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		<title><![CDATA[Latest posts for the thread "1500 Point Ultramarines Army"]]></title>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Ultramarines Captain<br /> Troops- 10 Man Tactical Squad<br /> Troops- 10 Man Tactical Squad<br /> Troops- 10 Man Tactical Squad<br /> <br /> Fast Attack- 10 Man Assault Squad Sergeant w/Melta Bombs and Combat Shield<br /> <br /> Elites- Techmarine w/Storm Bolter<br /> Elites- Dreadnought w/Twin-Linked Lascannon and Missile Launcher<br /> Elites- Dreadnought w/Twin-Linked Lascannon and Missile Launcher<br /> <br /> Heavy Support- Vindicator<br /> Heavy Support- Vindicator<br /> Heavy Support- Vindicator]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 01:25:33]]> GMT</pubDate>
				<author><![CDATA[ FrozenMarine]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ I mean it would probably be fun to play but you won't be able to win a capture and control mission and will struggle with size ground]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 03:55:37]]> GMT</pubDate>
				<author><![CDATA[ Pony_law]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Put the tacs in rhinos, give them <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(329);'>pg</span>'s, swap the assault squad with 5 assault <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators, and swap your heavies for 3 auto/las preds.<br /> <br /> Drop the techmarine for a third dread.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 05:57:05]]> GMT</pubDate>
				<author><![CDATA[ BronzeJon]]></author>
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				<title>Re:1500 Point Ultramarines Army</title>
				<description><![CDATA[ 'Tis a pretty fun but naive list.<br /> <br /> Tactical  marines need some transportation.  I would suggest rhinos work well with the vindis.  Then you should think about what weapons you give the squads.  Combimelta, melta, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is good for rhinos.<br /> Then at this points cost you only need 2 squads which frees up points for cooler things.<br /> <br /> Assault marines really are not great.  Their Raison d'etre is <span class="glossaryitem" onmouseover='gp(19);'>cc</span> which they are not very good at.<br /> <br /> You can do weird things to make techmarines to make them worthwhile but he isn't adding much.<br /> <br /> Your shooty dreads would be better as dual autocannons, or least having one dread set up like that.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 11:38:53]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Well, the main reason I like the list is 3 S10 AP2 5" radius shots each turn. The only issue I have with dropping a tactical squad is that's even less doodz. I could definitely drop the Assault Marines, which frees up some points for the Rhinos and some other stuff...hmm...How about this?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Captain<br /> Troops- Tactical Squad w/Multi-melta, Meltagun<br /> Troops- Tactical Squad w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Meltagun<br /> Troops- Tactical Squad w/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Meltagun<br /> <br /> Dedicated Transports- 3 Rhinos<br /> <br /> Elites- Dreadnought w/Dual Autocannons<br /> Elites- Dreadnought w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon & <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Elites- Dreadnought w/Heavy Flamer, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon<br /> <br /> Heavy Support- Vindicator<br /> Heavy Support- Vindicator<br /> Heavy Support- Vindicator<br /> <br /> That's three dreads with some seriously firepower, three Vindicators to crushilate things, and three sets of doodz with some decent weaponry to do stuff. Or should I drop the third dread on that list in favor of another tactical squad? Also, are the weapons for the tactical squads good enough? Or should I mix that up as well?]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 20:22:38]]> GMT</pubDate>
				<author><![CDATA[ FrozenMarine]]></author>
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				<title>Re:1500 Point Ultramarines Army</title>
				<description><![CDATA[ Ok youve gone from a silly list into what I feel is an awesome list.<br /> <br /> Save a few points on your dreads and give combimeltas to your tactical squads.  They are worth the points! They make sure something dies.<br /> Maybe keep one with flamer to kill infantry?<br /> <br /> Librarian would be better than a plain captain who isn't doing army list sort of things[bikes or command squads]. I am trying to think how having one model will work.<br /> I guess combat squad a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> at the back and then run the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the half empty rhino.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 20:58:38]]> GMT</pubDate>
				<author><![CDATA[ MFletch]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Is your captain just a plain old captain?<br /> If so for his points a libby always works well for me?<br /> <br /> From what I've found while playing with captains are that they are there to open up the bike route or give you a lowish point <span class="glossaryitem" onmouseover='gp(19);'>CC</span> command squad and that's pretty much it.<br /> <br /> I love dula auto cannon dreads -  but with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Dreads I prefer Typhoon Land Speeders - A complete pain in the but for all opponents, and cheaper points wise.<br /> <br /> Also Land speeder storms combined with outflank make for a bunched up army after you use them to get the jump on any lonesome units a few times. This bunched up formation = heaven for vindicators everywhere.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jan 2012 21:05:32]]> GMT</pubDate>
				<author><![CDATA[ ATrueArgonaut]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Only reason I have a plain captain is because he came in the Assault on Black Reach box, and I'm having a hell of a time painting him for a tournament. I like the Typhoon Land Speeder idea. I often make the mistake of overlooking lesser armored but faster units...I tend to be more a brute force and ignorance type of guy...maybe Orks will be what I build next. I just have a hard time giving up <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> Dreads. Good mix of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and Anti-infantry, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Still tweaking. Trying to get a few more ideas. My shop's running a sale next month and I want to get some units that I'll be able to run with for a while.]]></description>
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				<pubDate><![CDATA[Sun, 29 Jan 2012 11:24:37]]> GMT</pubDate>
				<author><![CDATA[ FrozenMarine]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Since the captain can't join the tactical squad's because of rhino transport capacity, his use has gone down alot]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 00:37:57]]> GMT</pubDate>
				<author><![CDATA[ BaneGuard]]></author>
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				<title>Re:1500 Point Ultramarines Army</title>
				<description><![CDATA[ Make sure the vindicators have extra armor. Personally, if you really really love vindicators make a templar list as you can pretty much have everything except the rifleman dread, and you can give the vindicators <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>]]></description>
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				<pubDate><![CDATA[Mon, 30 Jan 2012 02:53:15]]> GMT</pubDate>
				<author><![CDATA[ BTNeophyte]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ So, bought two new Dreadnoughts at my Hobby Shop...wanted to outfit them with Dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons, and they didn't come with any. Where do I get <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons for them?]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2012 05:50:29]]> GMT</pubDate>
				<author><![CDATA[ FrozenMarine]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Forgeworld sells twin linked autocannon for both arms.]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2012 05:56:15]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
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				<title>Re:1500 Point Ultramarines Army</title>
				<description><![CDATA[ You can get them from Forge world or convert them from the autocannons that come with the bastions kit.]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2012 05:58:40]]> GMT</pubDate>
				<author><![CDATA[ Pedro Kantor]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Thanks. Still don't see why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't just have <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autos come with the Dreads.]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2012 07:49:18]]> GMT</pubDate>
				<author><![CDATA[ FrozenMarine]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ I would suggest dropping the third dread and taking a couple of fast attack choices. For the same price(or really close) you could take two land speeders with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and Heavy flamers.]]></description>
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				<pubDate><![CDATA[Tue, 21 Feb 2012 08:13:16]]> GMT</pubDate>
				<author><![CDATA[ Barathoern]]></author>
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				<title>1500 Point Ultramarines Army</title>
				<description><![CDATA[ Couple of things, and just my 2  cents here. Transports are kinda a must. I would drop the assault marines for other fast attack options. With new stuff coming out assault marines need a major overhaul. They really can't hold there own in assault vs many units. So you have to be very picky what you assault, which is <span class="glossaryitem" onmouseover='gp(14);'>bs</span> considering their name has assault in it. Attack bikes are best in my opinion,  though pricey models. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Feb 2012 03:16:01]]> GMT</pubDate>
				<author><![CDATA[ Devil Dog]]></author>
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