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		<title><![CDATA[Latest posts for the thread "2000 Pt BA Mech list w/ Stormraven (now w/ results!)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Pt BA Mech list w/ Stormraven (now w/ results!)"]]></description>
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				<title>2000 Pt BA Mech list w/ Stormraven (now w/ results!)</title>
				<description><![CDATA[ Now that I have your attention.....<br /> <br /> 2000 point no holds barred tournament coming up. Made the NASTIEST list I could think of, let me know what you all think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian, shield + blood lance<br /> <br /> Elite - Furioso Dreadnought<br /> <br /> Troops - 5 man ASM (melta) in razorback (las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile) <br /> Troops - 5 man ASM (melta) in razorback (las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile)<br /> Troops - 5 man ASM (melta) in razorback (las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> w/ <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missile) <br /> Troops - 5 man ASM (melta) in razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon)<br /> Troops - 5 man ASM (melta) in razorback (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannon)<br /> <br /> Fast - Baal Predator (2x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>)<br /> Fast - Baal Predator (2x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>)<br /> Fast - Baal Predator (2x <span class="glossaryitem" onmouseover='gp(336);'>HF</span> + <span class="glossaryitem" onmouseover='gp(397);'>FC</span>)<br /> <br /> Heavy- Predator (2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> + <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) <br /> Heavy- Predator (2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> + <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) <br /> Heavy- Stormraven (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> + EA + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) <br /> <br /> <br /> Gives me 5 predators, 5 razorbacks, and a stormraven carrying a blender dread to deal with pesky hordes that get too close. <br /> <br /> The nastiest list I can make with the models at hand, and not too shabby I think.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 16:52:39]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ I like  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> I like the addition of the SR to a Mech list, it's an idea I've been playing around with myself.  I love me a F. Dread and this is a great way to get one into a Mech list without having it foot-slog or use a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> that will leave it too exposed]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 17:06:46]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>optimusprime14 wrote:</cite>I like  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> I like the addition of the SR to a Mech list, it's an idea I've been playing around with myself.  I love me a F. Dread and this is a great way to get one into a Mech list without having it foot-slog or use a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> that will leave it too exposed</div></blockquote><br /> <br /> and the raven + 3 <span class="glossaryitem" onmouseover='gp(55);'>HK</span>'s on the razors gives me a 7 missile alpha-strike for turn 1 as well, in addition to my normal firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> 7 lascannons, 5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons... some serious firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 17:12:33]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>Horst wrote:</cite>and the raven + 3 <span class="glossaryitem" onmouseover='gp(55);'>HK</span>'s on the razors gives me a 7 missile alpha-strike for turn 1 as well, in addition to my normal firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> 7 lascannons, 5 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons... some serious firepower <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> You can launch all 4 of the Raven's missles at once? <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0">  They still have to be at the same target right?<br /> <br /> I was thinking of running a 2500 list with 3 ravens and 3 dreads.  That would mean 15 missles first turn, thats 4-6 targets wiped off the board 1st turn.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 17:19:01]]> GMT</pubDate>
				<author><![CDATA[ optimusprime14]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ I gotta be honest with you, this is the first time I've seen a SR integrated in a shooty (Mech) list; I myself have only considered it for alpha strike <span class="glossaryitem" onmouseover='gp(19);'>cc</span> potential but what you have posted looks pretty damn sound.<br /> <br /> The one gripe I have with it is that the SR will be a pretty big target as long as the Dread is still aboard, which considering the rest of the army could be quite a while. In this regard you might be just as well off footslogging the Dread, take another Dakka Pred instead of the SR and use the remainder of pts for ????<br /> <br /> Easily a 4/5 in my book though  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 18:07:19]]> GMT</pubDate>
				<author><![CDATA[ Ran]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>Ran wrote:</cite>I gotta be honest with you, this is the first time I've seen a SR integrated in a shooty (Mech) list; I myself have only considered it for alpha strike <span class="glossaryitem" onmouseover='gp(19);'>cc</span> potential but what you have posted looks pretty damn sound.<br /> <br /> The one gripe I have with it is that the SR will be a pretty big target as long as the Dread is still aboard, which considering the rest of the army could be quite a while. In this regard you might be just as well off footslogging the Dread, take another Dakka Pred instead of the SR and use the remainder of pts for ????<br /> <br /> Easily a 4/5 in my book though  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> exactly... use the remaining points for what? <br /> <br /> I take another predator... and then all my fast slots are full, all my heavy slots are full, and I still have 200 points to spend. I could take another razorback, but I don't actually own another one <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. And anyway, is a razorback and a predator REALLY more useful than stormraven + dread? Not sure.<br /> <br /> Yes, its a big target, but it has 5+ cover from the librarian, and will be chilling behind my army as a counter-charge unit.<br /> <br /> edit - though thinking about it, it might be best to switch the SR to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> instead of <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> on the turret if its going to be in this role.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 18:13:07]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Well, I never suggested dropping the Dread. It can still be useful as a countercharge unit, even without the SR. As for the remainder, uh... dunno, tack on a unit of Scouts? Pretty boring I know, but indeeed you are running out of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> EDIT: nice catch on the SR's armament though!]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 18:32:03]]> GMT</pubDate>
				<author><![CDATA[ Ran]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>Ran wrote:</cite>Well, I never suggested dropping the Dread. It can still be useful as a countercharge unit, even without the SR. As for the remainder, uh... dunno, tack on a unit of Scouts? Pretty boring I know, but indeeed you are running out of <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> EDIT: nice catch on the SR's armament though!</div></blockquote><br /> <br /> Maybe replace its multimelta with a typhoon launcher... not sure if that would be a good idea though, I'd only have 6 meltas in the list at that  point.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 22:13:39]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ I think the SR is a bit of a waste if it's only carrying the Furioso. I use the SR a lot, but I always have two payloads to make up for the fact that it's an expendable transport that's likely to be the first thing off the board. If the only thing you have to show for it is a furioso, that's a mighty expensive ride.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 23:22:27]]> GMT</pubDate>
				<author><![CDATA[ Stoffer]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>Stoffer wrote:</cite>I think the SR is a bit of a waste if it's only carrying the Furioso. I use the SR a lot, but I always have two payloads to make up for the fact that it's an expendable transport that's likely to be the first thing off the board. If the only thing you have to show for it is a furioso, that's a mighty expensive ride.</div></blockquote><br /> <br /> I thought the same for a while, but really whats the point of having a second assault unit in there? Most things I want to kill, the furioso can take care of by itself. If its a monstrous creature or something, I can just gun it down. The things I'd actually worry about and need hand to hand support against are things like terminators or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialist units, and the furioso is very good at killing them. <br /> <br /> Investing more into the raven just makes it a bigger target. As it is, the raven + dread costs 340 points. I can't think of a way to spend that that would give me a decent counter charge component and equivalent firepower. (don't forget, the stormraven still packs a decent punch!)]]></description>
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				<pubDate><![CDATA[Thu, 12 Jan 2012 23:26:23]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Ugh, Dakka ate my reply when it went down :(<br /> <br /> Anyway, the issue is that list you might end up with your Furioso alone across the field. It's a good unit, but if it's alone it's in trouble. I drop Mephiston in there and if they don't reach their destination, my opponent is still forced to pick between two nasty targets and the Furioso can double as cover. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 00:28:20]]> GMT</pubDate>
				<author><![CDATA[ Stoffer]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Put the army together to see if it looks intimidating enough... this looks like an army I wouldn't want to play at a tournament.<br /> <br />  <a href="http://www.dakkadakka.com/gallery/316082-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/13/316082_sm-.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 19:37:33]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ I think that you might switch the hunter killers from the Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> razorbacks to the assault cannon razorbacks instead, especially if you plan to alpha strike with your army.  Just so that they aren't sitting there doing nothing because they are out of range.  Just a minor tweak i thought of.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 21:28:48]]> GMT</pubDate>
				<author><![CDATA[ Forcast]]></author>
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				<title>Re:2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>Forcast wrote:</cite>I think that you might switch the hunter killers from the Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> razorbacks to the assault cannon razorbacks instead, especially if you plan to alpha strike with your army.  Just so that they aren't sitting there doing nothing because they are out of range.  Just a minor tweak i thought of.</div></blockquote><br /> <br /> Im considering it, but part of the reason I didn't do this was because im probably going to speed them forward turn 1 in order to provide support to the baals.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 21:52:33]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Horst,<br /> <br /> I would love to play that list, it looks like fun! <br /> <br /> Hopefully you can make terrain work toward your advantage and keep the SR out of Direct <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>. <br /> <br /> I say play it and see what happens!]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 22:08:27]]> GMT</pubDate>
				<author><![CDATA[ eldartau1987]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Looks good. I run the Stormraven, 2 Predators, but I use 3 Typhoon Land Speeders and a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on the Stormraven. I have amazing results. The Dreadnought in the Stormraven is great. I run with a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dread, but the Furioso Dread is very solid for the points.<br /> <br /> That list definitely has a shot against anything out there <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 22:20:37]]> GMT</pubDate>
				<author><![CDATA[ Marshal_Gus]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Typhoons may be a good idea... I could drop my flamer baal, maybe trim some more points somewhere, and stuff in 2 typhoons.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 23:08:33]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ Why not just <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Speeders? Might be a personal issue but I'm thoroughly unimpressed by Typhoons.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 23:52:38]]> GMT</pubDate>
				<author><![CDATA[ Ran]]></author>
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				<title>2000 Pt BA Dong-smashing list</title>
				<description><![CDATA[ <blockquote><div><cite>Ran wrote:</cite>Why not just <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Speeders? Might be a personal issue but I'm thoroughly unimpressed by Typhoons.</div></blockquote><br /> <br /> I've always had good luck with typhoons. Im not a fan of multimelta speeders though <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather take attack bikes.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jan 2012 23:54:16]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:2000 Pt BA Mech list w/ Stormraven (now w/ results!)</title>
				<description><![CDATA[ Took this list to a tournament over the weekend, managed a 3-0 win. The games I played were: <br /> <br /> Game 1: Vs Foot Sisters of Battle - He had 1 exorcist, and that was his ranged anti-tank. I ended up losing a vehicle turn 1 to the exorcist, and lost (I think) 3 other tanks to melta hits as his 60+ Sisters of battle with celestine came down on me. The dreadnought reaped a fearsome tally of kills (he killed like 20 sisters by himself). This game was just a bad matchup for him, I had the advantage from the start. Mission was killpoints, and I managed to win by enough of them to claim a victory.<br /> <br /> <br /> <br /> <br /> Game 2: Mech Grey Knights - The guy playing this list knows what he is doing, and is quite good. He has 3 psyfleman dreads, a land raider full of death cultists, a rhino full of death cultists, a 9 man interceptor squad, a psyback w/ henchmen, and a 10 man strike squad in rhino.<br /> <br /> Mission was objectives, and fought entirely in nightfight. If your within 12" of an objective, you count as illuminated. The objectives moved every turn by 8d6", minus <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> per turn (so 6d6" on turn 2, etc). He put his objective in my deployment zone, and I put mine in my deployment zone. I held everything in reserve so as to not be shot while illuminated.<br /> <br /> I came on from my edge, took a few potshots, but 3+ smoke cover is good. (damn <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarian). he moved close to my board edge to shoot at me, and did some decent damage. My reserves came in though, and the flamestorm bbq'd all but 1 of his interceptors. He tried to stop it next turn, but failed, and it bbq'd his entire strike squad, librarian included.<br /> <br /> I then just moved a razorback off the edge and claimed one of the objectives, while my dread and stormraven stood on the other two, daring him to try to claim them. I this mission handily.<br /> <br /> <br /> <br /> <br /> Game 3- Space Wolves! He had 50 Grey Hunters in rhinos, 2 squads of long fangs, and 2 lone wolves.<br /> <br /> I basically killed all his transports on turn 1, and he was stuck in his corner. This was an objective game, so I just kept ramming units into his army to hold him there until the game ended, and I held 3 objectives to his 2 objectives, for a minor win in my favor.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 17:23:36]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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