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		<title><![CDATA[Latest posts for the thread "Tomb King Tactics?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tomb King Tactics?"]]></description>
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				<title>Tomb King Tactics?</title>
				<description><![CDATA[ The way I see it there are two types of Tomb Kings lists that can actually hold, (correct me if I'm wrong.) <br /> <br /> 1: Tomb Gaurd & Chariots (Cons: Tomb Gaurd are worth less than Knights point for point)<br /> <br /> 2: Skeleton Warriors & Necropolis Knights (Cons: Skeletons will kill Knights by combat res.)<br /> <br /> Because you need Flankers & Tankers, and you need to field minimum core... <br /> <br /> If there's another way post it. I'm more so looking to beat Lizardmen than anything else..]]></description>
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				<pubDate><![CDATA[Mon, 16 Jan 2012 21:00:21]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Tomb King Tactics?</title>
				<description><![CDATA[ You forgot the good one<br /> 3. Archers, Sphinxs and Casket ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jan 2012 17:45:06]]> GMT</pubDate>
				<author><![CDATA[ Johnny-Crass]]></author>
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