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		<title><![CDATA[Latest posts for the thread "Codex: Tyranids "]]></title>
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				<title>Codex: Tyranids </title>
				<description><![CDATA[ hey guys just though I would take some time to propose some changes to the Tyranids. Some are major and some a minor. This hasn't been run tested yet.<br /> <br /> <b>Evolutions</b> you can only take one evolution per brood, all models in the brood have to take the same evolution. (these will give you greater customization of your swarm)<br /> <br /> Muscle Structure: adds +1" to movement, running and assaults and consolidation /1pt per model<br /> Muscle Mass: adds +1 S to the model profile / 5 pts per model<br /> Extended Carapace: adds +1 T to the model profile / 15 pts per model<br /> Body Mass: adds +1 W to the model profile / 30 pts per model<br /> Limbs: adds +1 A to the model profile / 5 pts per model<br /> <br /> Armoured shell: confers 2+/ 6+ invuln<br /> Frag spines: all assualting units within 6" may assault as if they had assualt grenades. (I was thinking of the Horvigon and Carnifex being like the Land Crusader.)<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> The Swarmlord 280<br /> Warp Field Dome: this counts can a psychic ability that automaticly hits, every friendly model within 6" confers a 3+ invuln / 40 pts<br /> <br /> Horvigon 160<br /> <b>Unit Type:</b> Monstrous Creature<br /> <b>Weapons:</b> Bonded exoskeleton, Scything Tolans<br /> <b>Special Rules:</b> Synapse Creature, Brood Progenitor, Psyker, Shadow of the Warp, Spawn Hormagaunt, Bouncing Leap<br /> <b>Psychic powers:</b> Domination<br /> <br /> <b>Options: </b><br /> Take one of the following: an additional set of Scything Talons/ 5 pts, Crushing Claws/ 25 pts<br /> Take any of the following: Frag spines / 5 pts, Adrenal glands / 10 pts, Toxin Sacs / 10 pts, Acid blood / 15 pts, Implant attack / 15 pts, Toxic miasma / 15 pts, Regeneration / 30 pts<br /> Take any additional psychic power: Catalyst / 15 pts, Overrun / 15 pts<br /> <br /> Overrun: a psychic shooting attack that automaticly hits. All units within 12" gain the Assault grenades special rule.<br /> <br /> <b>ELITES</b><br /> <br /> Lictor<br /> upgrade one Lictor in your army to a Deathleaper / 75 pts<br /> <br /> Zoanthrope<br /> upgrade one Zoanthrope in your army to The Doom of Malan'tai / 30 pts<br /> <br /> <b>TROOPS</b><br /> <br /> Warrior 40 pts per model<br /> upgrade one Warrior in the Brood to Tyranid Prime / 40 pts<br /> Etenal Warrior special rule<br /> <br /> Genestealer 17 pts per model<br /> Special rule: They're coming through the walls<br /> <br /> They're coming through the walls confers the Assualt Grenades special rule<br /> <br /> Termagant and Hormaguant<br /> Special rule: Clog gears<br /> <br /> Clog gears: if a brood of gaunts consists of 20 models or more the unit can dive into the movement system of the vehicle, using they're mass numbers to disrupt the vehicle. the assualt player can destroy models to attack the vichicle each model destroying in this way adds 1 strength to the attack, to a max of 10. (Nid tank shock!) <br /> <br /> <b>Heavy Support</b><br /> <br /> Carnifex<br /> upgrade one Carnifex in your army to Old One Eye / 100 pts<br /> <br /> In summary of major change, add more assualt through cover, an Evolution system, a new unit and changed the legendaries to sargants<br />  <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> One of the people I play with asked me if to think the max Brood sizes should be increased. Example Gaunts being increased from 30 to 50. but i just can judge the power of that.]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2012 06:21:39]]> GMT</pubDate>
				<author><![CDATA[ broodstar]]></author>
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				<title>Re:Codex: Tyranids </title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> The Swarmlord 280 <br /> Warp Field Dome: this counts can a psychic ability that automaticly hits, every friendly model within 6" confers a 3+ invuln / 40 pts </div></blockquote><br /> <br /> Wooooah! 3+ invulnerable for everything within 6"? Totally overpowered <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> If its a psychic shooting attack he has to target a unit/model right? But it then says every friendly model in range gets the save. Seems contradictory?<br /> <br /> Dont have my codex to hand, is the Horvigon similar points/stats wise to the Tervi but it spawns Hormys instead?<br /> If so, fair enough, although I'd increase his points a bit since <span class="glossaryitem" onmouseover='gp(71);'>imho</span> Hormys are better then Termies.<br /> Overrun is a nice rule. I'd change it to a single unit only though, whilst I acknowledge Nids got hammered by not having assault grenade options having the whole army running around with them isnt really fair either.<br /> <br /> Clog gears is a really interesting little rule. I'll have a think about it some more but sounds very fun.<br /> <br /> I think the evolutions may be a little off points wise, +5 points for anotehr attack is a bit low, +1 wound is 30 but T is +15? I think toughness makes much more a diference than wounds.<br /> +1 movement aswell for 1 point? I'd change it to 5 maybe keeping in line with <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> for Orks vehicles.<br /> <br /> You might enjoy having a look at this too:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/403347.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/403347.page</a>]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2012 09:50:12]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>Re:Codex: Tyranids </title>
				<description><![CDATA[ <blockquote><div><cite>Ratius wrote:</cite><blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> The Swarmlord 280 <br /> Warp Field Dome: this counts can a psychic ability that automaticly hits, every friendly model within 6" confers a 3+ invuln / 40 pts </div></blockquote><br /> <br /> Wooooah! 3+ invulnerable for everything within 6"? Totally overpowered <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> If its a psychic shooting attack he has to target a unit/model right? But it then says every friendly model in range gets the save. Seems contradictory?<br /> <br /> Dont have my codex to hand, is the Horvigon similar points/stats wise to the Tervi but it spawns Hormys instead?<br /> If so, fair enough, although I'd increase his points a bit since <span class="glossaryitem" onmouseover='gp(71);'>imho</span> Hormys are better then Termies.<br /> Overrun is a nice rule. I'd change it to a single unit only though, whilst I acknowledge Nids got hammered by not having assault grenade options having the whole army running around with them isnt really fair either.<br /> <br /> Clog gears is a really interesting little rule. I'll have a think about it some more but sounds very fun.<br /> <br /> I think the evolutions may be a little off points wise, +5 points for anotehr attack is a bit low, +1 wound is 30 but T is +15? I think toughness makes much more a diference than wounds.<br /> +1 movement aswell for 1 point? I'd change it to 5 maybe keeping in line with <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> for Orks vehicles.<br /> <br /> You might enjoy having a look at this too:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/403347.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/403347.page</a></div></blockquote><br /> <br /> You do make some wonderful points. I find the Swarmlord and well every other tyranid seems to spend the majority of the game hiding in cover until one point at which they stike. I was picturing tyranids with overwheling numbers roving across the board vary quickly. In 5th what do we have? We are blown apart by <span class="glossaryitem" onmouseover='gp(119);'>SM</span> out numbered by <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and slower than Orks. <br /> <br /> So our most powerfully guys don't have invulns, that's what I wanted to fix like why is armored shell an armor save for 40 points, while termi armor is 25 points and has a built in 5+invuln.  Maybe instead of a 6" bubble maybe he just has the Zoanthrope 3+ invuln.<br /> <br /> yeah maybe I should rewrite the Horvigon's point costs but, again haven't tested this yet, which I will Saturday. Just like the Tervigon is a Termagant Queen the Horvigon is a Hormagaunt Queen. <br /> <br /> The evolution system I had was just a quick thought I jotted down. and I'll have to run test everything to get a balence.<br /> <br /> Clog Gears was suggested to me by a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player that found it crazy that other factions infantary had ways of dealing with tanks example Meltabombs, but nids dont.<br /> <br /> Wow that fandex looks really good that dude put alot of work into it! and I see he has alot of the changes I wanted to put in. I'll have to print that out and test that Saturday Myself.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 04:07:59]]> GMT</pubDate>
				<author><![CDATA[ broodstar]]></author>
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				<title>Codex: Tyranids </title>
				<description><![CDATA[ Yep, fair point about not having invulns, its another weakness of the Codex.<br /> Bear in mind though that we can select the Venomthrope that gives the 5+ cover save.<br /> Having a 3+ save on Swarmy itself might not be too broken but extending that save to units around him I think would be really overpowered!<br /> <br /> Let us know how the test games go.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 09:08:08]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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