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		<title><![CDATA[Latest posts for the thread "Necromancer Counts"]]></title>
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				<title>Necromancer Counts</title>
				<description><![CDATA[ 2400 points, heavy necromancer influence.<br /> <br /> Necromancer Lord, level 4, master of the dead, Book of Asur (+1 cast/dispel), Ironcurse Icon<br /> Necromancer: Level 2<br /> Vampire: Heavy Armor, Shield, Dragon Helm, Seed of Rebirth (6+regen), sword of swiftness, wings, master strike (may trade attacks for 1 heroic killing blow attack).<br /> 2x Wraith Characters<br /> 39 Ghouls<br /> 2x19 Ghouls<br /> 2x10 Skeletons, standards<br /> 3 Vargheists<br /> 5 Hex Wraiths<br /> Corpse Cart, w/spear<br /> Mortis Engine with Tome<br /> Varghulf<br /> <br /> Ghouls form the front line with skeletons, corpse cart and Engine behind.  Varghulf, Vargheists and Hex Wraiths are the hammer.<br /> Master Necromancer casts at a +7; which means he'll likely never roll more than 2 dice, maybe 3 dice max.  Vampire and Necro can single die invoke to keep ghouls sticking around longer.<br /> <br /> The Vampire is more fluff than anything.  I could have taken another necro and 2 more wraiths, but I like having the threat of <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> heroic killing blow.  Wings is because the conversion is awesome, and you never know when you want to leap out of a unit and go thump something (like warmachine/fast cav/hero on foot).  Near the engine, that vampire has a 3+ armor save, 5+ regenerate and 2+ ward vs fire, making her fairly survivable.<br /> <br /> Magic wise, I'm counting on beefing up my skeleton units a bit, and maybe raise some zombie units as well.  The whole lore is really good, and with +7 to cast I can use less dice to get more spells off successfully, overwhelming my opponents defense.<br /> <br /> -Matt<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 06:57:54]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Necromancer Counts</title>
				<description><![CDATA[ I think your a little light with your hammers, 5 hex wraiths put out 5 attacks, they are going to be put to much better use as harassers.<br /> Your core is made up of a lot of small units which could be really, really bad. If you fail to raise the skeletons above starting  before they get in combat they will be wiped out before you get the chance to raise more. Not being able to raise the ghouls beyond starting is going to present the same problem.]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 08:05:12]]> GMT</pubDate>
				<author><![CDATA[ jonolikespie]]></author>
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				<title>Necromancer Counts</title>
				<description><![CDATA[ <blockquote><div><cite>HawaiiMatt wrote:</cite><br /> Necromancer Lord, level 4, master of the dead, Book of Asur (+1 cast/dispel), Ironcurse Icon<br /> Necromancer: Level 2<font color='orange'>maybe get a scroll here</font><br /> Vampire: Heavy Armor, Shield, Dragon Helm, Seed of Rebirth (6+regen), sword of swiftness, wings, master strike (may trade attacks for 1 heroic killing blow attack).<font color='red'>master strike always seemed pretty worthless. A unit of ghouls is more dangerous to a monster than masterstrike. Dreadknight is defensive and offensive and cheap. </font><br /> 2x Wraith Characters<br /> 39 Ghouls<br /> 2x19 Ghouls<font color='orange'>I'd combine these 2 units</font><br /> 2x10 Skeletons, standards<font color='red'>I'd combine these 2 units as well.</font><br /> 3 Vargheists<br /> 5 Hex Wraiths <font color='orange'>these are not really a hammer as they don't have a high enough <span class="glossaryitem" onmouseover='gp(149);'>WS</span> or # of attacks.  half the time you could get charged by a rank and file unit and crumble</font><br /> Corpse Cart, w/spear<br /> Mortis Engine with Tome<br /> Varghulf<br /> </div></blockquote><br /> I like the Necro theme, but I'd maybe bump up on defense to keep them alive I don't think I've played an army that didn't have the Flaming banner yet in 8th.  Ward saves and large units will win the battle of attrition]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 19:41:41]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>Necromancer Counts</title>
				<description><![CDATA[ Thanks for the feed back.<br /> A dispel scroll would be great, but where to get the 25 points?<br /> Vampire: Master strike is worth 15 points.  Yeah, it's not great, but really, it's only 15 points.  Dreadknight is nice, but I never like being forced to challenge and accept.  I really want wings, I know I've won several games because of a very fast moving hero would can leap out of units when needed.<br /> I could drop the vampire, and replace with another necro with scroll, and another wraith to lead the ghouls; that would save me about 50 points.<br /> <br /> I'd not combine skeletons, because of only having a single standard in the army worried me.  I could combine the ghouls, run a 2nd block of 28 (+2 wraiths), that sounds pretty good really.<br /> <br /> As for my hammers, none of them hammer hard enough to hit alone.  All of them are extremely fast.  The idea will be to flank and combi-charge.  Hex wraiths taking up the bulk of a frontage while putting a varghulf into a corner works wonders.<br /> <br /> As for crumbling, these units bounce back really quickly.<br /> In a magic phase where I only have 6 dice, I'd throw 2 dice at invoke 3 times.  You can expect something like:<br /> Invoke 6"/12" range going off on a 14<br /> Invoke 6" range, going off on a 11<br /> Invoke 6" range, going off on a 10<br /> 6 dice to get 35 of successful casting results is pretty tough to stop.  Any one of those gives <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> to the front line.<br /> With a 7-9 power dice phase, I should be able to get another two spells off successfully, and greatly overwhelm my opponents ability to dispel.<br /> <br /> I've already seen blocks of only 20 ghouls with <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> with re-rolls to hit and wound.  It isn't pretty.<br /> <br /> -Matt<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Jan 2012 21:16:11]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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