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		<title><![CDATA[Latest posts for the thread "[2500] Dwarves....Gunline fun with Slayers!"]]></title>
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				<title>[2500] Dwarves....Gunline fun with Slayers!</title>
				<description><![CDATA[ My buddy is making the jump into fantasy with me, and he's decided to give Dwarves a shot. I've got some basic knowledge, but he's pretty in the dark and gave me a basic theme to design a list. He wants a ton of shooting, and a chance to field a bunch of those gorgeous Avatars of War "Beserker" models. It seems like a strong theme, a crap-ton of shooting protected by two big unbreakable blocks of death.<br /> <br /> Runesmith - 243<br /> - Rune of Balance, x2 Rune of Spellbreaking<br /> <br /> Daemon Slayer - 110<br /> Daemon Slayer - 110<br /> <br /> Thunderers x16 - 239<br /> - Standard<br /> - Musician<br /> <br /> Thunderers x16 - 239<br /> - Standard<br /> - Musician<br /> <br /> Quarrelers x16 - 191<br /> - Standard<br /> - Musician<br /> <br /> Quarrelers x16 - 191<br /> - Standard<br /> - Musician<br /> <br /> Slayers x30 - 348<br /> Slayers x30 - 348<br /> <br /> Cannon - 130<br /> - Rune of Burning, Rune of Forging<br /> <br /> Cannon - 105<br /> - Rune of Burning, Rune of Reloading<br /> <br /> Organ Gun - 120<br /> Organ Gun - 120<br /> <br /> 2495/2500<br /> <br /> No <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> was something that kind of made sense to us. The shooty units really aren't going to have to make a lot of leadership tests to stay in crucial combats, and the Slayers obviously don't need them. I could be wrong, but it seems like if any army could cut the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> corner it would be this one.<br /> <br /> Let me know what you guys think.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 04:57:49]]> GMT</pubDate>
				<author><![CDATA[ Griever]]></author>
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				<title>[2500] Dwarves....Gunline fun with Slayers!</title>
				<description><![CDATA[ ive played dwarves for years and this isn't too bad a list but i would change a few things.  Drop the thunderers to quarrellers.  extra range keeps them further from the front line and saves points, 96 infact.  Drop the runes from the cannons, they don't need it.  Swap the organ guns for flame cannons using points saved from thunderers.<br /> <br /> Let me explain why i'd personally make these changes.<br /> <br /> Thunderers to quarrellers - Losing the +1 to hit and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> isn't such a big deal.  Especially in a dwarf list where most things are quite expensive so the points can really help out.  <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>, when you look at the warmachines available you really only use core units to fill out the list esp. if you want to use slayers..<br /> <br /> No runes on cannons - the runes you have apart from burning, are for very specific events which <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> don't happen a lot.  A magical cannon won't be much more use than a non magical one.<br /> <br /> Organ gun to flame cannon - S5, D3 wounds, flaming, panic checks, effective 30" reach with a template that covers more models than the organ gun can hit thanks to pre-measure and no partials.  Plus they rinse trolls and other multi-wound regens.<br /> <br /> By my calculation this also saves you enough points to get in 2-3 bolt throwers to further enhance your threat.<br /> <br /> this is by no means the right way to change the list but it is what i have found from personal experience to be most effective in the setup you want.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 12:05:05]]> GMT</pubDate>
				<author><![CDATA[ jamin p]]></author>
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				<title>[2500] Dwarves....Gunline fun with Slayers!</title>
				<description><![CDATA[ Judging by points, I'm guessing you've bought a standard and musician for each of the slayer blocks, and a shield for the runelord.  A cheap and useful upgrade is the rune of stone, which bumps that runelord's save just a little higher for only a handful of points.<br /> <br /> Jamin p may be the only person I've ever seen recommend the Flame Cannon, and while I'd love to agree, I think its because he isn't aware that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> nerfed the flame cannon and removed its extra range.<br /> <br /> Quote:  Page 39 – Flame Cannon, Firing the Flame Cannon<br /> Change to “Flame Cannons shoot using the Fire Thrower<br /> rules. In addition they have the Multiple Wounds (D3) special<br /> rule.”<br /> <br /> These days I rate quarrelers over thunderers too, though with that many shooters, there may be a place for a unit to help deter cav.  Still, a better all round (though perhaps more boring) choice would probably be to go straight crossbows.<br /> <br /> The slayer characters should be fun, but I think I'd prefer 4 dragonslayers rather than 2 daemonslayers (or perhaps 2 dragonslayers and a daemonslayer if you prefer).  It also might be a good idea to give them some cheap runic weapons, particularly flaming ones.  Ethereal stuff is difficult to deal with once its in your blocks, and it could be really frustrating to get a whole slayer block locked down because a spirit host breezed in to your unit.  And a flaming weapon at higher initiative greatly increases your chance of doing real damage to a regenerating unit with the rest of your slayers.<br /> <br /> I'd also strongly recommend keeping forging on at least one cannon and leaving one of them burning.  The ability to re-roll misfires really increases the reliability of cannons.  And while you'll really want to drop hell-pits and hydras at range if you get the chance, its also nice to have an option to deal with a lone character that's sporting the 2+ ward vs. fire by having a non-flaming cannon.<br /> <br /> I've made a couple (though not many) recommendations that will cost points- you can get those by converting thunderers to quarrelers, or simply dropping one or two shooters from the bricks you have.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 14:25:41]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>[2500] Dwarves....Gunline fun with Slayers!</title>
				<description><![CDATA[ Ahhh thanks for that Red_Zeke.  Not looked at the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> since the first editions of them.]]></description>
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				<pubDate><![CDATA[Fri, 20 Jan 2012 15:10:29]]> GMT</pubDate>
				<author><![CDATA[ jamin p]]></author>
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				<title>[2500] Dwarves....Gunline fun with Slayers!</title>
				<description><![CDATA[  I have wanted to do a list like this for ages...I want to use these as Thunderers..<br /> <br /> <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140044" target="_new" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/catalog/productDetail.jsp?prodId=prod1140044</a><br /> <br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 21 Jan 2012 06:15:56]]> GMT</pubDate>
				<author><![CDATA[ Son_Of _Deddog]]></author>
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				<title>[2500] Dwarves....Gunline fun with Slayers!</title>
				<description><![CDATA[ <blockquote><div><cite>jamin p wrote:</cite>  Drop the runes from the cannons, they don't need it.  Swap the organ guns for flame cannons using points saved from thunderers.</div></blockquote><br /> <br /> Say WHAT! Ok, Forging is a must for cannons, and possibly rune of reloading, other wise, cannons are just a waste of 120 points, cause they'll blow up by turn 3. And flam cannons are just bad...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> The Organ gun is a very good warmachine also]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 05:59:57]]> GMT</pubDate>
				<author><![CDATA[ ParatrooperSimon]]></author>
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