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				<title>Rattys Round Robin Rumble returns with Game 9</title>
				<description><![CDATA[ Game 9 saw 3rd place Space Wolves take on 2nd place Orks. A new leader was guaranteed even with a draw so all was to play for.<br /> <br /> The other rumble games can be seen here so go read them or I'll spank your bottoms:<br /> <br /> G8 - <a href="http://www.dakkadakka.com/dakkaforum/posts/list/422869.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/422869.page</a><br /> <br /> G7 - <a href="http://www.dakkadakka.com/dakkaforum/posts/list/410232.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/410232.page</a><br /> <br /> G1-6 - <a href="http://www.dakkadakka.com/dakkaforum/posts/list/420105.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/420105.page</a> <br /> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Space Wolves 1500<br /> <br /> Rune Priest in Power Armour Melta Bombs Master of Runes <br /> <br /> Wolf Guard Battle Leader in Power Armour + Melta Bombs + Frost Weapon<br /> <br /> 1 Dreadnought Extra Armor + Heavy Flamer + Twin-Linked Lascannon <br /> <br /> 7xGrey Hunters Pack + Meltagun <br /> Grey Hunter + Power Fist <br /> Rhino + Extra Armor + Pintle-mounted Storm Bolter <br /> <br /> 7xGrey Hunters Pack + Wolf Standard <br /> 1 Grey Hunter Power Fist <br /> Rhino Extra Armor Pintle-mounted Storm Bolter <br /> <br /> 7xGrey Hunters Pack,  + Mark of the Wulfen + Wolf Standard <br /> Grey Hunter w/ Mark of the Wulfen,<br /> Grey Hunter + Power Fist <br /> <br /> 5 Long Fangs Pack  + Missile Launcher x5 <br /> 1 Squad Leader<br /> <br /> Razorback Pintle-mounted Storm Bolter + Twin-Linked Lascannon<br /> <br /> Land Raider Redeemer Multi-melta
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Orks 1499<br /> <br /> Warboss + 'Eavy Armour+ Power Klaw + Shoota/Skorcha Kombi-weapon <br /> <br /> Big Mek Kustom Force Field + Burna <br /> <br /> 7 Lootas<br /> 7 Lootas<br /> <br /> 19 Boyz + Stikkbombs + Big Shoota x2 <br /> 1 Boyz Nob + Bosspole  + Stikkbombs + Power Klaw <br /> <br /> 19 Boyz + Stikkbombs + Big Shoota x2 <br /> 1 Boyz Nob + Bosspole  + Stikkbombs + Power Klaw <br /> <br /> 19 Boyz + Stikkbombs + Big Shoota x2 <br /> 1 Boyz Nob + Bosspole  + Stikkbombs + Power Klaw <br /> <br /> 13 Gretchin,<br /> Runtherd<br /> <br /> Deff Dread + Armour Plates + Grot Rigger  + Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>+ Skorcha <br /> <br /> Deffkopta + Twin Linked Rokkit Launcha x1 + Buzzsaw x1 <br /> <br /> Deffkopta + Twin Linked Rokkit Launcha x1 + Buzzsaw x1 <br /> <br /> 2 Killer Kans + Rokkit Launchas<br /> <br /> Killer Kans Armour Plates + Rokkit Launcha <br /> <br /> Killer Kans Armour Plates + Rokkit Launcha 
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</div><br /> <br /> <br /> <br /> Map number 5 was rolled (urban) and mission was Annhilation on Dawn of War.<br /> This game would give either side the chance to go top (even with a draw) and with the Eldar having 2 games left for a possible 6 points, it was all to play for.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316862-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316862_sm-.JPG" border="0" /></a><br /> <br /> <br /> <b>Space Wolf deployment.</b><br /> The Space Wolves spread their 3 initial deployment units across the map, one Rhino on the left flank, one on the right and the Runepriest centrally in the Manifactorium. The idea was to deny the Orks any sort of large deployment area and keep them pinned back as much as possible in order to put as much fire into them as they slogged forward. With better mobility it was hoped a weak spot could be found in their lines and then each of the mech units would redirect into it and crush it.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316863-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316863_sm-.JPG" border="0" /></a><br /> <br /> <br /> <br /> <b>Ork deployment.</b><br /> The Orks chose to deploy the Bigmek and two units of Boyz for their deployment. Based on the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> placement they spread out along the lenght of the board edge, able to engage any of the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> units as they advanced. With the army being slow overall, they didnt want to deploy all on one side and give the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> a chance to turtle on the other. The BM would give <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> cover to both squads early on.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316864-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316864_sm-.JPG" border="0" /></a><br /> <br /> <br /> <b>Space Wolf turn 1.</b><br /> We made an error here forgetting that Rhinos and their <span class="glossaryitem" onmouseover='gp(390);'>GH</span> units count as two seperate squads for <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> so allowed the Rhinos to remain but forced the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads to footslog on.<br /> The basic plan was to deploy for the most part on the left side, destroy the Ork forces there and roll up their flank, isolating the Ork forces on the opposing flank.<br /> To that end the Land Raider and <span class="glossaryitem" onmouseover='gp(390);'>GH</span>/Wolf Lord deployed far left, passing its difficult terrain test and moving on 12”.<br /> The Dreadnought also moved on 12” to the right of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> in support.<br /> The Razorback deployed the Long Fangs into the base of the cathedral, ready to get in position higher up next turn. <br /> The Rhino on the left flank moved back to collect its <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit as did the one on the left as both <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads came on.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316865-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316865_sm-.JPG" border="0" /></a><br /> <br /> <br /> With everything having moved full no shooting took place.<br /> <br /> <br /> <br /> <b>Ork turn 1.</b><br /> The Ork forces rumbled on. <br /> Seeing how the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> had deployed the Orks sent their Warboss Boyz unit down the right flank to counter the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> deathstar (rolling an aweful double 1 for their <span class="glossaryitem" onmouseover='gp(458);'>DT</span> test).<br /> The Deffdread and two single KillaKans also came on that side albeit more centrally. The Kks wanted to loose some shots off at the exposed central Rhino early.<br /> The two Boyz mobs that had deployed initally both ran shifting towards the right hand flank whilst the KK squad came on more centrally.<br /> The Lootas deployed relatively centrally, one in a bunker, the other in a crater for cover.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316866-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316866_sm-.JPG" border="0" /></a><br /> <br /> <br /> The sneaky Grots deployed on the far left flank about as far from the action as they could get.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316867-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316867_sm-.JPG" border="0" /></a><br /> <br /> Both Deffkoptas had reserved.<br /> <br /> Shooting saw the KKs fire off a few shots at the central Rhino and with some luck stunned it.<br /> <br /> <br /> <br /> <b>Space Wolf turn 2.</b><br /> On the left flank the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> again passed its <span class="glossaryitem" onmouseover='gp(458);'>DT</span> and moved forward 12” to the midway table point.<br /> The Rhino on that flank picked up its <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit and moved 12” to support it, keeping behind a building for cover.<br /> The Dreadnought moved forward slightly ready to shoot at the Kks.<br /> The Long Fangs moved to the second level of the temple ready to fire next turn and their Razorback setup just beside it to fire on the Kks also. The <span class="glossaryitem" onmouseover='gp(293);'>RP</span> moved back to the temple too, being too close to the Ork lines for comfort. <br /> Finally the other <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad moved behind an aegis line to await their Rhino next turn.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316868-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316868_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting saw both the Dreadnought and Razorback fire on the Kks but only managed a shaken result on one. The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> then fired its assault cannon on the Warboss mob killing two.<br /> In a poor move the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> forgot to fire any powers this turn.<br /> <br /> <br /> <br /> <b>Ork turn 2.</b><br /> With a decent roll the first Deffkopta arrived and got to choose its flank. It picked the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> left flank, targetting the Rhino there and hoping to destroy it and put the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> on foot.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316870-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316870_sm-.JPG" border="0" /></a><br /> <br /> <br /> The rest of the Ork forces moved forward. The Boyz on the left flank ran to get themselves positioned more centrally and with a good roll made it into the Manifactorium.<br /> The BM and second Boyz mob stayed centrally, hoping to pressure the Long Fangs and <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.<br /> On the right flank the Deffdread broke and started towards the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to intercept it. Fearing a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> charge the Warboss unit shuffled forward slightly but not to any major extent.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316869-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316869_sm-.JPG" border="0" /></a><br /> <br /> <br /> The shooting phase saw the first unit of Lootas target the central Rhino again but only manaegd a weapon destroyed result this time.<br /> The second unit however had more luck targetting the <span class="glossaryitem" onmouseover='gp(450);'>Lfs</span>, likking two and forcing thm to break. They ran down one level of the temple.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316870-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316870_sm-.JPG" border="0" /></a><br /> <br /> <br /> The Deffkopta failed to damaged the Rhino with its rokkits but in the <span class="glossaryitem" onmouseover='gp(58);'>hth</span> phase it did its job wrecking it and forcing the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> to footslog.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/316871-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/15/316871_sm-.JPG" border="0" /></a><br /> <br /> <br /> <br /> <b>Space Wolf turn 3.</b><br /> Losing the Rhino was a bit of a loss but since it was a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> game the Deffkopta was as good as dead which would even things up.<br /> The Long Fangs rallied and took up position on the 1st floor of the temple.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317547-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317547_sm-.JPG" border="0" /></a><br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> held its position this turn to take shots at the approaching Deffdread to kill it. Semi weary of a Waaagh charge by the Warboss mob but with only the Warboss able to pen it and it having moved, it took a gamle and held.<br /> The other <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit emabarked on the right flank Rhino ready to move into the approaching Ork Boyz next turn.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317546-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317546_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting saw the Dreadnought obliterate the Deffkopta. The Razorback and Runepriest then fired on the forward KK but only managed a shaken between them.<br /> The <span class="glossaryitem" onmouseover='gp(293);'>RP</span> then followed up with Jaws vs the Mekboy and his mob and with a good roll killed him , leaving the Boyz with no <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317548-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317548_sm-.JPG" border="0" /></a><br /> <br /> <br /> A poor mistake saw the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> having fired first into them but poor rolling and the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> doing its job, none fell.<br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> fired on Deffdread but failed to do any damage.<br /> <br /> <br /> <br /> <b>Ork turn 3.</b><br /> The Boyz in the left flank made a run move towards the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span>/Razorback, hoping that the Lootas could pop one or both and leave the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> on foot for a charge next turn.<br /> The central Boyz unit held their ground, electing to shoot the central <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> rather then move forward and risk getting charged themselves – a Waaaagh was still possible in later turns. They were supported by the KK unit.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317549-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317549_sm-.JPG" border="0" /></a><br /> <br /> <br /> On the right flank the Deffdread and Kks changed diredction and headed for the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, determined to neutralise it so the Warboss mob could move forward. His unit stayed where they were again due to the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> threat.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317550-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317550_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting saw both Loota squads open up on the Rhino to try and pop it but neither failed to do any damage, some shocking rolling not helping.<br /> The central Boyz unit had more luck though, killing three <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> who passed their break test.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317551-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317551_sm-.JPG" border="0" /></a><br /> <br /> <br /> So far it had been quite a cagey game with both sides feeling each other out and for the most part being pretty non commital.<br /> End of turn 3 looked like this with the score at 2-1 <span class="glossaryitem" onmouseover='gp(695);'>SWs</span>.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317552-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317552_sm-.JPG" border="0" /></a><br /> <br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(124);'>SW</span> turn 4.</b><br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> turn four saw the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> move back 6” (hopefully) out of Waaagh range from the Warboss mob and intended to shoot the oncoming Deffdread again.<br /> The central <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> and Dreadnought held poistion to put some fire into the oncoming Boyz mob at range.<br /> On the other flank the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> disembarked their Rhino andmoved forward a few inches to boltpistol/charge the oncoming Boyz mob.<br /> Their Razorback/Rhino held position being hull down in cover.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317553-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317553_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting saw the Long Fangs target the central Boyz mob and the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> on the right flank bolt pistol the Boyz mob there.<br /> Both took their toll killing 3 and 5 respectively and weakening both units.<br /> <br /> <a href="http://www.dakkadakka.com/gallery/317554-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317554_sm-.JPG" border="0" /></a><br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> then fired its multimelta at the Deffdread and being at short range turned it to slag.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317555-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317555_sm-.JPG" border="0" /></a><br /> <br /> <br /> Hand to hand saw the <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> charge the weakened Boyz mob and  with typical ferocity they killed 5 forcing the Orks to break. However they were not able to run them down and consolidated back slightly into the Manifactorium. The Orks fled a whopping 12”.<br /> <br /> <br /> <br /> <b>Ork turn 4.</b><br /> That turn had not gone well and the <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> were edging ahead in the <span class="glossaryitem" onmouseover='gp(316);'>Kps</span>. In addition, the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> was becoming a real pain, it effectively held a flank itself and there was little that could take it out.<br /> Movement saw the second Deffkopta come on and it arrived on the Ork right flank coming in close to the weakened <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squad there.<br /> The broken Boyz unit failed to rally but only fled a further 2” luckily for them.<br /> The KK squad moved into the Manifactorium to engage the victorius <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> there.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317556-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317556_sm-.JPG" border="0" /></a><br /> <br /> <br /> The central Boyz mob moved, shot and then got ready to charge the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> at the temple. They had a chance to engage the Long Fangs but with the 3” up the stairs they werent likely to make it.<br /> <br /> The Warboss and his unit again  help position, they were really at a loss what to do!<br /> The Kks on their flank both moved more centrally, their intent to engage the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> dreadnought simultaneously.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317557-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317557_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting asw the Lootas again open up on the Rhino/Razorback but they only managed to immobilise the Razorback.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317560-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317560_sm-.JPG" border="0" /></a><br /> <br /> <br /> Hand to hand saw the Deffkopta and central Boyz unit charge the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> and with a flurry of blows they were wiped out. Both units consolidated, the Boyz surrounding the Dreadnought, preventing him from getting a charge into the KK and the Deffkopta back behind cover.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317559-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317559_sm-.JPG" border="0" /></a><br /> <br /> <br /> The Kks fought the other <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> on the opposite flank and avoiding any nasty Krak hits they killed 3 <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span>, forcing a test which was failed. The Kans however could not catch the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> but consolidated close on their heels.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317558-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317558_sm-.JPG" border="0" /></a><br /> <br /> <br /> <br /> <b>Space Wolf turn 5.</b><br /> Worryingly the <span class="glossaryitem" onmouseover='gp(390);'>GHs</span> failed to rally this turn and continued fleeing towards their table edge.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317562-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317562_sm-.JPG" border="0" /></a><br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> moved back a few inches ready to unload its cargo into the Boyz unit who were trapping the Dreadnought. No other movement took place.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317568-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317568_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting saw the Long Fangs fire on the Lootas but with poor rolling they only killed one.<br /> The Dreadnought fired on the approaching KK near the ruins and immobilsed it. With no weapons left the backfield tanks stayed hull down, ready to extract the <span class="glossaryitem" onmouseover='gp(390);'>Ghs</span> should they rally.<br /> <br /> Combat saw the <span class="glossaryitem" onmouseover='gp(390);'>GH</span>/Wolf Lord charge the Boyz unit and with no great surprise wipe them to an Ork, they consolidated back towards the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317569-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317569_sm-.JPG" border="0" /></a><br /> <br /> <br /> The score now was <span class="glossaryitem" onmouseover='gp(124);'>SW</span> 5 -  Orks 2. <br /> <br /> <br /> <br /> <b>Orks turn 5.</b><br /> Points needed to be made and fast!<br /> The fleeing Boyz rallied and moved forward 3”, there wasnt a lot in range but a long shot charge to the Long Fangs was still possible next turn.<br /> The first lone KK moved to support its comrade in the case of the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> dreadnought charging it next turn. The Warboss mob also moved centrally to support the Kks and see if the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> made a last turn rush forward.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317570-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317570_sm-.JPG" border="0" /></a><br /> <br /> <br /> Shooting saw one Loota squad fire on the <span class="glossaryitem" onmouseover='gp(450);'>Lfs</span>, killing two but they passed their test. Only one remained.<br /> The other squad fired on the Razorback again getting another immobilised result which translated to destroying its pintel storm bolter.<br /> It now had no weapons left and was immobilised. Any other damage result and it was toast.<br /> <br /> Combat saw the Kks make a move/charge and manage to get back into combat with the <span class="glossaryitem" onmouseover='gp(390);'>GH</span>, where they killed one but they held valiantly.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317571-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317571_sm-.JPG" border="0" /></a><br /> <br /> <br /> Despite best efforts not a single <span class="glossaryitem" onmouseover='gp(316);'>KP</span> was eanred that turn leading to a worrying finish.<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(124);'>SW</span> final turn.</b><br /> With a healthy lead the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> decided it was time to play it safe.<br /> Both the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> and lone Long Fang moved to the top level of the temple and tucked right in out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> moved backwards out of range of any Ork charges and the Dreadnought tucked in behind it out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> too.<br /> The surviving Rhino moved 12” left and away from the KK unit.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317573-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317573_sm-.JPG" border="0" /></a><br /> <br /> <br /> No shooting took place.<br /> <br /> Combat saw the Killakan squad kill another <span class="glossaryitem" onmouseover='gp(390);'>GH</span> but not before their powerfists destroyed a KK, <br /> meaning the fight was a stalemate this turn.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317574-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317574_sm-.JPG" border="0" /></a><br /> <br /> <br /> <br /> <b>Ork final turn.</b><br /> There wasnt a lot that could be done now in the face of the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> withdrawal (retreat more like!).<br /> The Boyz unit on the left flank moved up into the Manifactorium and managed to get a bead on the <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317575-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317575_sm-.JPG" border="0" /></a><br /> <br /> <br /> They shot everything they had but failed to wound him.<br /> The Lootas then fired all they had on the immobile Razorback but with shocking luck did no damage and it survived.<br /> <br /> Combat saw the KK finish off the last of the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit earning a <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.<br /> <br /> <br /> The game concluded.<br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> 6 – Orks 3.<br /> A win for the Space Wolves!<br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/317576-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/1/16/317576_sm-.JPG" border="0" /></a><br /> <br /> <br /> <b>Space Wolf final thoughts.</b><br /> Considering the absolute slobberknocker that was the first game this was much more cagey and slow. The plan overall didnt really work, no part of the Ork line was selected and overrun, mainly due to the Rhinos getting stunned/destroyed and some good Ork repositioning.<br /> However each area what was fought in held up pretty well. The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> didnt do a whole lot but the Warboss flank seemed unwilling or unable to enage it so it nicked a few points here and there without giving away any.<br /> The <span class="glossaryitem" onmouseover='gp(450);'>Lfs</span>/Razorback were very lucky to survive the game, it could have been a lot closer if the dice Gods had have had their say.<br /> Only giving away 3 Kpd all game was pretty good though and when targets needed to be taken down for the most part they were.<br /> <br /> <br /> <b>Ork final thoughts.</b><br /> Bleeeuuugh. Not a great game. Silly points given away needlessly, primarily the Deffkoptas who again bled points and were used poorly.<br /> If they had have survived and the dice were a touch more favourable a draw could easily have been gained.<br /> Another problem was spreading out and trying to engage the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> units “one for one”, the Orks should have stayed together and hammered one part of the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> line, preferably their right flank where the Razorback was and away from the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> It really paralysed that wing, once the Deffdread went down it had free reign and the Warboss mob was totally wasted. Again too slow going forward and too cautious albeit a bit unlucky overall.<br /> For the final game we just gonna Waaaaaaaaaaagggggggggggh!<br /> <br /> <br /> <br /> So the table with 3 games to go looked like this with some fascinating permutations still possible<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(124);'>SW</span> P5 W2 D3 L0 Pts 9<br /> Orks P5 W2 D1 L2 Pts 7<br /> Eldar P4 W2 D1 L1 Pts 7<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> P4 W0 D1 L3 Pts 1 </b><br /> <br /> Eldar vs <span class="glossaryitem" onmouseover='gp(69);'>IG</span> next!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 19:32:04]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Rattys Round Robin Rumble returns with Game 9</title>
				<description><![CDATA[ Very good report thanks<br /> <br /> I precise <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and affiliates can regroup automatically after a withdraw unless there is an ennemy unit within 6ps]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2012 16:15:01]]> GMT</pubDate>
				<author><![CDATA[ tetsuo666]]></author>
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				<title>Rattys Round Robin Rumble returns with Game 9</title>
				<description><![CDATA[ Thanks a lot for the comment Tetsuo.<br /> <br /> My understanding was they still have to take a Leadership test to rally but can regroup even if there are enemies within 6" or they are less then 50% etc?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jan 2012 08:41:02]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Rattys Round Robin Rumble returns with Game 9</title>
				<description><![CDATA[ No they don't need leadership test even if they are less than 50%. <br /> Can't regroup if ennemy is within 6ps is valuable for all armies.]]></description>
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				<pubDate><![CDATA[Wed, 18 Jan 2012 09:24:53]]> GMT</pubDate>
				<author><![CDATA[ tetsuo666]]></author>
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				<title>Rattys Round Robin Rumble returns with Game 9</title>
				<description><![CDATA[ Ouch, thanks for the clarification!]]></description>
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				<pubDate><![CDATA[Wed, 18 Jan 2012 09:50:58]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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