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		<title><![CDATA[Latest posts for the thread "Quick Necron Favour... Then 1600pt Highlander List later"]]></title>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ Hey Dakkanauts,<br /> <br /> I don't have my 'Dex handy, how many points is a Harbinger of the Storm with a Lightning Field?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 14:51:33]]> GMT</pubDate>
				<author><![CDATA[ loreweaver]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ Same as a plain harbinger of Destruction or naked Wraith.]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 14:54:11]]> GMT</pubDate>
				<author><![CDATA[ stjohn70]]></author>
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				<title>Re:Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ Alright...  Here goes.  Somewhat silly list, but should still be competitive.<br /> <br /> The Highlander Format, no duplicate choices save for dedicated transports.  Troops are limited to 2 of any choice.  1600 points.<br /> <br /> I took Anrakyr so I could have two Surfboard Lords.<br /> <br /> Criticism would be fantastic.  The Plain Lord with Weave is to provide a 2+ save in my immortal unit.  I have 10 points left over.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> ---<br /> <br /> 1. Overlord Bronte 90<br /> 	Warscythe 10, Barge (Tesla) 80<br /> 	Court<br /> 	 1xCryptek of Destruction with Pulse = 55<br /> 	 1xCryptek of Transmog with Cruicible = 40<br /> 	 1xLord with Scythe, Scarabs, Orb = 90<br /> 	= 185<br /> Total = 365<br /> <br /> 2. Anrakyr 165<br /> 	Barge (Guass) 80<br /> 	= 245<br /> 	Court<br /> 	 1xCryptek of Destro = 35<br /> 	 1xCryptek of the Storm with Lightning Field = 35<br /> 	 1xLord with Weave = 50<br /> 	= 120<br /> <br /> Total = 365<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = 740<br /> <br /> Troops ---<br /> <br /> 1. 10xWarriors = 130 (Storm & Transmog)<br /> 2. 5xWarriors = 65   (Destro + Destro)<br /> 	Ghost Ark 115<br />    = 180<br /> 3. 10xImmortals = 170 (Lord & Lord)<br /> <br /> Troops = 480<br /> <br /> Fast Attack ---<br /> <br /> 1. 6xScarabs = 90<br /> <br /> Heavy ---<br /> <br /> 1. Annihilation Barge (Tesla) = 90<br /> 2. Monolith = 200<br /> <br /> Heavy = 290]]></description>
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				<pubDate><![CDATA[Thu, 19 Jan 2012 15:45:37]]> GMT</pubDate>
				<author><![CDATA[ loreweaver]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ 6 scarabs will go nowhere fast. All it takes is 3 hits from a 6/5 blast and their gone. They're really only effective in groups of 8+<br /> <br /> That doesn't mean they wont do anything of course, just that you'll likely have issues getting so few bases to their intended target before they're reduced to ineffective.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 14:06:18]]> GMT</pubDate>
				<author><![CDATA[ WanderingFox]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ I don't understand some of the choices of the Royal Court. What's the point in taking a single wound model with a expensive 2+ save just to asborb some shots. Just let the Immortals do that and save some points, you could actually invest those points into the Scarabs as 6 is a extremely low number.<br /> <br /> The only other notes is the single Monolith and Annihilation Barge. Monoliths aren't that good as they are short ranged, so will take time to get into range or need to deep strike and that's a bad idea. They also have a problem with melta now too. Anni Barges are pretty cheap, I know you don't want some things the same (is this a preference or a rule?) but I would get some more of them. ]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 15:12:37]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ Ya, the rules of the tourney will be "No double choices, except for troops (only one double) or dedicated transports"<br /> <br /> I took the Monolith 'cause it added an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 choice on top of a Ghost Ark, Anni Barge, and two <span class="glossaryitem" onmouseover='gp(547);'>CCB</span>'s.   I could take... something else?<br /> <br /> I like having a 2+ save dude in a unit to take an AP3 hit, when I need him too.  He also has 3 S5 AP3 shots at close range, and these guys will be sloggin' across the field to take an objective that's not in my deployment zone.  Point taken though.  I think you're right, I just don't know what to do with the points.<br /> <br /> As for the Scarabs, ya, 8-10 would be ideal.  If I drop the 2+ Lord, I can bump the unit up to 9.  Either that or I can shakeup the list a bit and try and take a C'Tan, Lychguard Unit, or Praetorian unit.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 15:45:15]]> GMT</pubDate>
				<author><![CDATA[ loreweaver]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ Furry muff about tournament rule.<br /> <br /> How much is the Lord costing with the weave? <br /> <br /> If you're taking Scarabs then Spyders are a no brainer. What's not to like about free little beetles which eat metal?]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 15:52:00]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ I don't have any Spyders <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Lord with Weave is 50 points.<br /> <br /> I've had success with 8-10 scarabs on their own, without Spyder support.<br /> <br /> I think I need to go back to the drawing board though.  I'll post something different after I think about this some more :-)]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 16:38:01]]> GMT</pubDate>
				<author><![CDATA[ loreweaver]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ WHAT!!111!!oneoneone!!11<br /> <br /> Lore is planing on taking a Ghost ARK!<br /> <br /> *sorry, just couldn't help it* <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> [:grin:]]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 17:00:35]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ 6 Scarabs are fine without support. You need to make sure to keep them in cover until you're ready to charge them, but otherwise they're fine. I've found that even 3 bases can be effective vs vehicles, so attrition is okay. You would be amazed at how scared some people get of scarabs... and if they're focused on a 90 point unit, then you already have a tactical advantage.<br /> <br /> While Anrakyr is great on a barge (he's the only special char worth putting in one), be aware that there is currently a pretty big debate on whether or not he can use Mind in the Machine from inside one. Something you should be aware of.<br /> <br /> I agree with mercer about your court choices and the Monolith. The Lords aren't needed, and the Monolith is no longer the unkillable machine it once was. In fact, unless you have a specific tactic in mind, and are building your army around the Monolith, it should be dropped.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, at 1600 points, I don't know that I would be going for two Overlords + Courts - you're spending almost half your available points on your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> selection.<br /> <br /> Here's a thought:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> - 595<br /> Imotekh - 225<br /> Overlord w/ Scythe - 100<br /> - <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> + Gauss - 80<br /> Court 1 - 95<br /> - DestroTek + Solar - 55<br /> - ChronoTek - 40<br /> Court 2 - 115<br /> - DestroTek - 35<br /> - VoDTek - 60<br /> <br /> <b>Troops</b> - 681<br /> 15 Warriors - 195<br /> - Imotekh, Chronotek, VoDTek<br /> 5 Warriors - 65<br /> - DestroTek, DestroTek<br /> - Ghost Ark - 115<br /> 9 Immortals w/ Tesla - 153<br /> 9 Immortals w/ Tesla - 153<br /> <br /> <b>Fast Attack</b> - 120<br /> 8 Scarabs - 120<br /> <br /> <b>Heavy Support</b> - 200<br /> 2 Spyders (1 w/ claw) - 110<br /> Annihilation Platform + Gauss - 90<br /> <br /> Total - 1596<br /> <br /> This avoids duplication except in Troops like you need. Imotekh gives you tricks and Night Fight protection early, and the ChronoTek keeps it going. Ghost Ark stays near big Warrior block and replenishes them as they go down. VoD to escape impending assaults and to capture objectives late in the game. I know you said you don't have Spyders... but get them. They help with Scarabs and provide a great counter-assault unit for when the enemy gets into your lines.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 17:11:30]]> GMT</pubDate>
				<author><![CDATA[ stjohn70]]></author>
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				<title>Re:Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ Why wouldn't he be able to use Mind in the Machine from a barge? Its open topped, Psy powers can be used form Transport with fire points why not this?<br /> <br /> Sorry about the off topic]]></description>
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				<pubDate><![CDATA[Sat, 21 Jan 2012 01:09:57]]> GMT</pubDate>
				<author><![CDATA[ Daniel Of All]]></author>
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				<title>Re:Quick Necron Favour... Then 1600pt Highlander List later</title>
				<description><![CDATA[ <blockquote><div><cite>Daniel Of All wrote:</cite>Why wouldn't he be able to use Mind in the Machine from a barge? Its open topped, Psy powers can be used form Transport with fire points why not this?<br /> <br /> Sorry about the off topic</div></blockquote><br /> <br /> No, it's pretty clear (but dumb) that he can't use non-shooting abilities while embarked.<br /> <br /> Lore, that's quite a task... I've been struggling with it for a couple of days and I can't come up with a list that I like!]]></description>
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				<pubDate><![CDATA[Sat, 21 Jan 2012 01:31:06]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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