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		<title><![CDATA[Latest posts for the thread "WIP Plaguebearer "]]></title>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ My test model for a Nurgle Deamon army, still very much work in progress, but getting there. <br /> <br /> I plan to add more bruising, dirt on hands and feet, blend from flesh into bone on the horn, make the plague sword rusty and possibly add some water effects as dribble. What do people think? <br /> <br /> <img src="https://lh3.googleusercontent.com/-qcLl2CJlv64/TwsYLYWGvWI/AAAAAAAAA9Y/jUiyUTXPlXY/s512/IMG_0674.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 16:51:26]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ I wasn't expecting much from a <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> Plaguebearer thread but I was really impressed when I opened this thread. I really like the skin on this guy. Great seeing something other than solid green.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 17:31:41]]> GMT</pubDate>
				<author><![CDATA[ big_d]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ Thanks, I figured they could be more horrific if they were more human, im just concerned they won't be nurgle enough?]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 17:36:21]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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				<title>Re:WIP Plaguebearer </title>
				<description><![CDATA[ When you add the dirt etc it will make it more nurgle <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> i love the skin color tho looks amazing]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 18:45:51]]> GMT</pubDate>
				<author><![CDATA[ Lord Azril]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ That really does look fantastic, though it might be lacking just a bit in the nurgle department. You really have the skin down perfectly, but much like a perfectly painted <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank I think it is now time to move on to 'weathering' to make it really stand out. The skin currently looks a bit too "healthy" like you are only halfway through painting it. Those bumps could be done as pustules, you could have some oozing action, or gangrene.<br /> <br /> Looks great so far though.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 18:51:19]]> GMT</pubDate>
				<author><![CDATA[ riplikash]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ Nurgle's pallete includes snot, bile, vomit, etc... green is such an orthodox interpretation for him.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 19:43:45]]> GMT</pubDate>
				<author><![CDATA[ Henners91]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ Often orthodox is orthodox because it works, that is what rot looks like. Humans have a built, emotional reaction to greens because it is indicative of rot and disease, and is especially powerful when combined with skin colors. Same thing with red. You are going to have a hard time being as impactful with a different color pallet. I'm all for thinking out side the box, but green represents disease for a reason.<br /> <br /> That being said, I really wasn't trying to say what color the pustules and such should be. Purple, red, yellow, there are a lot of options, I was just indicating some discoloration of one sort or another would be good.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 20:01:04]]> GMT</pubDate>
				<author><![CDATA[ riplikash]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ Yes he certainly needs more rot, I'm just a bit concerned about overdoing it. I like the pustules idea, I was considering some mold too<br /> <br /> I was planning using different shades of skin tone for each one so I think this would be the most human, I'll add greys and greens into the flesh to tint them a bit in future]]></description>
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				<pubDate><![CDATA[Mon, 9 Jan 2012 20:14:05]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ Absolutely loving the execution of the skin, as well as the more natural "irritated flesh" palette.  I'd definitely be concerned about overdoing it, as you've got such a beautiful(? <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">) thing going here.<br /> <br /> I was thinking about pus/snot/etc. and I think the key is getting things to look fluid, but still opaque.  Have you considered trying to mix paint and water effects or gloss varnish?  I think a pale green-yellow would look great pooled inside (but not necessarily oozing out of or, if so, minimally) those abscesses.  It would give you a touch more green in your scheme without really affecting the skin tone.  I think it might be worth drilling a few divots into some scrap sprue, giving it a rough paintjob, and applying some test pus, at least.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2012 03:10:30]]> GMT</pubDate>
				<author><![CDATA[ oadie]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ <blockquote><div><cite>oadie wrote:</cite><br /> <br /> I was thinking about pus/snot/etc. and I think the key is getting things to look fluid, but still opaque.  Have you considered trying to mix paint and water effects or gloss varnish?  I think a pale green-yellow would look great pooled inside (but not necessarily oozing out of or, if so, minimally) those abscesses.  It would give you a touch more green in your scheme without really affecting the skin tone.  I think it might be worth drilling a few divots into some scrap sprue, giving it a rough paintjob, and applying some test pus, at least.</div></blockquote><br /> <br /> I was considering something like that along with painting infected pustules, I need to order some water effects before I can test it. That's a good idea about trying it on some sprue first, I have jumped in and messed up models in the past. I think the plague sword certainly needs some ooze and drip.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2012 12:51:55]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ <blockquote><div><cite>riplikash wrote:</cite>Often orthodox is orthodox because it works, that is what rot looks like. Humans have a built, emotional reaction to greens because it is indicative of rot and disease, and is especially powerful when combined with skin colors. Same thing with red. You are going to have a hard time being as impactful with a different color pallet. I'm all for thinking out side the box, but green represents disease for a reason.<br /> <br /> That being said, I really wasn't trying to say what color the pustules and such should be. Purple, red, yellow, there are a lot of options, I was just indicating some discoloration of one sort or another would be good.</div></blockquote><br /> <br /> But surely accurately painting a corpse palette is much better than bright green?<br /> <br /> I was going to type 'but corpses aren't green' but I figured I'd only get countered by some 'Iraq Veteran'.<br /> <br /> Nevertheless, I've got tonsilitis right now, which looks rather Nurgley and is of a similar colour palette to the above :p<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> But my two cents is that it would be a tragedy for <span class="glossaryitem" onmouseover='gp(280);'>OP</span> to put any green on that model barring, perhaps, a wash.<br /> <br /> Plus, ol' Gee-Dub paint 'em that way:<br /> <img src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1530066_99119915024_40kPlaguebearers5_XLarge" border="0" />]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2012 14:34:11]]> GMT</pubDate>
				<author><![CDATA[ Henners91]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ @Skippy:<br /> That looks awesome. The skin is amazing. I'm sure you're final highlights/disease coloring will only add to the already stunning model you've painted thus far. I look forward to a finished picture. (And finished squad picture <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <br /> <br /> edited: unneeded comment.]]></description>
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				<pubDate><![CDATA[Tue, 10 Jan 2012 18:12:36]]> GMT</pubDate>
				<author><![CDATA[ Fexor]]></author>
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				<title>Re:WIP Plaguebearer </title>
				<description><![CDATA[ Pretty much finished now i think other than a few details, i need to get some water effects and play with ooze too. Just quick snaps on my iphone for now but ill take some better photos at some point<br /> <br /> <img src="https://lh4.googleusercontent.com/-kL6AkMQK43Y/Tw8Xa3pF8_I/AAAAAAAAA9o/p4NM7SVWXtU/s512/IMG_0675.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 17:33:20]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ I think your technique is just about perfect, I'd change almost nothing.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 17:52:52]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>WIP Plaguebearer </title>
				<description><![CDATA[ <blockquote><div><cite>Agamemnon2 wrote:</cite>I think your technique is just about perfect, I'd change almost nothing.</div></blockquote><br /> <br /> Thanks! Just another 14 to paint now....]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 18:32:28]]> GMT</pubDate>
				<author><![CDATA[ Skippy]]></author>
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