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				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ Well, this weekend was the true test of the new <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list that I have been working on.  One without paladins, or stormravens, or techmarine with grenade shenanigans.  It is based on a simple premise of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> volume of fire, army tactics of move, shoot and communicate.  In short, it worked and it worked well.  This tournament would be a good test because there were 13 different missions.  Each round you had to try to get all three conditions for the 30 points (up to 10 for each one) and then an additional 10 if you kept your opponent from achieving their three.  It was very interesting; for a look at the mission follow this link<br /> <br />  <br /> <br />  <a href="http://www.dakkadakka.com/dakkaforum/posts/list/412857.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/412857.page</a><br /> <br />  <br /> <br /> Battle report<br /> <br />  <br /> <br /> Round 1 Tau<br /> <br />  <br /> <br /> Pitched battle<br /> <br />  <br /> <br /> 2 Hammerheads<br /> <br /> 3 Broadsides (one unit)<br /> <br /> 1 devilfish<br /> <br /> 3 fire warrior squads<br /> <br /> 3 crisis suit team<br /> <br /> piranha <br /> <br /> 2 kroot squads<br /> <br /> crisis suit commander<br /> <br /> My objectives for this mission were 7, 9, 11<br /> <br /> <br /> Kill his <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, hold the center, hold the 5 objective markets on the board.  I had no idea what his 3 were.<br /> <br /> It was funny that I got the only tau player in the room.  I was hoping this was a good omen, because my first opponent at Beaky Con was tau as well, and I won that <span class="glossaryitem" onmouseover='gp(48);'>GT</span>.  Chandler was the name of my opponent and was a great guy to play against.  He had not played against grey knights yet and this was going to be his first go at it.  He said he had read a lot about them on the net, so he was surprised to see no stormravens or paladins in the list.  He won the roll to go first and took it.  He keep the fire warrior squads in reserve.  He deployed the hammerheads and two crisis suit teams on the right flank and the <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and his crisis suit retinue in the middle.  He used the kroot for a meat shield in front of the crisis suits.  I deployed everything opposite from him on the same flank.  I knew that I was going to lose about 2-4 rhinos or chimeras in the first round of shooting then with Mordrak to land in between the two crisis teams and the interceptor squad on the next to the hammerheads I should be able to squeeze him together and force the <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> while the rest of the army moves up for the second wave.  It will depend on how much fire Mordrak and the ghost knights can withstand.  I kept the purgation squad scouting, thus outflanking (grand strategy) and one of the dca pysbacks in reserve.   <br /> <br /> The plan for me was to have the <span class="glossaryitem" onmouseover='gp(587);'>rifledreads</span> and the jokaeros with the multimelta servitors (they got the increase for 12' the other squad got nothing) have shooting match with the hammerheads and the broadsides while the rest of the army came up and diced them up.<br /> <br /> <br /> Well, his first turn saw two of the front psybacks bit the dust and they were removed from play leaving two <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> squads in the wind but kept the dreads, purifiers, and the interceptors safe.<br /> <br /> My first turn saw Mordrak come in and the interceptors shunt across the board.  Mordrak ran into cover in the building while the interceptors shot and burned the kroot that was the meat shield for the cover saves.  The purifiers moved there twelve in front of the hammerheads and got out.  Between the two dreads and the one jokaero uni,t a hammerhead was immoblized and lost a railgun.  I now discover that any shot outside 12" from his hammerheads in the open will give him a cover save, DAMN!  The one kroot squad vanished in a cloud of blood and that is the end of turn one.  <br /> <br /> Turn 2 Hammer head and broadsides shoot at my dreads and vehicles still on the other side.  A couple of shaken results on the chimeras.  The rest of the army then decides to deal with the interceptor squad and Mordrak and his crew.  He should have dealt with them first.  After the fire warrior squad that came in from reserve and the two crisis suit team unloaded into them only one ghost knight took the dirt nap.  He realized from here on out it in now just a matter of time.  The interceptor squad leaps 12 over the building and Mordrak moves out of cover into the middle of the crisis suit team and his commanders crisis suit team and the close combat began.  Unfortunately, for him he lost and made his morale roll on double 1s.  This would mean that in his next turn of shooting he will not be able to shoot at the interceptors or Mordrak's unit.  <br /> <br /> Turn 3 His Broadside team sees the future of the close combat right next to them and begin to move away but realize that they will just die tired.  His other fire warriors and devilfish come in, he has them come in over at the left flank edge and jump on the objective.  A couple of more purifiers die to railgun shots from the hammerhead and the broadsides.  He has seen what eight shots from these guys can do to a unit or vehicle.<br /> <br /> The close combat ends with his <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and retinue dead, the crisis suit team dead and the other kroot unit that came pile on the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> crew wiped off the map.  My turn three saw the purgation squad come in on the left flank next to his devilfish and fire warriors.  They became barbecue.  <br /> <br /> The rest of the game was clean up from here and I ended the round with the full 30 on my side and then a bonus 10 for denial on his side.<br /> <br /> Chandler was a great sport and I was happy to meet him and his buddy.  Hopefully we will be able to get some games in over at Boarderlands some evening.  Teaching at night really sucks sometimes.<br /> <br /> Issues that come up from the event:<br /> <br /> 1. Measuring a shunt move<br /> <br /> 2. Being inside a building<br /> <br /> 3. Vehicle pivoting after assaults <br /> <br /> 4. Obliteraters double 1's<br /> <br /> 5  Line of site with camera<br /> <br /> I will delve into these as the report continues on.]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 17:44:06]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
			</item>
			<item>
				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ Interesting how both of you learned new things about eachothers armies.<br /> <br /> Any chance you'll post your army list up with the reports?]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 20:47:40]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
			</item>
			<item>
				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ Sure thing]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 21:21:34]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
			</item>
			<item>
				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ 1850 Pts - Grey Knights Roster - boarderlands 1850<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Grand Master Mordrak (4#, 320 pts)<br />    1 Grand Master Mordrak, 320 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 40); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Iron Halo; Terminator Armour; Master-crafted Nemesis Daemonhammer; Storm Bolter; And They Shall Know No Fear; First to the Fray; Ghostly Bodyguard; Grand Strategy; Preferred Enemy (Daemons); Psyker (Mastery Level 1); The Aegis; Hammerhand; Psychic Communion)<br />       3 Ghost Knights ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 40); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd; And They Shall Know No Fear; Brotherhood of Psykers; Preferred Enemy (Daemons); The Aegis)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Inquisitor Coteaz (1#, 100 pts)<br />    1 Inquisitor Coteaz, 100 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 45); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Artificer Armour; Psyber-Eagle; Bolt Pistol; Master-crafted Nemesis Daemonhammer; I've Been Expecting You; Independent Character; Psyker (Mastery Level 2); Spy Network; Stubborn; Dark Excommunication; Hammerhand; Sanctuary)<br /> <br /> Troops: Inquisitorial Henchmen Warband (6#, 125 pts)<br />    1 Inquisitorial Henchmen Warband, 125 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 48-51); Unit Type: Infantry)<br />       5 Death Cult Assassin ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 49); Unit Type: Infantry; Flak Armour; 2x Power Weapons; Uncanny Reflexes)<br />       1 Razorback ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)<br /> <br /> Troops: Inquisitorial Henchmen Warband (5#, 109 pts)<br />    1 Inquisitorial Henchmen Warband, 109 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 48-51); Unit Type: Infantry)<br />       3 Death Cult Assassin ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 49); Unit Type: Infantry; Flak Armour; 2x Power Weapons; Uncanny Reflexes)<br />       1 Warrior Acolyte ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51); Unit Type: Infantry; Flak Armour; Chainsword; Meltagun x1)<br />       1 Razorback ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)<br /> <br /> Troops: Inquisitorial Henchmen Warband (5#, 109 pts)<br />    1 Inquisitorial Henchmen Warband, 109 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 48-51); Unit Type: Infantry)<br />       3 Death Cult Assassin ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 49); Unit Type: Infantry; Flak Armour; 2x Power Weapons; Uncanny Reflexes)<br />       1 Warrior Acolyte ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51); Unit Type: Infantry; Flak Armour; Chainsword; Meltagun x1)<br />       1 Razorback ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)<br /> <br /> Troops: Inquisitorial Henchmen Warband (5#, 109 pts)<br />    1 Inquisitorial Henchmen Warband, 109 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 48-51); Unit Type: Infantry)<br />       3 Death Cult Assassin ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 49); Unit Type: Infantry; Flak Armour; 2x Power Weapons; Uncanny Reflexes)<br />       1 Warrior Acolyte ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51); Unit Type: Infantry; Flak Armour; Chainsword; Meltagun x1)<br />       1 Razorback ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)<br /> <br /> Troops: Inquisitorial Henchmen Warband (4#, 110 pts)<br />    1 Inquisitorial Henchmen Warband, 110 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 48-51); Unit Type: Infantry)<br />       2 Inquisitorial Servitor ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 49); Unit Type: Infantry; Carapace Armour; Multi-melta; Mindlock)<br />       1 Jokaero Weaponsmith ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 50); Unit Type: Infantry; Defence Orbs; Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)<br />       1 Inquisitorial Chimera ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51); Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Fire Points: 1 (5 models); Smoke Launchers; Multilaser; Heavy Flamer; Amphibious)<br /> <br /> Troops: Inquisitorial Henchmen Warband (4#, 107 pts)<br />    1 Inquisitorial Henchmen Warband, 107 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 48-51); Unit Type: Infantry)<br />       1 Inquisitorial Servitor ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 49); Unit Type: Infantry; Carapace Armour; Multi-melta; Mindlock)<br />       1 Jokaero Weaponsmith ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 50); Unit Type: Infantry; Defence Orbs; Digital Weapons; Inconceivable Customization; Jokaero Ingenuity)<br />       1 Warrior Acolyte ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51); Unit Type: Infantry; Flak Armour; Chainsword; Storm Bolter x1)<br />       1 Inquisitorial Chimera ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 51); Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Fire Points: 1 (5 models); Smoke Launchers; Multilaser; Heavy Flamer; Amphibious)<br /> <br /> Heavy Support: Dreadnought (1#, 135 pts)<br />    1 Dreadnought, 135 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 35); Unit Type: Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Twin-Linked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced Aegis; The Aegis; Fortitude)<br /> <br /> Heavy Support: Dreadnought (1#, 135 pts)<br />    1 Dreadnought, 135 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 35); Unit Type: Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Twin-Linked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced Aegis; The Aegis; Fortitude)<br /> <br /> Elite: Purifier Squad (6#, 186 pts)<br />    1 Purifier Squad, 186 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 31); Unit Type: Infantry; Brotherhood of Psykers; Combat Squads; Fearless; Preferred Enemy (Daemons); The Aegis; Cleansing Flame; Hammerhand)<br />       1 Knight of the Flame (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)<br />       2 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)<br />       2 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)<br />       1 Rhino ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 33); Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1 (2 models); Smoke Launchers; Storm Bolter; Psychic Pilot; Repair; The Aegis; Fortitude)<br /> <br /> Fast Attack: Grey Knight Interceptor Squad (5#, 155 pts)<br />    1 Grey Knight Interceptor Squad, 155 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 28); Unit Type: Jump Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Hammerhand; Warp Quake)<br />       1 Justicar (Frag Grenades; Krak Grenades; Psyk-out Grenades; Personal Teleporter; Power Armour; Storm Bolter; Nemesis Force Halberd)<br />       3 Grey Knights (Frag Grenades; Krak Grenades; Psyk-out Grenades; Personal Teleporter; Power Armour; Nemesis Force Sword; Storm Bolter)<br />       1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Personal Teleporter; Power Armour; Incinerator)<br /> <br /> Heavy Support: Purgation Squad (6#, 150 pts)<br />    1 Purgation Squad, 150 pts ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 29); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Astral Aim; Hammerhand)<br />       1 Justicar (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter)<br />       4 Grey Knights (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Incinerator)<br />       1 Razorback ((C:<span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)<br /> <br /> Validation Report:<br /> c-1. File Version: 1.22 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission<br /> Roster satisfies all enforced validation rules<br /> <br /> <br /> <br /> Total Roster Cost: 1850<br /> <br /> Created with Army Builder® - Try it for free at <a href="http://www.wolflair.com" target="_blank" rel="nofollow">http://www.wolflair.com</a>]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 22:34:29]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
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				<title>Re:Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ Hmmm, pretty interesting and that is quite a bit of firepower coming across the board.<br /> <br /> I'm assuming Coteaz goes in one of the Chimeras? <br /> <br /> Anywho, how are you finding the Servitors? Do you ever have problems with Mindlock causing you headaches?]]></description>
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				<pubDate><![CDATA[Sun, 22 Jan 2012 23:17:27]]> GMT</pubDate>
				<author><![CDATA[ Unholy_Martyr]]></author>
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				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ Not the one with coteaz, but the other was 60/40.  The modified list is taking the second one out.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2012 01:13:58]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
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				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ I saw that you posted in the <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span> forum regarding pivoting after a failed assault.  That ruling is in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, but it is not for your own models/vehicles, or the enemy's models who start your movement phase 1" or so away.  I would still say you cannot pivot if the "pivoting" takes you into a model or within 1" of an enemy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, that is.  /shrugs<br /> <br /> Twitch]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2012 03:28:10]]> GMT</pubDate>
				<author><![CDATA[ 40ktwitch]]></author>
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				<title>Boarderlands SC Round 1 of 4 round RTT</title>
				<description><![CDATA[ Okey Dokey]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2012 12:29:39]]> GMT</pubDate>
				<author><![CDATA[ crazy beanz]]></author>
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