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		<title><![CDATA[Latest posts for the thread "Lizardmen 2k list of awesome"]]></title>
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				<title>Lizardmen 2k list of awesome</title>
				<description><![CDATA[ Lords: <br /> Slann Mage-Priest (three disciplines (extra power dice, loremaster, wizard discards 6's) <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, general, dispel scroll, diadem of power)<br /> <br /> Core: <br /> 49 Saurus Warriors (flag bearer, musician) <br /> <br /> Special: <br /> 52 Temple Guard (flag bearer, musician)<br /> <br /> Rare: <br /> Salamander<br /> <br /> Salamander<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2012 02:02:21]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:Lizardmen 2k list of awesome</title>
				<description><![CDATA[ How do you plan on dealing with a Skaven army at 2k who has 500 points of slaves, 250, 5x50? This is just an example of a horde army. you got 2 great units but how to keep their flanks clean?]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2012 02:32:24]]> GMT</pubDate>
				<author><![CDATA[ Uktabi]]></author>
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				<title>Re:Lizardmen 2k list of awesome</title>
				<description><![CDATA[ Its called MAGIC, my fur-feathered friend. Slanns are able to cast magic missles even if in close combat. But you do put up a valid problem with this army, because they aren't able to cast them at units in close-combat.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jan 2012 02:48:20]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Lizardmen 2k list of awesome</title>
				<description><![CDATA[ So.....many.....Temple Guard....<br /> I was going to recommend dumping a lot Guard for some Saurus (or anything) but the idea of that many Guard w/ a Slann is just magical.<br /> Go forth my friend!]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 05:52:34]]> GMT</pubDate>
				<author><![CDATA[ Sckeetch]]></author>
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				<title>Lizardmen 2k list of awesome</title>
				<description><![CDATA[ Diadem and scroll are both arcane items, so it's one or the other <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Personally, I'd probably go with 50 saurus and 46 temple guard, to make nice even units.  This also gives you 110 points to pick up some utility troops, champions (they do have their uses, especially the <span class="glossaryitem" onmouseover='gp(536);'>TG</span> one if he's got the burning blade of killing regen / ethereal bastards, or the VotFF for similar anti-ghost powers), or whatever.<br /> <br /> Speaking of regen, ethereal and bastards, what lore are you taking again?  Didn't catch what you've got in mind to blast your flanks clear.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 15:46:04]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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