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		<title><![CDATA[Latest posts for the thread "Journeyman League - Gators at 15 points"]]></title>
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				<title>Journeyman League - Gators at 15 points</title>
				<description><![CDATA[ Alright, while I'm not participating in this league, there is a problem that I'm confronted with in advising a few people on.  Namely, we've got one player who is running Barnabas, a Wrassler, a Spitter, and a Snapper.  And he is basically pushing hard to use Swamp Pit to shut down all of the warjacks for our warmachine players.  Swamp Pit + Feat generally means that everyone has at least one or two warjacks shut down and very little way to actually restart them before they get wrecked by his beasts.  The best advice I can give is ensure you're running a small unit or a solo or two, take the knockdown, and then use your caster and solo to restart the jacks the turn after his feat knocks everything down.  Shooting is right out due to the fact that he's pretty much got everything in a swamp pit all the time.<br /> <br /> What's the best way to approach this, as I've had a few players getting frustrated and calling <span class="glossaryitem" onmouseover='gp(14);'>BS</span> on this - obviously the problem goes away at higher point levels, but its good to figure out how to deal with the problem now before it gets too severe and we lose some people.  It doesn't have to be a guaranteed win, just a tactic that makes people feel like they have an option to actually accomplish something and might win.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 09:23:19]]> GMT</pubDate>
				<author><![CDATA[ RuneGrey]]></author>
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				<title>Journeyman League - Gators at 15 points</title>
				<description><![CDATA[ You do realise that you can't cast Swamp Pit on top of a model, yes?  Without throwing or slamming a model into the water (which would knock them down anyway), the feat won't do much.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 11:59:44]]> GMT</pubDate>
				<author><![CDATA[ Laughing Man]]></author>
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				<title>Journeyman League - Gators at 15 points</title>
				<description><![CDATA[ Laughing's right. The guy's cheating. <br /> <br /> Of course, it doesn't stop him from, say, putting a swamp pit behind a mini and then using his beasts to throw people's jacks into the water. But Swamp Pit can't be placed (I believe) touching a model's base. ]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 14:16:13]]> GMT</pubDate>
				<author><![CDATA[ infinite_array]]></author>
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				<title>Journeyman League - Gators at 15 points</title>
				<description><![CDATA[ I seeeee.  Well, that's worth pointing out - it certainly makes it much less of an auto-screw than I was thinking the feat was.  I've sadly not played Gators before, so that bit of the rules hadn't called out to me, and I've been stuck giving advice without being able to see the cards.  Thanks for the heads up on that.<br /> <br /> New players and all, its easy to miss some of the important parts of a model's rules.  I can think of a few ways to deal with the problem now that I know its not an auto-shutdown on jacks for his feat.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 15:45:49]]> GMT</pubDate>
				<author><![CDATA[ RuneGrey]]></author>
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