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		<title><![CDATA[Latest posts for the thread "Indomitable "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Indomitable "]]></description>
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				<title>Indomitable </title>
				<description><![CDATA[ Indomitable: This character's will so so powerful that he refuses to break or lose control under all but the most dire circumstances. <br />            Any model that has this rule will fail leadership tests only if  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  are rolled under any other result -except  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> in any special case that would make that result possible- it passes even if failure is normally automatic. <br /> Indomitable is transferred to any unit the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> has joined. <br /> <br /> So what do you think dakka? would it make a good rule?]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 03:24:53]]> GMT</pubDate>
				<author><![CDATA[ NL_Cirrus]]></author>
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				<title>Re:Indomitable </title>
				<description><![CDATA[ The question that immediately springs to my mind is why? <br /> <br /> There's nothing wrong with it, in particular; all it does is make the character effectively <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>. 11. But why not just give them Fearless?]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 03:31:02]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
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				<title>Indomitable </title>
				<description><![CDATA[ Because fearless only auto passes moral tests where indomitable would make it really unlikely to fail ALL leadership tests, and as per the rules you can't have leadership 11+. It would also help out significantly against things that make you roll 3 dice for leader ship tests. I mean even if you have <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 rolling 3 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> means your going to fail more often than not.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 03:55:23]]> GMT</pubDate>
				<author><![CDATA[ NL_Cirrus]]></author>
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				<title>Re:Indomitable </title>
				<description><![CDATA[ I think the last thing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> needs is more ways to avoid failing morale/leadership checks.  The proliferation of fearless/stubborn/<span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>/Combat tactics to avoid things like getting swept, pinned, and generally routed is obnoxious.  Pinning weapons are largely a joke.  Adding a rule that only creates even more 'Super Fearless +1' is not only unnecessary, it further relegates weapons that pin/test on leadership into uselessness.<br /> <br /> In short, not a fan, and not needed.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 04:07:03]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:Indomitable </title>
				<description><![CDATA[ I think it would need a very, very good fluff justification.<br /> <br /> Morale tests are what represent strength of willl; resisting the urge to run away, to dive for cover, etc. For a character who's schtick is that he has iron self-control, Fearless or a special rule that allows him to choose to pass or fail Morale tests works very well.<br /> <br /> The only other reason I can think of for this rule is to make a character very, very unlikely to fail Psychic tests; and if you want that, just give him some variation of the old "doesn't have to roll for Psychic tests" Tzeentch rule. If you're devoted to the Chaos God of sorcery, then Psychic tests should be auto-passes; and if you aren't, they should be dangerous. They're dangerous even for the most powerful psykers in the Imperium, or the Eldar.<br /> <br /> So; who do you intend to give this rule to, and for what purpose? ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 04:13:03]]> GMT</pubDate>
				<author><![CDATA[ BeRzErKeR]]></author>
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				<title>Indomitable </title>
				<description><![CDATA[ I was thinking about applying to a Necron Overlord to represent his Iron will, and, to be honest, I also need some sort of counter to doom of Malin'ti in a mesotic spore (or however you spell those weird tyranid words.)]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:13:09]]> GMT</pubDate>
				<author><![CDATA[ NL_Cirrus]]></author>
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				<title>Indomitable </title>
				<description><![CDATA[ Counters to Doom: Transports, S8 weapons. Necrons have a lot of both.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:21:05]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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				<title>Indomitable </title>
				<description><![CDATA[ I use the old codex, as I haven't got enough money for the new one. So I don't actually have any transports.<br /> <br /> Another reason I think it'd be good is that it would increase a units resistance to psyker things. That and It would make sense for the warriors to have something similar -just change the name to mindless obedience, but I guess that would auto pass all leadership tests.- It also isn't the same as stubborn or fearless, and I don't know anything about <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> other that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have it.]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:49:08]]> GMT</pubDate>
				<author><![CDATA[ NL_Cirrus]]></author>
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				<title>Indomitable </title>
				<description><![CDATA[ Hmm. It works fine in the old necrons codex, to be honest. In fact, I kind of like it there... I'd almost go so far as to say 'put in on everything' but that's just because the 3ecrons really have nothing going for them :C]]></description>
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				<pubDate><![CDATA[Wed, 25 Jan 2012 03:58:57]]> GMT</pubDate>
				<author><![CDATA[ chrisrawr]]></author>
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