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		<title><![CDATA[Latest posts for the thread "Black templars meets cavalry :D"]]></title>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ <font color='green'> So a couple of months ago me and my friend were talking about bretonians and their feudal style. then suddenly he started talking about <br /> Black Templars and how cool it would've been if they could have horses. and since i play <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and loved his idea so i went ahead and created some.</font><br /> <br /> so after a week i presented a set of rules for what i thought to be &quot;balanced&quot; horsemen for <span class="glossaryitem" onmouseover='gp(15);'>BT</span> at first they were to weak, then to strong but now after a couple of monts of playtesting i think i've found a <br /> points cost that works for them.<br /> <br /> so lets start out with the first ones.<br /> <br />                           Initiate Cavalry men. unit size 2-20     20ppm ( i would like to have a better name for them please provide if you have an idea )<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 4 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 s 4 t 4  w 1  i 4  a 2  <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9<br /> <br /> wargear; chainsword, boltpistol, frag granades, power armour, warhorse<br /> <br /> special rules; warhorse (''12inch'' movement)<br /> <br /> may take furious charge for 10 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> <br /> one initiate may exchange his chainsword for a power sword for 10p<br /> <br />                         Sword brethren Cavalrymen ( same as number one i cant se to find a fitting name )<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 s 4 t 4 w 1 i 4 a 2 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 9 unit size 5-15    40ppm<br /> <br /> wargear; power swords, modefied stormshields, purebreed warhorse, crusader seal, frag granades, melta bombs<br /> <br /> special rules, furious charge or counterattack (free)<br /> <br /> modefied stormshield. this stormshield has been modefied to be used while riding confers a 4+ invunreble save<br /> Purebreed warhorse; gives the rider move through cover and fleet. movement  "12"<br /> <br /> <br /> Thumvald The Cavalry master      280p<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 6 <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5 s 5 t 4 w 4 i 5 a 5 <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 10<br /> <br /> Wargear; Artificer Armour, Frag grenades, Melta bombs, Mjolnfang, Rauge, master crafted powersword, modefied stormshield<br /> <br /> Special rules; The Cavalrymaster, Eternal warrior<br /> <br /> Mjolnfang:<br /> <br /> The lance of thumwald, when it strikes the ground shake and his enemies tremble for their reckoning is at hand<br /> confers 3+ strenght and d3 attacks on the charge ( may only be used on the charge )<br /> <br /> Rauge;<br /> <br /> Thumwald's pearless steed,  confers movement "12" fleet, scout and move through cover<br /> <br /> The cavalry master;<br /> <br /> Thumwald is the master of the Cavalrymen he inspires true valour in those who follow him in battle.<br /> Any failed leadership roles made by any cavalry men on the board are re rolled, and uses Thumwalds <span class="glossaryitem" onmouseover='gp(82);'>LD</span><br /> <br /> <br /> <br /> <br /> im currently playtesting the <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> for these fine warriors. i've made models to match these stats to but i cant give you any pictures since i dont have a camera <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">Happy wargaming <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 03:40:06]]> GMT</pubDate>
				<author><![CDATA[ Ezreal the crusader]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ Balanced rules but for the initiates you would think they weren't the best at riding and they would want to hold on with one hand. Warhorse shouldn't dictate how far they move but should make them cav. Would like to see the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Maybe Imperial Knights and Knight initiates.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 08:43:38]]> GMT</pubDate>
				<author><![CDATA[ DreadlordME!]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ I have a unit of horsmen. Basically I just use the bike rules and say in my fluff that the horses are cybernetically advanced as they have to be to be able to carry an 8ft man in power armour. <br /> <br /> I have neophytes as scout bikers and inititiates as normal bikers. <br /> <br /> My horse all have armour on them (they're empire heavy cavalry horses) and im working on an attack charriot <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 09:08:04]]> GMT</pubDate>
				<author><![CDATA[ optometris]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ Why on earth did you choose 5 different font colours? And what explains the fact that they have 2 wounds?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 14:48:38]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ <blockquote><div><cite>Valkyrie wrote:</cite>Why on earth did you choose 5 different font colours? And what explains the fact that they have 2 wounds?</div></blockquote><br /> <br /> I love colours, so thats why i did 5 font colours, and i thought that two wounds would be resonable when the fact is that they have a horse and the Spacemarine itself<br /> <br /> <br /> <br /> <blockquote class="uncited"><div>I have a unit of horsmen. Basically I just use the bike rules and say in my fluff that the horses are cybernetically advanced as they have to be to be able to carry an 8ft man in power armour. <br /> <br /> I have neophytes as scout bikers and inititiates as normal bikers. <br /> <br /> My horse all have armour on them (they're empire heavy cavalry horses) and im working on an attack charriot <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> I used the bretonian kit <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod780923" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?prodId=prod780923</a> because i like they're style more. Then i used bikers, took them of their bikes modefied their legs and glued them to the horses<br /> i switched the fantasy base for the bike bases, and used the swords that came with them to make powerswords. i would say for fluff that thei're horses are geneticly modefied or something <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> so that they can carry that 8 foot behemoth.<br /> <br /> <br /> <blockquote class="uncited"><div>Balanced rules but for the initiates you would think they weren't the best at riding and they would want to hold on with one hand. Warhorse shouldn't dictate how far they move but should make them cav. Would like to see the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Maybe Imperial Knights and Knight initiates</div></blockquote> <br /> <br /> il start typing on the <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> then if you want to se him <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 18:34:16]]> GMT</pubDate>
				<author><![CDATA[ Ezreal the crusader]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ <blockquote><div><cite>Ezreal the crusader wrote:</cite><blockquote><div><cite>Valkyrie wrote:</cite>Why on earth did you choose 5 different font colours? And what explains the fact that they have 2 wounds?</div></blockquote><br /> <br /> I love colours, so thats why i did 5 font colours, and i thought that two wounds would be resonable when the fact is that they have a horse and the Spacemarine itself</div></blockquote><br /> <br /> The font thing just looks silly and makes it bloody difficult to read. A Space Marine riding on a horse isn't really enough to justify two wounds. Attack Bikes have two wounds, because there's actually two Space Marines, but regular bikes don't and they're more likely to have two, seeing as it's a large admantium machine they're riding and not a small creature made of flesh.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 19:34:36]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ <blockquote class="uncited"><div> The font thing just looks silly and makes it bloody difficult to read. A Space Marine riding on a horse isn't really enough to justify two wounds. Attack Bikes have two wounds, because there's actually two Space Marines, but regular bikes don't and they're more likely to have two, seeing as it's a large admantium machine they're riding and not a small creature made of flesh. </div></blockquote><br /> <br /> Indeed that makes sense, but i really think they should have 2 wounds. Even though theire not 2 space marines. I wouldent say that the caballus astartes ( the horses ) are that frail  . I removed the font colours expet one, you can atleast let me have one :3.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 20:04:38]]> GMT</pubDate>
				<author><![CDATA[ Ezreal the crusader]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ Fine, you can have one. The Red maybe, or any other bright one (not hard to read). Like da <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Maybe 3 points cheaper per model -1 wound?]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 21:01:46]]> GMT</pubDate>
				<author><![CDATA[ DreadlordME!]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ <blockquote><div><cite>DreadlordME! wrote:</cite>Fine, you can have one. The Red maybe, or any other bright one (not hard to read). Like da <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Maybe 3 points cheaper per model -1 wound?</div></blockquote><br /> <br /> okay that sounds resonable il change that :p]]></description>
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				<pubDate><![CDATA[Sat, 14 Jan 2012 21:49:50]]> GMT</pubDate>
				<author><![CDATA[ Ezreal the crusader]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ About the names, maybe these will give you some ideas.<br /> <br /> Initiates=Squires<br /> <br /> Sword brethern=Knights Templar<br /> <br /> <br /> Edit to add: Your screen name Crusader would fit with the squire and knight theme.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 08:32:38]]> GMT</pubDate>
				<author><![CDATA[ focusedfire]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ Yes, they are good names focusedfire.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 06:44:11]]> GMT</pubDate>
				<author><![CDATA[ DreadlordME!]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ Just a couple of suggestions/observations.<br /> <br /> The cavalry unit are allowed to upgrade to <span class="glossaryitem" onmouseover='gp(397);'>FC</span> for +10 per model. But that makes a squad of 10 equal 300 points, a huge investment for what is effectively a tactical squad with 12 inch move.<br /> Was that intentional?<br /> <br /> I'd also change their movement to simply beasts, allowing them to move 6" and then really gear up for the charge, building up a big head of steam and going 12". Seems a bit more characterful.<br /> <br /> The Cav Master on the charge could have 8 attacks, hitting with WS6 and str8? Thats pretty hardcore.<br /> Assuming he rolls a one thats still 6 attacks on the charge, bettering things like Gaz, Swarmy etc?<br /> Not necessarily way <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but do you want to have him in that category of character?<br /> <br /> Interesting ideas though, good job.]]></description>
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				<pubDate><![CDATA[Tue, 31 Jan 2012 15:18:43]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Black templars meets cavalry :D</title>
				<description><![CDATA[ Good Idea Ratius.]]></description>
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				<pubDate><![CDATA[Sun, 5 Feb 2012 07:49:58]]> GMT</pubDate>
				<author><![CDATA[ DreadlordME!]]></author>
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