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		<title><![CDATA[Latest posts for the thread "Common Goblin Horde 2400"]]></title>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ A combined Bunch of Goblins, Snotlings, Gnoblars and some swarm creatures tossed in (and prodded forwards) by the mass of tiny greenskins.<br /> You never see common goblins so I thought it would be a lot of fun<br /> Goblins 2400<br /> <br /> Warboss<br /> Armour of Gork<br /> shield<br /> 168pts<br /> <br /> Great Shaman<br /> level 4<br /> 180pts<br /> <br /> Goblin Great Shaman<br /> level 4<br /> 180pts<br /> <br /> Big Boss<br /> great weapon<br /> light armour<br /> short bow<br /> chariot with extra goblin <br /> 96pts<br /> <br /> Big Boss<br /> great weapon<br /> light armour<br /> short bow<br /> chariot with extra goblin <br /> 96pts<br /> <br /> Big Boss<br /> great weapon<br /> light armour<br /> short bow<br /> chariot with extra goblin <br /> 96pts<br /> <br /> Big Boss<br /> battle standard bearer<br /> armour of silver steel<br /> 105pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Chariot -3-<br /> 150pts<br /> <br /> Chariot -3-<br /> 150pts<br /> <br /> Chariot -3-<br /> 150pts]]></description>
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				<pubDate><![CDATA[Mon, 23 Jan 2012 19:08:29]]> GMT</pubDate>
				<author><![CDATA[ Lord Poison]]></author>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ <blockquote><div><cite>Lord Poison wrote:</cite>Warboss<br /> Armour of Gork<br /> shield<br /> 168pts</div></blockquote> I'm iffy about this item. It makes the Goblin somewhere between T5 and T7, yes, as well as the impact hits, but I'm not certain if it's worth that many points for (maybe) one round of <span class="glossaryitem" onmouseover='gp(24);'>D6</span> auto-S4 hits and the minor durability gain. If going for lots of killy, I typically find Sword of Striking + Potion of Strength to be better (since you'll almost always hit on 2's or 3's, and S7 means the same for wounding).<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Great Shaman<br /> level 4<br /> 180pts<br /> <br /> Goblin Great Shaman<br /> level 4<br /> 180pts</div></blockquote> So, Signature Spell + 3 other L.Waaagh! spells each? Not bad, but I think that if you can find the space to fit in a Feedback or Dispel Scroll that would be good. Nothing like making a V.Count / Tomb King player pay for throwing down several several dice on a mediocre spell early in the game.<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Big Boss<br /> great weapon<br /> light armour<br /> short bow<br /> chariot with extra goblin <br /> 96pts</div></blockquote> Rulebook says one of two for Great Weapon & Short Bow. Personally, I'd take the Great Weapon since the Hero's no better a shot than regular Goblins, but he is a better hitter in combat.<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Big Boss<br /> great weapon<br /> light armour<br /> short bow<br /> chariot with extra goblin <br /> 96pts</div></blockquote> Same as above.<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Big Boss<br /> great weapon<br /> light armour<br /> short bow<br /> chariot with extra goblin <br /> 96pts</div></blockquote> See above.<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Big Boss<br /> battle standard bearer<br /> armour of silver steel<br /> 105pts</div></blockquote> The only reason I'm iffy about this is you don't have the Banner of Discipline (which would mean a Leadership 9 Gobbo army), but it really is a toss-up between making the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> durable and making your army have a good leadership (it's not like Goblin armies haven't had to make due with <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. 8 no-<span class="glossaryitem" onmouseover='gp(174);'>BSB</span>-rerolls games before, after all).<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts<br /> <br /> Goblins (50)<br /> full command<br /> 205pts</div></blockquote> May I suggest a Skulker instead of a Champion? It's the same points for an additional model, and the Skulker is better in practically every way (getting +1 attack, <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>, Armor Piercing, and - on the turn they appear - Killing Blow). Also, if you can, I'd try to squeeze in shields on these units (Fun fact: If this is a 2400 point list, adding shields to all 200 of them brings you up to 2500).<br /> <br /> <blockquote><div><cite>Lord Poison wrote:</cite>Chariot -3-<br /> 150pts<br /> <br /> Chariot -3-<br /> 150pts<br /> <br /> Chariot -3-<br /> 150pts</div></blockquote> A good source of active Combat Resolution for the bricks. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 00:28:10]]> GMT</pubDate>
				<author><![CDATA[ Minsc]]></author>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ actually the goblin units do have shields I just forgot to put it in what i took]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 03:34:00]]> GMT</pubDate>
				<author><![CDATA[ Lord Poison]]></author>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ I'd split the chariots into 4 units of 2. With 3, you still take a panic with the loss of 1 chariot, and this just keeps fewer points from panicking away, and more deployment drops. <br /> Plus with 2 chariots, if you run your goblins deep, you can combo-charge with the chariots/goblins, and get both chariots in, not worrying about having one useless chariot sticking off to the side.<br /> <br /> You could drop 1 unit of goblins to pick up some stone throwers. There are some units that 50 goblins can't deal with in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and the stone throwers will let you pound those units until they are less of a threat.<br /> With the points left over; I'd go max skulkers. 9 <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>/<span class="glossaryitem" onmouseover='gp(527);'>KB</span> could really ruin someone's day.<br /> You could also get a few min sized snotling swarms. These are solely for deployment advantage, diverting a charge, or stepping on fanatics/manglers.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 06:04:12]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ <blockquote><div><cite>cricketofdeth wrote:</cite>I'd split the chariots into 4 units of 2. With 3, you still take a panic with the loss of 1 chariot, and this just keeps fewer points from panicking away, and more deployment drops. <br /> Plus with 2 chariots, if you run your goblins deep, you can combo-charge with the chariots/goblins, and get both chariots in, not worrying about having one useless chariot sticking off to the side.<br /> <br /> You could drop 1 unit of goblins to pick up some stone throwers. There are some units that 50 goblins can't deal with in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and the stone throwers will let you pound those units until they are less of a threat.<br /> With the points left over; I'd go max skulkers. 9 <span class="glossaryitem" onmouseover='gp(474);'>ASF</span>/<span class="glossaryitem" onmouseover='gp(527);'>KB</span> could really ruin someone's day.<br /> You could also get a few min sized snotling swarms. These are solely for deployment advantage, diverting a charge, or stepping on fanatics/manglers.<br /> </div></blockquote><br /> <br /> Can't take 4 of the same specials at 2,400.<br /> I'd grab some doom divers, stone throwers, and bolt throwers, and a unit or two of wolf riders.  Then you have all things goblin (and no night goblins).<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 06:19:14]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ Doh! My bad man.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 06:27:37]]> GMT</pubDate>
				<author><![CDATA[ cricketofdeth]]></author>
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				<title>Common Goblin Horde 2400</title>
				<description><![CDATA[ so drop a unit and add warmachines is the general consensus? ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 07:06:34]]> GMT</pubDate>
				<author><![CDATA[ Lord Poison]]></author>
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