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		<title><![CDATA[Latest posts for the thread "dygmies?"]]></title>
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				<title>dygmies?</title>
				<description><![CDATA[ Could someone explain to me why the dygmies are good I cannot seem to play them right.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 05:49:33]]> GMT</pubDate>
				<author><![CDATA[ nemoaddler1979]]></author>
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				<title>dygmies?</title>
				<description><![CDATA[ dygmies are caster dependant. most of the time they are an annoyance your <span class="glossaryitem" onmouseover='gp(280);'>OP</span> needs to keep in mid, but with grim, <span class="glossaryitem" onmouseover='gp(368);'>eMadrak</span> and a few others they explode. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 06:10:31]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Re:dygmies?</title>
				<description><![CDATA[ A friend of mine plays Dygmies very well with Calandra. The Fellcaller's +2MAT ability is also very good on them, because it effects their point blank attacks with their slug guns. Basically, anything that helps them hit makes them painful, because 4/6 for a unit of POW14 weapons is nasty, let alone all the horrible tricks burrowing lets them pull.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 06:44:17]]> GMT</pubDate>
				<author><![CDATA[ The Defenestrator]]></author>
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				<title>dygmies?</title>
				<description><![CDATA[ a nigh-unavoidable charge from 10 pygmies hitting at pow14 +3dice each is nothing to scoff at<br /> <br /> now all you have to do is boost them somehow(fellacallers,<span class="glossaryitem" onmouseover='gp(368);'>emadrak</span>,calandra ) or debuff/<span class="glossaryitem" onmouseover='gp(189);'>KD</span> their target]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 14:40:24]]> GMT</pubDate>
				<author><![CDATA[ Bakerofish]]></author>
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				<title>dygmies?</title>
				<description><![CDATA[ The dygmy formula is:<br /> max Dygmies (6)<br /> +<br /> Fell Caller (3)<br /> +<br /> warlock<br /> +<br /> (optional) Champ Hero<br /> <br /> This means Dygmies are typically a 9 pt investment, but you were likely to bring the <span class="glossaryitem" onmouseover='gp(397);'>FC</span> anyways.  To make them super safe, you also bring the champ hero to compensate for their terrible <span class="glossaryitem" onmouseover='gp(184);'>CMD</span>.<br /> <br /> The three big dygmy warlocks are:<br /> <span class="glossaryitem" onmouseover='gp(368);'>eMadrak</span> - gives godlike damage boost to a unit with multiple attacks and a P&S14 attack.<br /> Grim Angus - his feat makes Dygmies nearly auto-hit, and even more unavoidable as enemy units can't reposition easily to avoid them.  Hunter's Mark can help circumvent some <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> issues.<br /> Calandra - her feat is like legal dice manipulation.  Her <span class="glossaryitem" onmouseover='gp(189);'>KD</span> spell aids in assassination runs, and Star Crossed puts Dygmy defense into nearly unhittable levels by unbuffed units.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 18:10:44]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>dygmies?</title>
				<description><![CDATA[ They provide amazing angles and threaten the big guys<br /> with their POW 14 melee attacks. Even if some are knocked down,<br /> Burrow negates those penalties, and they will get to function just fine shooting stuff in the back on the following turn.<br /> <br /> And if you have the Fell Caller close enough to assist them the<br /> following turn, AND warlock buffs, then enemy heavies are likely to be scrapped.<br /> <br /> There's a fantastic article in the troll forums called The Burrownomicon. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 20:40:12]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>dygmies?</title>
				<description><![CDATA[ I've faced them with <span class="glossaryitem" onmouseover='gp(368);'>eMadrak</span> and it changed how I played drastically.  That alone can make them worth their weight in gold.  <br /> <br /> They are a tricky unit but once you get them down, its hard not to bring them with the casters that can exploit their awesomeness.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>: F that unit <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 21:13:36]]> GMT</pubDate>
				<author><![CDATA[ hivemind66]]></author>
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				<title>dygmies?</title>
				<description><![CDATA[ The Burrownomicon <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> <a href="http://www.trollbloodscrum.com/2010/07/burrownomicon.html" target="_blank" rel="nofollow">http://www.trollbloodscrum.com/2010/07/burrownomicon.html</a><br /> <br /> Suggested lists based off of it:<br /> <br /> <a href="http://www.trollbloodscrum.com/2010/07/burrownomicon-top-lists.html" target="_blank" rel="nofollow">http://www.trollbloodscrum.com/2010/07/burrownomicon-top-lists.html</a><br /> <br /> A nice diagram of how to use them:<br /> <br /> <a href="http://www.trollbloodscrum.com/2010/06/burrowers-useage-diagram.html" target="_blank" rel="nofollow">http://www.trollbloodscrum.com/2010/06/burrowers-useage-diagram.html</a><br /> <br /> And the thread with the same information and a bunch of comments:<br /> <br /> <a href="http://privateerpressforums.com/showthread.php?28305-The-Burrownomicon" target="_blank" rel="nofollow">http://privateerpressforums.com/showthread.php?28305-The-Burrownomicon</a><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 04:40:33]]> GMT</pubDate>
				<author><![CDATA[ RiTides]]></author>
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