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		<title><![CDATA[Latest posts for the thread "Which is a better army? 90% Nurgle, or 90% Khorne?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Which is a better army? 90% Nurgle, or 90% Khorne?"]]></description>
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				<title>Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ I probably want flamers and wizard herald of Tzeench.... but aside from that which is better?]]></description>
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				<pubDate><![CDATA[Wed, 18 Jan 2012 18:55:31]]> GMT</pubDate>
				<author><![CDATA[ LordHamshire]]></author>
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				<title>Re:Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ Nurgle is now paying pts for abilities it can't use all that well.  Sure Plaguebearers led by Heralds are still decent and all,  but they've lost alot of their resiliance by not being able to make use of their regen + ward anymore.  (and have no way to at least gain a better ward save vs burniness like every other regen'ing character!)<br /> <br /> Khorne's big drawback is being one-dimensional and lacking magical punch.  Basically it's all about running forwards and hitting stuff,  as angrily as you can!<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span>'s on the other hand are shiny & new,  and have been given a number of viable builds to toy about with - everything from super punchy to highly magical to anything inbetween! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 18 Jan 2012 21:23:42]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>Re:Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ <blockquote><div><cite>Experiment 626 wrote:</cite><span class="glossaryitem" onmouseover='gp(138);'>VC</span>'s on the other hand are shiny & new,  and have been given a number of viable builds to toy about with - everything from super punchy to highly magical to anything inbetween! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>? <br /> <br /> I would say Khorne for effectiveness for, well, the exact reasons that are stated above. All Khorne truly lacks is magic, and you are going to add Tzeentch wizards and Flamers. Ta da. I WISH Nurgle was more effective, but I guess that's just what the change to Regen has done. Oh well...]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 01:11:47]]> GMT</pubDate>
				<author><![CDATA[ flamingwalnut]]></author>
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				<title>Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ Personally I like a mix. at 2250. I run a Blood thirster, 30 bloodletters with herald, 25 daemonettes with herald, 20 horrors with 2 heralds(Life is <span class="glossaryitem" onmouseover='gp(174);'>bsb</span>, Light can leave unit and fly to get big aura spells where needed) and finally 2 fiends, for assassination, charge deniers.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 04:41:02]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ Neither. Go 100% Slanneshi. Whats better then Sex and Drugs and Ronk n Roll? Answer. More sex and drugs and rock n roll.<br /> <br /> Jokes aside. I think Khorne is better. Just add some Tnzeech for magic.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 12:44:01]]> GMT</pubDate>
				<author><![CDATA[ ObliviousBlueCaboose]]></author>
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				<title>Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ <blockquote><div><cite>Acardia wrote:</cite>Personally I like a mix.</div></blockquote>A mix ... that includes nothing from Nurgle <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  Though the only green guys I see at this point are the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> and nurglings, both of which do pretty beastly things that the rest of the factions <i>don't </i>really do better for a change.  Also, they look awesome <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> <blockquote><div><cite>flamingwalnut wrote:</cite><blockquote><div><cite>Experiment 626 wrote:</cite><span class="glossaryitem" onmouseover='gp(138);'>VC</span>'s on the other hand are shiny & new,  and have been given a number of viable builds to toy about with - everything from super punchy to highly magical to anything inbetween! <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"></div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>?</div></blockquote>I actually think it's a valid answer.  Daemon armies are boring, mindmeltingly similar to each other and universally reviled.  The new <span class="glossaryitem" onmouseover='gp(138);'>VC</span> are hopefully none of these things (any longer <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0">)<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 18:21:34]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Which is a better army? 90% Nurgle, or 90% Khorne?</title>
				<description><![CDATA[ I think the new <span class="glossaryitem" onmouseover='gp(138);'>vc</span> army is entertaining with a few lists worth having that are all unique but some may get reviled til people get used to them. You know the old adage"it's new so it's scares me!"]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 18:30:03]]> GMT</pubDate>
				<author><![CDATA[ Draigo]]></author>
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