libby? if so he should gain a Psychic hood.. its is <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> anyway, so it really doesn't matter how expensive he is..]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 15:02:08]]> GMT</pubDate>
				<author><![CDATA[ Lord Magnus]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Yeah, he does have a psychic hood now that you metnion it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Can somebody rind me the names of all of Eumenes' scouts inCrimson tears? Im writing a unique scout squad for them, but can't remember the names of the sniper or the stealth guy who likes to knife people...they might be one and the same, I'm not sure. So far I've got Eumenes, Scamander, and Nisyrus.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> LANDERS<br /> <br /> POINTS: 100<br /> <br /> The Soul Drinkers, in addition to Thunderhawk gunships and drop pod assaults, make heavy use of converted and looted aircraft as air transport. Found within their Space Hulk, Landers can be anything from old Imperial Jetfighters to mysterious alien voidships. No matter how they are represented on the tabletop, they use these rules:<br /> <br /> UNIT TYPE: Vehicle, Skimmer, Fast<br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> <span class="glossaryitem" onmouseover='gp(434);'>SA</span> RA<br /> 4   13  13 13<br /> <br /> TRANSPORT CAPACITY: 20 Models. Models in Jump Packs count as 1.5 models.<br /> <br /> WEAPONS: None.<br /> <br /> SPECIAL RULES:<br /> <br /> Deep Strike<br /> <br /> Landing: These vehicles, by name, are troop carriers. A Lander is more concerned with delivering its troops safely than with aerial maneuvers or fighting. A Lander may take a single turn to “land” from the air during the movement phase, after which its passengers may disembark safely and have a full range of moving, shooting, and assaulting. It may automatically resume flight next turn.<br /> <br /> Fly-By: Landers are often used as aerial launch pads for the Chapter’s extensive assault contingent. Assault Marines may disembark even if the Lander hasn’t landed, and have a full range of movement, shooting, and assault.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And would a vortex grenade be about 50 points? or more?]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 20:12:15]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Vortex Grenades are Assets, meaning they're 250 points.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> though you could probably get away with them being 150-200 if you forced them to be on a specific model, as the 250 point rule is as an asset, not a wargear.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 21:26:20]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Thank you very much, chrisrawr. 250 points it is.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 22:12:15]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ The points cost on the unique sergeants have been modified, and Sarpdon has been bumped up to 300. We are still open to opinions on the points.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 23:18:57]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ looks pretty awesome! Cool thing is, the store manager of my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> has made a Sarpadon conversion.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 23:48:50]]> GMT</pubDate>
				<author><![CDATA[ JohnnoM]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ I'd love to see a picture sometime, I'm having trouble coming up with ideas.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 04:10:07]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Soul drinkers are pretty cool, but Sapredon's rules are way <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. 11 Attacks? Way too powerful. Downgrade him a bit, or raise the points a lot.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 04:31:23]]> GMT</pubDate>
				<author><![CDATA[ Ogryn]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ 300 points for an 11 attack creature is FINE<br /> <br /> Hell a Chaos Termi Lord with Bloodfeeder is (about) half of that... and he has chance to gain 17 attacks on the charge!<br /> <br /> Same Strength!<br /> Higher Intiative!<br /> Better Armour Save!]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 11:04:27]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Keep in mind that 8 of those elven attacks are at I1 and have no <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> or anything special like that.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 20:44:34]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ I think it is fairly good as it is now myself, <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> I wouldn't take issue with facing any of the special characters in a normal game, let alone <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>. Nice job balancing them.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 10:33:14]]> GMT</pubDate>
				<author><![CDATA[ Panopticon]]></author>
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				<title>Soul Drinkers Apocalypse Datasheet</title>
				<description><![CDATA[ Thank you very much]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/422027/3799290.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/422027/3799290.page</link>
				<pubDate><![CDATA[Mon, 16 Jan 2012 17:18:40]]> GMT</pubDate>
				<author><![CDATA[ Crystal Geyser]]></author>
			</item>
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