<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Steamroller 2012"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/27.page</link>
		<description><![CDATA[Latest messages posted in the thread "Steamroller 2012"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Steamroller 2012</title>
				<description><![CDATA[ I haven't seen a thread about this on Dakka yet so here we go. The latest steamroller from <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is out and though does have a couple of typos at the moment (apparently being fixed) it looks pretty good to my eyes.<br /> <br /> <a href="http://privateerpress.com/organized-play/steamroller-tournaments" target="_blank" rel="nofollow">http://privateerpress.com/organized-play/steamroller-tournaments</a><br /> <br /> That said some of the scenarios look a bit complicated so I've been making notes on my printout of the pack. Making sure I can see how to win and how to stop my opponent from winning. If I’ve got anything wrong please point it out.<br /> <br /> 1. Close Quarters<br /> <br /> Two 8” circles, the one on the right is closest to you.<br /> <br /> How not to lose:<br /> Contest closest zone<br /> <br /> How to win:<br /> Caster in a zone<br /> Control far zone<br /> <br /> Other:<br /> KILL BOX<br /> <br /> Rough plan:<br /> Hard to damage stuff into the right circle and the hard hitting stuff going on the left.<br /> <br /> <br /> 2. Gauntlet<br /> <br /> Two zones, one close to you one on the other side.<br /> <br /> How not to lose:<br /> Contest nearest zone<br /> <br /> How to win:<br /> Control far zone<br /> <br /> Other:<br /> KILL BOX<br /> <br /> Rough plan:<br /> Hard to win on scenario in my opinion. Ensure that you’ve got the hard to damage stuff in your zone and press the attack. <br /> Maybe go for the assassination focused list?<br /> <br /> <br /> 3. Overrun<br /> <br /> One thin zone that stretches from left to right.<br /> <br /> How not to lose:<br /> Contest zone<br /> <br /> How to win:<br /> Control zone<br /> <br /> Other:<br /> KILL BOX<br /> <br /> Rough plan:<br /> Hard to win on scenario in my opinion. Ensure that you’ve got the hard to damage stuff in your zone and press the attack. <br /> Maybe go for the assassination focused list?<br /> <br /> <br /> 4. Guidons<br /> <br /> Each player has a zone on the right and an objective on the left.<br /> <br /> How not to lose:<br /> Contest enemy objective<br /> Protect own<br /> <br /> How to win:<br /> Control/destroy enemy objective<br /> Move own objective to near zone<br /> <br /> Other:<br /> Caster has to move objective.<br /> Gives fearless when controlled<br /> <br /> Rough plan:<br /> Something to threaten the enemies objective/caster (Fast? Cavalry?)<br /> Also need to protect own objective/caster (shield guard? Tarpit?)<br /> <br /> <br /> 5. Supply and Demand<br /> <br /> Offset circles, each containing an objective.<br /> <br /> How not to lose:<br /> Protect own objective<br /> Contest enemy objective<br /> <br /> How to win:<br /> Control far zone and destroy enemy objective<br /> Control near objective and contest far zone<br /> <br /> Other:<br /> Free charges and objective heals itself<br /> <br /> Rough plan:<br /> Something fast to contest the enemy objective is definitely needed for this one. Then you can concentrate upon controlling your own objective/zone, in that order.<br /> <br /> <br /> 6. Destruction<br /> <br /> Objectives are placed on each players right, when destroyed it moves to the left hand spot.<br /> <br /> How not to lose:<br /> Protect nearest objective<br /> <br /> How to win<br /> Destroy far objectives<br /> <br /> Other:<br /> Extra armour: power tokens<br /> <br /> Rough plan:<br /> Hard to win without long range shooting or fast moving melee guys (cavalry?)<br /> Maybe go for the assassination focused list?<br /> <br /> <br /> 7. Incursion<br /> <br /> Three flags along the centre line and at the end of the first turn one disappears<br /> <br /> How not to lose:<br /> Contest flags<br /> <br /> How to win:<br /> Control flags<br /> <br /> Rough plan:<br /> Easy to describe what to do. Getting it done is the hard bit. So much depends on your force, enemy force and which flag disappears. Take a flexible list.<br /> <br /> <br /> 8. Process of Elimination<br /> <br /> Two zones side by side.<br /> <br /> How not to lose:<br /> Contest ONE zone<br /> <br /> How to win:<br /> Control one zone then the other<br /> <br /> Rough plan:<br /> Ensure that it’s very hard to remove you from one zone and if you have a way of pushing things then you can try for the scenario win, else go for the assassination.<br /> <br /> <br /> 9. Outflank, Outfight, Outlast<br /> <br /> Two side by side circles as before. This one has something extra, reinforcements.<br /> <br /> How not to lose:<br /> Contest zones<br /> <br /> How to win:<br /> Control zones<br /> <br /> Rough plan:<br /> Depends on what your reinforcements are but you could go heavily for the left hand zone and rely on the extras. If you can clear the zones do it else go for the assassination.<br /> <br /> <br /> 10. A Flag Too Far<br /> <br /> First of the flank scenarios. The four flags look very completed but it’s easy to ensure you don’t lose and hard to win.<br /> <br /> How not to lose:<br /> Contest centre left flag<br /> <br /> How to win:<br /> Control centre right flag and go for far flag<br /> <br /> Rough plan:<br /> Tarpit up the centre right flag and attack down the right flank, using the reinforcements to ensure you wreak the opponent. Else assassination is the way to win.<br /> <br /> <br /> 11. Bunkers<br /> <br /> Flank deployment with two circles.<br /> <br /> How not to lose:<br /> Contest left zone<br /> <br /> How to win:<br /> Control right zone<br /> <br /> Rough plan:<br /> Like a flag too far you should tarpit the left flank and attack up the right.<br /> <br /> <br /> 12. Envelopment<br /> <br /> Flank deployment. Two zones, one further away on the left, the other closer on the right.<br /> <br /> How not to lose:<br /> Contest near zone<br /> <br /> How to win:<br /> Control far zone<br /> <br /> Rough plan:<br /> It’s gonna be a hard one to win as anything you get into the far zone to control it will be hit by the reinforcements. Might be best to hold them back slightly so that if your opponent gets their heavier stuff in their zone you can get rid of it quickly. Else assassination is going to be the way to win.<br /> <br /> <br /> 13. Demolition<br /> <br /> One objective in the centre with two offset circles.<br /> <br /> How not to lose:<br /> Contest near zone<br /> Contest objective<br /> <br /> How to win:<br /> Control objective<br /> Control far zone<br /> <br /> Other:<br /> Objective gives AOE’s<br /> <br /> Rough plan:<br /> Watch out for the AOE that can come from the objective. To stop this from happening ensure that you are always contesting the objective and the closest zone. Attack up the left flank and stop the enemy on your right.<br /> <br /> <br /> 14. Incoming<br /> <br /> Two zones, one close on the left flank and one far on the right. Two objectives in the opposite place.<br /> <br /> How not to lose:<br /> Protect near objective and contest near zone<br /> Contest far objective<br /> <br /> How to win:<br /> Destroy far objective and control far zone<br /> Control near objective<br /> <br /> Other:<br /> Artillery AOE’s (rough terrain)<br /> <br /> Rough plan:<br /> Ensure that you can threaten the objective/caster. Protect your objective somehow whilst attacking up the left flank. Also watch out for the 3” AOE of rough terrain that can come from the objectives. It’ll only be dangerous to things around the zone but without pathfinder it could screwup your plans.<br /> <br /> <br /> 15. Restoration<br /> <br /> One rectangular zone in the centre of the table with an objective on each side.<br /> <br /> How not to lose:<br /> Protect near objective<br /> Contest zone<br /> <br /> How to win:<br /> Destroy far objective<br /> Control zone<br /> <br /> Other:<br /> Removes damage and continuous effects.<br /> <br /> Rough plan:<br /> Protect the closest objective and go for the attack up the centre. Ensure that you are always contesting the zone. It is going to be hard to win but easy to lose I think.<br /> <br /> <br /> 16. Command and Control<br /> <br /> Radial scenario with one centre circle zone and four flags on the points of the compass.<br /> <br /> How not to lose:<br /> Contest zone<br /> <br /> How to win:<br /> Control zone and caster contest a flag<br /> <br /> Rough plan:<br /> Always contest the zone and have a manoeuvrable caster so that if you can clear the zone and get to a flag you can get ahead on control points.<br /> <br /> <br /> 17. Diversion<br /> <br /> Radial scenario. Two flags on the left and right and two circles just in front of the deployment zones.<br /> <br /> How not to lose:<br /> Contest left flag<br /> <br /> How to win:<br /> Control right flag<br /> Contest far zone<br /> <br /> Rough plan:<br /> Tarpit up the left flank, attack on the right and get the fast stuff up the centre. But always be flexible. <br /> <br /> <br /> 18. Sacrifice<br /> <br /> Radial scenario. One circle to the left of player one and a flag to the right.<br /> <br /> How not to lose:<br /> Contest zone<br /> <br /> How to win:<br /> Control zone and base-to-base flag<br /> <br /> Rough plan:<br /> Your gonna have to attack the circle heavily whilst having something fast to get into base to base with the flag. Other than that watch out for the assassination vectors.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and Norbert put up a description of the changes from 2011 to 2012 on lost hemisphere <a href="http://losthemisphere.com/blog/?p=18526" target="_new" rel="nofollow">here</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/424799/3819403.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/424799/3819403.page</link>
				<pubDate><![CDATA[Sat, 21 Jan 2012 11:37:33]]> GMT</pubDate>
				<author><![CDATA[ yastobaal]]></author>
			</item>
	</channel>
</rss>