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				<title>Nid Zilla 2750 plus removes for smaller games</title>
				<description><![CDATA[ K This is what I am aiming for<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Hive tyrant  255<br /> armored shell  <br /> strangle thorn cannon<br /> old adversary<br /> lash whip and bonesword <br /> <br /> Tyranid prime 95 (accompanies Warrior brood in <span class="glossaryitem" onmouseover='gp(422);'>spod</span>)<br /> rending claws<br /> death spitter<br /> adrenals <br /> <br /> ELITE<br /> Hive guard x3 150<br /> Hive guard x3 150<br /> Zoans x3 in <span class="glossaryitem" onmouseover='gp(422);'>spod</span> 220<br /> <br /> Heavy<br /> Tyranofex 265<br /> Tyranofex 265<br /> Trygon prime 240<br /> <br /> Troops <br /> 15 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> gaunts in <span class="glossaryitem" onmouseover='gp(422);'>spod</span> 190<br /> 16 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> gaunts in <span class="glossaryitem" onmouseover='gp(422);'>spod</span> 200<br /> 20 hormagaunts t sacs 160<br /> 20 hormagaunts t sacs 160<br /> <br /> death squad in <span class="glossaryitem" onmouseover='gp(422);'>spod</span> - 355<br /> 8x warriors 45 pts per<br /> rending claws<br /> death spitters<br /> adrenals<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> total 350<br /> Elite total 520<br /> Heavy total:  770<br /> TROOPS total: 1110<br /> TOTAL 2750<br /> <br /> =================================================<br /> Idea of the list<br /> FEW armies dont use transports or a lot of mechs in someway or another <br /> Tyranids being one of them, SO i need some punch power to drop those (MOST nid troops cant drop em so <span class="glossaryitem" onmouseover='gp(93);'>mcs</span> are needed)<br /> <br /> Hive guard: Great for dropping smaller apcs and <span class="glossaryitem" onmouseover='gp(9);'>avs</span>  with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> of 8 it doesn't take much to drop a rhino or something along those lines<br /> <br /> Zoans: with the power to easily invert a land raider....( just in case I happen to need it i have it) also not too shabby at soaking up fire with a 3+ invul and have a nice  s5 ap3 blast template for killing most troops<br /> <br /> Tyranofex: easily the most debatable thing on my list in most peoples views... however i see them as... invaluable. Our only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 range weapon (48")not to mention they come equipped with a large blast and a flamer template and beasty enough strength to melee most vehicles open if need be. for 265 pts you get a t6 bullet sponge with a 2+ armor save can move and shoot 3 weapons and assault in the same turn (yes 3 weapons look at thorax swarm spec rule) <br /> <br /> trygon prime and drop <span class="glossaryitem" onmouseover='gp(422);'>spod</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> gaunts<br /> After my tfex and hive guards have dropped some apcs and heavy weapon platforms (hopefully)my devour gaunts and trygon prime can start working on their squishy insides<br /> my zoans can start their work as well either aiming for heavy weapons or whatever seems fit<br /> <br /> tyranid warrior death star..... probably my point sink, never tried them out like this and would really like too, running with a prime it makes their <span class="glossaryitem" onmouseover='gp(149);'>ws</span> and <span class="glossaryitem" onmouseover='gp(14);'>bs</span> both 5 all 9 have deathspitters <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 5 assault 3 all 9 have rending claws and furious charge with the warriors having base <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 and 3 attacks and the prime having 5 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and 4 attacks....  thats 27 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots and 28 rending claw attacks without the charge... mostly <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4... not a lot can stand that. HOWEVER huge point costs not impossible to kill with a t4 and armor save of 4... <br /> =====================================================================================================<br /> Bonuses: <br /> A lot of sandwich deploy ability, <br /> With having 2 of most troops and support choices I basically can set up nice standard deploys  equal <span class="glossaryitem" onmouseover='gp(123);'>str</span> on all 4 sides  and drop in my <span class="glossaryitem" onmouseover='gp(422);'>spods</span> behind them to force a forward advance <br /> <span class="glossaryitem" onmouseover='gp(123);'>Str</span> in shooting and <span class="glossaryitem" onmouseover='gp(123);'>str</span> in melee <br /> A lot of toughness 6 and good armor saves lots of wounds<br /> A lot of dice rolls for shooting and melee both... ridiculous amounts<br /> <br /> weaknesses:<br /> A lot of low initiative (wont strike first and will generally fail initiative tests)<br /> short weapon ranges mostly in the 18" range<br /> not a lot of brain bugs, kill them.... my troops become... um.. dumb.  Still usable but illogical. ever had 20 termagaunts fire into a landraider with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 ap0 weapons for 2 turns? i have. ANNOYING.<br /> <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 weapons or better... will wreak havoc on my <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>  (aka a dark eldar army of this size comes with easily  30+ ap2 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 weapons and have decent range)<br /> for a tyranid army.. quite a few kill points can be earned off of them in this list.<br /> sand trapping my <span class="glossaryitem" onmouseover='gp(93);'>mcs</span> and heavy weapons...<br /> <br /> =============================================================================================<br /> Can remove entire brood choices to trim lists or just a couple to make it smaller.<br /> example  to trim it to a 2500 drop my trygon and 1 devgaunt<br /> to drop it to a 2k list drop a t fex  3 warriors  4 devigaunts and 5 hormagaunts<br /> <br /> List is still pretty much the same build.<br /> <br /> Big removable brood is my warrior death squad... good in theory and on paper but never really tried them out like this. Would give me nearly 500 points in itself.<br /> <br /> Any ideas or thoughts on improvement? point trim ideas or in your opinion bad troop choices in general? <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> ALSO i pretty much am against swarming and genestealers ... yes yes i know nids are great swarmers and genes are good models...tervigons poop babies blah blah...<br /> <br /> Well swarm armies cannot drop iron fist armies and heavy apc armies without SOME hard hitters... less swarm + more hard hitters = better chance to deal some armor damage<br /> without the ability to drop some armor 13 (12s hive guard have a small shot at) If my enemy fielded alot of apcs and heavy armor i cannot win its almost a guaranteed loss. <br /> <br /> genes are great in melee but cost a lot in comparison to hormagaunts (genes have a shot at dropping light APCs though where as hormagaunts dont) but genes are just about as easily killed, they cost base more than double a base hormagaunt. i want to keep my vehicle poppers for that and my troop eaters for that.. not try to expensively hybrid the two.<br /> <br /> tervigons... May poop babies but in general are a crappy choice.. weak weapons... if they die so does every hormagaunt around them pretty much....  so a crappy troop that craps crappier troops... very crappy choice minus bullet sponging and  what not. for that... yea sure an ok choice.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 18:23:21]]> GMT</pubDate>
				<author><![CDATA[ Shadowmyth515]]></author>
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				<title>Nid Zilla 2750 plus removes for smaller games</title>
				<description><![CDATA[ One big problem: The tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states that primes can't come down with a unit in a spore.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 21:07:52]]> GMT</pubDate>
				<author><![CDATA[ Nate668]]></author>
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				<title>Re:Nid Zilla 2750 plus removes for smaller games</title>
				<description><![CDATA[ where in the <span class="glossaryitem" onmouseover='gp(36);'>faqs</span> does it state this so I know and can use that as a list building ref.<br /> <br /> Hes an independent character and therefor can join troops even in deployment correct? its as if hes in an APC with another unit can a marine squad leader or hero not join a unit in a marine drop pod either? or a dark eldar archon not be in a venom with 4 kabalite trueborn or something of the like?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br />  Tyranid Prime + Warrior Brood + Mycetic Spore<br /> Did a search but could not find an answer. Can an independent character (Tyranid Prime) be deployed with a unit (Warriors) using a drop pod (Mycetic Spore)?<br /> <br />  Re: Tyranid Prime + Warrior Brood + Mycetic Spore<br /> Yes, in the same way a chapter master can join a unit of Sternguard, or something like it.<br /> __________________<br /> VS Droids: W24/L24/T10<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> the only thing i can find is this and its about Hive tyrants not tyranid primes<br /> <br /> Q. Is the Hive Tyrant an independent character?<br /> A.  No, so it cannot join other units. The only<br /> exception to this is, of course, its retinue of Tyrant<br /> Guard. This unit follows the rules for retinues<br /> (except that the Hive Tyrant counts as an upgrade<br /> character with this unit) until the Guards are all<br /> destroyed, at which point the Hive Tyrant reverts<br /> to the normal rules for monstrous creatures]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 22:41:12]]> GMT</pubDate>
				<author><![CDATA[ Shadowmyth515]]></author>
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				<title>Nid Zilla 2750 plus removes for smaller games</title>
				<description><![CDATA[ Go to this website and look at the Tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, page 3. Any other race can start with their independent characters inside a transport (or drop pod), but not the Nids. Dumb, but true.<br /> <br /> <a href="http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&multiPageMode=true&start=2</a>]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2012 03:44:55]]> GMT</pubDate>
				<author><![CDATA[ Nate668]]></author>
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				<title>Re:Nid Zilla 2750 plus removes for smaller games</title>
				<description><![CDATA[ Wow that is rediculous just saved me some points cost <span class="glossaryitem" onmouseover='gp(84);'>lol</span> thank you.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2012 16:07:40]]> GMT</pubDate>
				<author><![CDATA[ Shadowmyth515]]></author>
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