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		<title><![CDATA[Latest posts for the thread "BFG Good starting points for learning game"]]></title>
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				<title>BFG Good starting points for learning game</title>
				<description><![CDATA[ I'm trying to teach my friends Battlefleet Gothic<br /> <br /> The two armies I have Imperial and Chaos<br /> <br /> Any ideas of which ships I should run and at what point limit?<br /> <br /> I want it as balanced as possible with both lists having 1 battleship, a couple of cruisers and some escorts.<br /> <br /> <br /> (<span class="glossaryitem" onmouseover='gp(17);'>BTW</span> they are painted the same colors as the Horus Heresy)]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 00:50:53]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>Re:BFG Good starting points for learning game</title>
				<description><![CDATA[ I wouldn't worry about points to begin with. I would instead have each side have a cruiser of roughly equal point costs and some escorts. There isn't much difference between a Battleship and a Cruiser besides more hull points and a smaller turning arc so its not a required distinction. Then you might add a second cruiser and make sure its one that has Fighter and Bombers to introduce them to strike craft.<br /> <br /> Then, once everyone has a good grasp of the rules, you can let them build their own fleets and start playing proper point value games.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 01:23:32]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:BFG Good starting points for learning game</title>
				<description><![CDATA[ The problem is that everything is mine and while some ships are equal value, they not necessarily equal in strength. For example, chaos excels in cruisers, while Imperials excel in mixing cruisers and escorts.<br /> <br /> I'm thinking one battlleship each<br /> 3 cruisers<br /> and a single attachment of several escorts<br /> <br /> <br /> That way they have fun while still learning.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 06:55:45]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>BFG Good starting points for learning game</title>
				<description><![CDATA[ I'd start with the old Cruiser clash scenario, so they get a basic feel for how turns and maneuvering work.  Then slowly add in things like escorts and Nova Cannons and <span class="glossaryitem" onmouseover='gp(5);'>AC</span>.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 07:38:46]]> GMT</pubDate>
				<author><![CDATA[ BaronIveagh]]></author>
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				<title>Re:BFG Good starting points for learning game</title>
				<description><![CDATA[ The thing with having a fleet that size is that it might be too much information, unless they are already familiar with table top wargames.<br /> <br /> start with the basics, torpedos, weapon batteries, lances, turning, escorts vs capital ships. then move on to things like Nova Cannons, boarding, teleport attacks...]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 16:04:28]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:BFG Good starting points for learning game</title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite>The thing with having a fleet that size is that it might be too much information, unless they are already familiar with table top wargames.<br /> <br /> start with the basics, torpedos, weapon batteries, lances, turning, escorts vs capital ships. then move on to things like Nova Cannons, boarding, teleport attacks...</div></blockquote><br /> <br /> This would be my concern as well...<span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is different enough that it can be confusing to new players, especially ones with no prior naval gaming experience. Certain things that just don't matter in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (like model facing) are a huge deal in games like <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>.<br /> <br /> EDIT: <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I notice that you are playing out of the Springfield <span class="glossaryitem" onmouseover='gp(50);'>GW</span>...I'm in there every so often. Let me know if you want me to help you run demos. I've got Eldar and Tau fleets on top of my IN and Chaos stuff <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 03:29:47]]> GMT</pubDate>
				<author><![CDATA[ Ruckdog]]></author>
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				<title>BFG Good starting points for learning game</title>
				<description><![CDATA[ I recommend you just play with a few, say four, cruisers each.  Get familiar with the rules.  If you're worried about cruiser strength, give him the better ones so he has a better first game.  Just run it like that.<br /> <br /> Then, go with a Retribution, Mars, two lunars, and a squadron each of cobras and swords for one fleet.<br /> <br /> The chaos fleet can take a Desolator battleship, an archeron heavy cruiser, a devastation cruiser, and a murder.  Then take a squadron of idolators and a squadron of infidels.<br /> <br /> This will give both carrier capacity, but the imperial can have the upper hand on torpedoes, while the chaos has the upper hand on range and firepower.  Look at the points difference, and if the imperials have more, gimp their admiral or give chaos a couple of lords in addition to their warmaster.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 06:17:06]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>BFG Good starting points for learning game</title>
				<description><![CDATA[ <blockquote><div><cite>Spellbound wrote:</cite>I recommend you just play with a few, say four, cruisers each.  Get familiar with the rules.  If you're worried about cruiser strength, give him the better ones so he has a better first game.  Just run it like that.<br /> <br /> Then, go with a Retribution, Mars, two lunars, and a squadron each of cobras and swords for one fleet.<br /> <br /> The chaos fleet can take a Desolator battleship, an archeron heavy cruiser, a devastation cruiser, and a murder.  Then take a squadron of idolators and a squadron of infidels.<br /> <br /> This will give both carrier capacity, but the imperial can have the upper hand on torpedoes, while the chaos has the upper hand on range and firepower.  Look at the points difference, and if the imperials have more, gimp their admiral or give chaos a couple of lords in addition to their warmaster.</div></blockquote><br /> <br /> <br /> hmmmm clever]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 06:47:42]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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